
Rareware_Artist
@Kev_Bayliss • 28,412 subscribers
Created DK for DONKEY KONG COUNTRY, DIDDY KONG, BATTLETOADS, KILLER INSTINCT, STARFOX ADVENTURES & more @RareLtd. Artist @Playtonicgames. TwitchStreamer & Idiot
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Way back in 1996, I was working on Diddy Kong Racing. Probably the most fun I've had in my entire life! One of the most fun parts was creating animation sequences using the custom made software by Rob Harrison who was one of the lead programmers on the team. After I gave him a list of features I needed it to have, Robert created a great editor based on a simplified timeline editor similar to what I had previously used in Alias Poweranimator. Characters, objects and cameras would follow paths that I could draw to create motion, and along those paths I could place 'trigger' events which were usually icons that looked like a musical note or a special effect. So for instance, during the start sequence when Diddy Kong flies around the famous 'N64' logo high up in the clouds, Diddy Followed a path and as he hit triggers along the way, special sound effects were triggered and twinkle star particles were emitted. The sky background was simply a spinning cylinder with a basic blue sky texture on it. However, although it sounds simple, scenes soon became very complicated, and this WIZPIG end sequence after defeating him for the first time was a lot to handle. I made the characters follow paths which ran all over the place triggering sound effects as they ran away from the evil boss! I had so much fun creating sequences, and doing WIZPIG's VOICE! But none of this would have been possible without the great work from Rob to give me a great tool to animate those sequences which really brought the game to life! All of the team worked their asses off in a red hot barn during that summer, but we loved every minute - and it shows in the game! I remember Chris Stamper being really impressed with the speed we were putting this kind of thing together thanks to the way we were communicating with each other as a team. But with this particular sequence he wasn't happy when he saw I was building a lighthouse. I remember him asking why I was wasting memory on graphics because it was in short supply - and everything should be built for a reason. (And quite rightly so) However, little did he know it would become a rocket ship for Wizpig to launch into space with, and ride around the space racetrack, but he soon found out! Lee Schuneman did a great job bringing the team together and getting them to trust in his vision of a racing game with an 'adventure' element. The amazing front end by Johnni Christiensen set it apart from many other games with it's bold use of colour and great cartoony style And that music you hear is by non other than my best pal David Wise! What a game! What a time we had! We all worked so hard - And some of the team now even work with me at Playtonic Games! (Paul Mountain, John Pegg, Martin Wakely) #DiddyKongRacing #GameDev #VideoGameHistory #Art #Characterdesign
Rareware_Artist90,839 просмотров • 4 месяцев назад

Some of my old Starfox adventures drawings from wayyyyyyy back!
Rareware_Artist61,352 просмотров • 3 месяцев назад

So - after playing the game on my twitch channel for two consecutive years, I finally manage to beat Wizpig (myself) at this incredible game that we all worked so hard to produce back in the 90's at Rare Ltd. A lot of late nights, in a hot, sweaty barn during a heatwave. But totally worth it. We were a new team and this was our first N64 project together so exploring it's 'Nintendo Power' was very exciting. It was also a brand new adventure for us all, as it was the first time we had moved on from 2D to 3D (Actual 3D - not pre-rendered) games on this fantastic console, during what can only be described as a golden era in video gaming. So proud to have been a part of it all back then! Diddy was probably my least favourite creation until we were asked to put him into Diddy Kong Racing and replace Timber as the original protagonist. I didn't really want to do it, but when we put the logo on that title page together with the sequence and other characters I'd created, it all fell into place. EAT MY DUST - WIZPIG! #Gamedev #charactercreation #diddykongracing #nintendo64 #retrogaming
Rareware_Artist69,972 просмотров • 4 месяцев назад

After Diddy Kong Racing, we started creating a new adventure game featuring TIMBER the TIGER! It was going to be an epic adventure where Timber explored the galaxy and landed on DINOSAUR PLANET. Along the way, he would encounter a small dinosaur called TRICKY who would eventually become his trusty sidekick. Anyway - that all changed. Not long after we'd been working on the project we decided (well - I didn't) to change TIMBER into SABRE - a nod to the old 'Ultimate Play the Game' 'SabreWulf' character (Which I'd also borrowed the name of for Killer Instinct's Werewolf!) But then, things changed again and to cut a long story short, the game became STARFOX ADVENTURES featuring FOX McCloud! Why couldn't Timber get his own game? Sorry about the Here I take a look at the game during one of my streams and start explaining how we created the gorgeous graphics. Or try to. #StarfoxAdventures #Nintendo64 #NintendoGamecube #characterdesign #gamedev
Rareware_Artist31,990 просмотров • 4 месяцев назад

Somebody asked me to sketch 'DK' for them, the way that he looked when I created those initial sketches for Donkey Kong Country back in 1993. It's been a while since I drew him like this, and although I have my own way of sketching him which is very different to today's 'Bananza' version, I also draw him very differently to that first sketch that I did, which was way more 'Battletoad-esque' (But I guess it would be wouldn't it?) So it just goes to show how he actually changed from that initial design I did before he was actually modelled, and also how my drawing style has changed (I'd hope so!) in 33 years! I look at structure a bit more now, and have a rough guide of what I need to draw mapped out with nothing more than simple faint circles to guide me. I'm not saying that this is the way to do things, but this works for me anyway! I have sped the process up, the actual time taken was 33 minutes including sharpening pencils and looking for a darker one (which I clipped out of the vid when I sped it up) I also added a fab backing to a tune for SALAMANDOS without the vocal - this one is by the one and only Grant Kirkhope 🏴. I have a nasty cut on my thumb sorry! - I erased that when I made the thumbnail because it wasn't nice to look at. If you want me to draw something get in touch on my website. I am happy to draw characters as 'one off' pieces but won't create prints of anything which is an IP that does not belong to me - that would make it 'merch' so - originals only! Thanks for watching, it would have been fun to have seen DK remodelled like this today - but I love the new version in Bananza because it looks more fun and less aggressive! #gamedev #characterdesign #donkeykong #donkeykongcountry #sketch
Rareware_Artist14,251 просмотров • 2 месяцев назад

Korean BATTLETOADS TV SERIES from 1992. I’d NO idea it existed & my toads DID make it to the big screen somewhere! With music NOT by David Wise | Music Composer & Sound Design VGM! Thanks Tony for this, I’ll look at it in a stream! The world needs to know of this piece of ART!😂Full Video Link below! Check it out🧵1/2
Kev Bayliss - Video Game Character Creator70,135 просмотров • 2 лет назад




