Thanks to all who's recorded feedback so far! Dog fooding continues: Some minor skinweight fixes. Switched to Standard Shader. Hooked up outfit switch. Bashing some new feature. Getting closer with every new line in notepad++ #rigging #animation #deadlock #mgearframework
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do you feel lucky punk? #rigging #technicalanimation
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Cool little setting in UE Blendspace is Per Bone Smoothing. With it you can control the speed different parts of the character blend to the desired pose, and add more life to the animation even in simple 1D Blendspace. #UnrealEngine #gameanimation #techanim