
Kyokuji
@KyokujiFGC • 2,109 subscribers
Dead game enjoyer. WNF SFA3 S1/S2 champ. 1st Place Vampire Savior, Top 6 3rd Strike @ HFS France 2023 A3 Discord: https://t.co/hxzeuWlePh
Shorts
Videos

Quick video on how Alpha 3 added depth to the simple act of getting hit. The tech flip/roll recovery system is something that we only saw a single time in a SF game, and I think it did a lot to make soft knockdowns both more interesting and less potentially round ending.
Kyokuji40,004 Aufrufe • vor 1 Monat

More tech on how to escape crouch cancel infinites in Alpha 3. Before, I outlined a basic flip activate mash to guarantee a frame 1 escape from standard setups. This will cover both unflippable setups and setups that require reactivating. A-ISM benefits this time as well.
Kyokuji17,953 Aufrufe • vor 1 Monat

I've never seen this cross up before. Surprised I even reacted in time to combo, lol.
Kyokuji70,872 Aufrufe • vor 1 Jahr

Upper has a really bad guard crush error that needs a patch. A3U was supposed to fix a GC inflation bug, but actually made it worse somehow, and it wasn't caught before release. Game breaking due to guard loss being permanent for the whole round and makes V-ISM even stronger.
Kyokuji58,441 Aufrufe • vor 1 Jahr

Jesus christ. I have never seen this many attacks that just straight up whiff on crouchers. Deejay's sobat also doesn't combo into itself properly, so you can get punished during the gap on hit. Very obvious they did basically 0 playtesting with the console chars at the time.
Kyokuji58,096 Aufrufe • vor 1 Jahr