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Anduin is one of the most realistic characters we’ve ever created. All elements were high res even at base topology. The cloak I made for example, is over 100k polys and isn’t displaced at render time. Instead we relied on true geometry to have it fully visualized at all...

148,441 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Jamir Blanco
Jamir Blancovor 1 Jahr

Thanks everyone! Great seeing all the love in the comments. The team worked really hard on him 💪🏽 You can check out more of my work and contributions on my website:

Profilbild von Digital Currency
Digital Currencyvor 2 Jahren

From 3D modeling to VR/AR development, our MSc in Metaverse program equips you with the technical skills to excel in the rapidly evolving digital world. Don't miss out—enroll today! #UNIC #MScMetaverse

Profilbild von Macroblock
Macroblockvor 1 Jahr

yeah this was insanely impressive

Profilbild von hectorvfx
hectorvfxvor 1 Jahr

Man, this is an absolutely INSANE piece of Art ❤️

Profilbild von ✨Bex🔮
✨Bex🔮vor 1 Jahr

still not over that close up on the beard groom!! insane amount of detail on that lad 👌

Profilbild von Masyer Tech
Masyer Techvor 1 Jahr

So, how do I hire you to make my vtuber model 😭

Profilbild von Tim Soret
Tim Soretvor 1 Jahr

Exceptionally good.

Profilbild von Phil Holland
Phil Hollandvor 1 Jahr

This was phenomenal work. Hats off to the team.

Profilbild von akreon
akreonvor 1 Jahr

Impressive as all hell 😲

Profilbild von Kirbs 💜
Kirbs 💜vor 1 Jahr

watching this cinematic for the first time with friends was truly something special. we were in awe of this whole production. breath taking and magical to say the least 💜

Profilbild von Samadan 💙
Samadan 💙vor 1 Jahr

It's a testament to today's hardware being able to handle so much geo in the viewport. Render all the threads!!

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