
Jamir Blanco
@jamirblanco • 17,485 subscribers
Cinematic Character / Creature Artist @Blizzard_Ent • Previously Square Enix, MPC • https://t.co/V4s75AZQI9
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Anduin is one of the most realistic characters we’ve ever created. All elements were high res even at base topology. The cloak I made for example, is over 100k polys and isn’t displaced at render time. Instead we relied on true geometry to have it fully visualized at all times. This helped achieve a highly realistic simulation with no interpretation, animators and lighters knew exactly what they were looking at while working, and it allowed us to capture much more complex folds, tattered edges, and close up detail. Through this workflow we were ultimately able to get extremely close to any part of Anduin, his range of emotion shines through, and is one of the most dense yet realistic characters we’ve ever built for a cinematic.
Jamir Blanco148,412 Aufrufe • vor 1 Jahr

For World of Warcraft: Midnight cinematic reveal, I had the pleasure of modeling and sculpting the Sunwell Blood Elves that help Liadrin and Lor’themar fight off the Void. They were modeled in collaboration with Blake Sullivan and my lead Jason Huang. Blood Elves hold a special place in my heart as they were the first character I created when I started playing WoW 15 years ago. Fast-forward all these years, I would have never thought I’d be helping the cinematics team build the Thalassian Army of Blood Elves to help defend the Sunwell!
Jamir Blanco66,049 Aufrufe • vor 10 Monaten
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