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Lin

@Lin_Game_Dev18,912 subscribers

Game developer working on @sharkraingame ! || Fanart is welcome!

Shorts

I swear there will be updates about the game soon but here is Hailina for Golden Week!

I swear there will be updates about the game soon but here is Hailina for Golden Week!

66,211 Aufrufe

To keep Shark Rain up to date with current game technology trends, we have added a new feature to Hailina's model

To keep Shark Rain up to date with current game technology trends, we have added a new feature to Hailina's model

88,080 Aufrufe

working on more level design objects #gamedev #UnrealEngine5

working on more level design objects #gamedev #UnrealEngine5

26,971 Aufrufe

You won't be able to jump over big walls. But with these waterfall ramps, you can climb up a steep slope as long as it is active. #gamedev

You won't be able to jump over big walls. But with these waterfall ramps, you can climb up a steep slope as long as it is active. #gamedev

30,851 Aufrufe

Working on enemy behaviour #gamedev #unrealengine

Working on enemy behaviour #gamedev #unrealengine

17,691 Aufrufe

I added a kill-bind #gamedev

I added a kill-bind #gamedev

20,362 Aufrufe

Her current run cycle for the game, slowed down. #blender3d

Her current run cycle for the game, slowed down. #blender3d

19,781 Aufrufe

Liquid shader for the water tank.

Liquid shader for the water tank.

14,218 Aufrufe

Tried the PBR Painter plugin for Blender to refine my texturing and it's honestly great! Only the primitive texture painting engine of Blender is holding it back (e.g. brush size locked to screen space) Still a blessing not having to export to Substance for shader authoring.

Tried the PBR Painter plugin for Blender to refine my texturing and it's honestly great! Only the primitive texture painting engine of Blender is holding it back (e.g. brush size locked to screen space) Still a blessing not having to export to Substance for shader authoring.

14,808 Aufrufe

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