
Izkimar
@Izkimar • 2,493 subscribers
Creator of worlds.
Shorts
Videos

Just wait till they discover someone put World of Warcraft and Escape from Tarkov in the same browser tab.
Izkimar87,962 Aufrufe • vor 10 Tagen

WoW Forever Beta closed today, but I'm here to keep the Booty wide open. So here's Escape from Stranglethorn. WoW meets Escape from Tarkov. A little something to keep you world PvP degens off the streets. Full action combat. Aim your spells, dodge attacks, kill mobs for loot and kill players to steal their shit. Then try to make it back to the Booty Bay alive.
Izkimar83,605 Aufrufe • vor 17 Tagen

BioWare is gone. They had a Mass Effect on our young adult lives. Then they marched to a different Anthem, and not even the Knights of the Old Republic could save them. But not all hope is lost. A new Age is upon us, one where the vibe coders will bring the Dragon back to its Origins. RIP BioWare. We'll carry the torch from here. So here I am, one solo vibe dev building Dragon Age Online, an MMO take on one of the RPG GOATs that lets you slay Darkspawn with the bros. It's still early and rough, but the party doesn't have to end here.
Izkimar71,636 Aufrufe • vor 18 Tagen

The Karen Council at BioWare rejected my proposal for a Mass Effect MMO. Now they're no longer a studio, and unfortunately for them, I still have the power of vibes. So here's Max Effect. The Citadel as a multiplayer hub, PvEvP extraction missions, an open zone with quests and loot, plus 6v6 payload and 12-player FFA. Proposal approved.
Izkimar61,584 Aufrufe • vor 18 Tagen

Yo Opus, build me League of Legends in 3rd person with action combat, AAA quality, and make no mistakes!
Izkimar149,682 Aufrufe • vor 1 Monat

League players, DOTA players, HoTS players. I need you in the same lobby for a minute. I just got Opus 5.5 to build a 3rd person MOBA, then added heroes from all three games. Li-Ming and LeBlanc are both playable. So are Rubick, Axe, Thrall, Stitches, Kael'thas, Thresh and Ezreal. Full action combat: dodge roll, double jump, jump over projectiles. Which hero goes in next? It's live below 👇
Izkimar112,821 Aufrufe • vor 1 Monat

We're not here to take part, we're here to take over! In just one week we've built a MOBA from the ground up. Shipped 3 totally different battlegrounds. Released 24 heroes. And that's only scratching the surface. It might not be the first 3rd person MOBA, but I promise you we're approaching things from a different angle. Dragonscrest just dropped, and it's an absolute banger. All that ARAM-style madness, with dragon souls to fight over and a giant Dragon Knight to help you push through the enemy base. Opus 5.5 opened Pandora's box with gamedev and there's no going back.
Izkimar51,942 Aufrufe • vor 25 Tagen

Damn WoW Classic+ hits different. Okay I'll try to refrain from trolling, but the state of AI game development is getting insane. And the craziest part is it's only just beginning. What you're seeing here is a project I started building in my spare time's spare time. A side project I spun up a little over a day ago and have been building in parallel to everything else. In that short window I was able to build a full zone inspired by Mulgore, the Tauren starting area in World of Warcraft. Target-based combat, fully functioning quests with rewards, XP, abilities, animations, multiplayer networking - a solid chunk of the starting building blocks you'd need for an MMO-style project. I didn't write a single line of code. But this isn't the typical "I made this in a single prompt" type of gimmick either. This was a real back and forth; letting the agent do its thing while layering in my own decisions too. All of the assets were AI generated, but I helped with the planning, curated and created the references, and after the agent produced the first pass of the level I came in and did a lot of manual level design for the village layout and general object placement. That push and pull between me and the agent is what actually makes this process feel much more like co-creation. All of this was built using spawn, an AI gamedev platform for building web-based games. I genuinely think we're on the cusp of a web gaming revolution. It might not happen overnight, but as the quality keeps climbing people are going to catch on. At the end of 2024 I was struggling to build a simple Python auto-battler with Sonnet 3.5. Now I'm spinning up a fully networked MMO-style game in a matter of days. That gap alone tells you everything about where this is heading. Oh yeah I also forgot to mention, there's networked physics! "You can see this in action at the end of the video."
Izkimar304,147 Aufrufe • vor 9 Monaten

Opus 5 one-shotted Stormwind. every polygon written as code — no assets, no store.
Izkimar125,227 Aufrufe • vor 3 Monaten

we live in a time where you can just build an MMO in a call with the bros. fuck waiting on AAA.
Izkimar52,916 Aufrufe • vor 2 Monaten

I've been building this action roguelike around fast, intense, brawly combat. But honestly, one of the most magical parts so far has been the portals between worlds. You go kingdom to kingdom, felling kings, taking their crowns and absorbing their powers. Each time you do, a portal to the next kingdom opens right in front of you. You can see into the next zone before you even enter it, run straight through without a loading screen, then turn around and look back at the world you just left. The engine in spawn is what makes this possible, and it even supports portals between different games. Funny how something I didn't plan as a core part of the game is turning into one of my favorite things about it.
Izkimar35,706 Aufrufe • vor 1 Monat

I noticed people have been reverse engineering games lately. Decompiling them, rebuilding them line by line. Well I'm doing something similar, except the only lines I'm decompiling are the lines of crack cocaine that was Vanilla WoW. Literally, I've been playing through it again, and got inspired to try and recreate the human starting area, but as a whole new experience instead of a literal copy. I’m calling it Project Northshire. Still working on the worldbuilding and getting the characters nailed down. But I’ll continue to share progress as I keep fleshing it out.
Izkimar56,485 Aufrufe • vor 2 Monaten