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Izkimar

@Izkimar • 2,493 subscribers

Creator of worlds.

Shorts

PvP players waiting for WoW Forever, we've got your fix. No faction locks. No bullshit. Just WoW with full action combat and nonstop open-world PvP. Your favorite WoW classes, played a whole new way.

PvP players waiting for WoW Forever, we've got your fix. No faction locks. No bullshit. Just WoW with full action combat and nonstop open-world PvP. Your favorite WoW classes, played a whole new way.

76,220 просмотров

Someone should notify Asmon. We're going to Make Azeroth Jiggle Again.

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Someone should notify Asmon. We're going to Make Azeroth Jiggle Again.

97,144 просмотров

Videos

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same model. same budget. different harness. who won?

Izkimar

264,851 просмотров • 3 месяцев назад

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holy. what a night. gotta sleep before the sun comes up.

Izkimar

167,401 просмотров • 2 месяцев назад

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Damn WoW Classic+ hits different. Okay I'll try to refrain from trolling, but the state of AI game development is getting insane. And the craziest part is it's only just beginning. What you're seeing here is a project I started building in my spare time's spare time. A side project I spun up a little over a day ago and have been building in parallel to everything else. In that short window I was able to build a full zone inspired by Mulgore, the Tauren starting area in World of Warcraft. Target-based combat, fully functioning quests with rewards, XP, abilities, animations, multiplayer networking - a solid chunk of the starting building blocks you'd need for an MMO-style project. I didn't write a single line of code. But this isn't the typical "I made this in a single prompt" type of gimmick either. This was a real back and forth; letting the agent do its thing while layering in my own decisions too. All of the assets were AI generated, but I helped with the planning, curated and created the references, and after the agent produced the first pass of the level I came in and did a lot of manual level design for the village layout and general object placement. That push and pull between me and the agent is what actually makes this process feel much more like co-creation. All of this was built using spawn, an AI gamedev platform for building web-based games. I genuinely think we're on the cusp of a web gaming revolution. It might not happen overnight, but as the quality keeps climbing people are going to catch on. At the end of 2024 I was struggling to build a simple Python auto-battler with Sonnet 3.5. Now I'm spinning up a fully networked MMO-style game in a matter of days. That gap alone tells you everything about where this is heading. Oh yeah I also forgot to mention, there's networked physics! "You can see this in action at the end of the video."

Izkimar

304,147 просмотров • 9 месяцев назад

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this boss is powered by jev. he beat my ass.

Izkimar

49,484 просмотров • 1 месяц назад