Art/Design/Marketing for Sci-Fi Adventure @BionicBay 🎮 PS5 & Steam: https://t.co/MfXI3tESNA 🖖 Currently working on Untitled Pixel Simulator a.k.a. UPS🦇
Shorts
pixelart without AI
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This tree of 250 000 pixels took over 40 hours to make but it was worth it.
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The atmosphere of our game.
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my indie game for 15 seconds
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Best moment for me is not finishing the asset, it's seeing it in the game for the first time! #screenshotsaturday
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Just don't die and you are fine.
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Manipulating gravity in a physics-based 2D game.
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Between these two clips, there is half a decade of game development. On April 17, we'll know if it was worth it... 😅
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Best feeling isn't finishing the asset, it's seeing it in the game for the first time.
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I say these type of Bounce Rays could replace ladders, stairs, elevators, and escalators almost immediately!
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Not sure how many pixels I've placed for Bionic Bay, but it has to be millions.
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Physics-based snow particles now respond to the gravity shift mechanic.
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Evolution of our 2D game.
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I'm trying to find a of sweet spot between organic and mechanical. Also, there could be little creatures living inside these things. Doing maintenance etc. 🤖 #pixelart #indiegame #gamedev #scifiart #xbox #RETROGAMING
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There's a 4 year gap between these two clips.
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Which version do you think fits better for despair and isolation? 🖤 Desaturated Gritty 💙 Saturated Cold
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Using the classic trick of scrap metal, teleportation, and time manipulation to create a completely safe elevator... 😏
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Which color theme excites you more? ❤️🧡 Rusty 🖤🤍 Black & White