
Shahriar Shahrabi | شهریار شهرابی
@IRCSS • 6,320 subscribers
An Iranian game developer. Creative lead in @realities_io . Made #SuperFlight in @_grizzlygames . Currently making #PuzzlingPlaces link https://t.co/6be1GlsLNV
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I wanted to see how far Astra can go. From the very beginning to this, it took 92% of the 5x subscription. And tens of iterations. Blender + Astra + access to all my local tools and scripts. My next question is how much of my own time do I have to now put in to make this usable.
Shahriar Shahrabi | شهریار شهرابی23,487 просмотров • 1 месяц назад

I can confirm that you can do chores with Quest 3 on
Shahriar Shahrabi | شهریار شهرابی214,775 просмотров • 3 лет назад

Everything on my todo list is done, time to go back and properly make the magic school scene. Tonight I added more scale control for the cliff side and added an extra layer of voronoi noise to the second cliff. This will make it easier to make giant landscapes
Shahriar Shahrabi | شهریار شهرابی20,328 просмотров • 6 месяцев назад

Making the procedural cliffs almost made me gave up. Its so hard 😅If you can allow yourself baking maps, remeshing etc, the problem becomes trivially easy. But without it you are fighting the lack of resolution. Any ways semi happy with my current setup. next is trees
Shahriar Shahrabi | شهریار شهرابی19,891 просмотров • 8 месяцев назад

Procedural support beams for the bridge. Again funny how there any thing from gothic, rococo, roman, elven to timur architecture in a single arc. Made a bunch of geomtry nodes for this, a wrapper to wrap these shapes around cruves, spacing them perfectly etc.
Shahriar Shahrabi | شهریار شهرابی13,779 просмотров • 9 месяцев назад
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