
Soundman
@JJBASoundDesign • 23,425 subscribers
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*steel ball run* wow benjamin boomoom stopping the steel ball was COOL
Soundman206,993 görüntüleme • 16 gün önce

*steel ball run* only 30 seconds and tusk sounds awesome. can't wait to hear more of it
Soundman79,514 görüntüleme • 9 gün önce

loving the fact that sega made arcade games about beetles beating the living hell out of each other (mushiking)
Soundman2,391,523 görüntüleme • 2 yıl önce

I like how instead of being shown right away like the manga, Hey Ya! was just a voice and it was only brief. We follow up with Mrs. Robinson but it turns out he's using bugs to trigger cactuses. Then the Boomboom's show up and its legit stands More gradual but more impactful imo
Soundman40,349 görüntüleme • 13 gün önce

I like the idea of him just disappearing, but the issue is in the execution. the droning background sound keeps going after he disappears. it makes it feel like a cartoony poof away rather than scary imo i think it's more impactful to cut out all sound except the knife & jotaro
Soundman880,197 görüntüleme • 11 ay önce

my brain lives for the way stone ocean handled onomatopoeia. it was just the best in the series in both design and use imo
Soundman1,135,107 görüntüleme • 1 yıl önce
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*sbr spoiler* AW diego sound redesign (reupload with some changes)
Soundman352,024 görüntüleme • 6 ay önce

high key wish the anime adapted the diavolo reveal/transformation like the ps2 game it's so SMOOTH
Soundman517,518 görüntüleme • 10 ay önce

I replaced the moon in mortal kombat shaolin monks with quan chi's big head from the MK4 arcade cabinet
Soundman882,003 görüntüleme • 2 yıl önce