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Anduin is one of the most realistic characters we’ve ever created. All elements were high res even at base topology. The cloak I made for example, is over 100k polys and isn’t displaced at render time. Instead we relied on true geometry to have it fully visualized at all...

148,441 views • 1 year ago •via X (Twitter)

11 Comments

Jamir Blanco's profile picture
Jamir Blanco1 year ago

Thanks everyone! Great seeing all the love in the comments. The team worked really hard on him 💪🏽 You can check out more of my work and contributions on my website:

Digital Currency's profile picture
Digital Currency2 years ago

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Macroblock's profile picture
Macroblock1 year ago

yeah this was insanely impressive

hectorvfx's profile picture
hectorvfx1 year ago

Man, this is an absolutely INSANE piece of Art ❤️

✨Bex🔮's profile picture
✨Bex🔮1 year ago

still not over that close up on the beard groom!! insane amount of detail on that lad 👌

Masyer Tech's profile picture
Masyer Tech1 year ago

So, how do I hire you to make my vtuber model 😭

Tim Soret's profile picture
Tim Soret1 year ago

Exceptionally good.

Phil Holland's profile picture
Phil Holland1 year ago

This was phenomenal work. Hats off to the team.

akreon's profile picture
akreon1 year ago

Impressive as all hell 😲

Kirbs 💜's profile picture
Kirbs 💜1 year ago

watching this cinematic for the first time with friends was truly something special. we were in awe of this whole production. breath taking and magical to say the least 💜

Samadan 💙's profile picture
Samadan 💙1 year ago

It's a testament to today's hardware being able to handle so much geo in the viewport. Render all the threads!!

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