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Stay hydrated #screenshotsaturday #UnrealEngine5
20,132 Aufrufe • vor 2 Jahren •via X (Twitter)
9 Kommentare

@LinTheShark Very cute and expressive. Though, I don't meant to be rude, have you considered making the model for her fish form bigger? I just get the feeling that volume preservationwise, the fish should be exactly 20% bigger.

I agree that it doesn't go well together as of now. I'm planing on designing the fish-form properly and think about animations and VFXs to make the transition feel more cohesive.

@LinTheShark shes so cuuuute!!!

@LinTheShark neat! I worked on a prototype a while back that had a similar concept, but it was in 2D:

@LinTheShark Oh, that’s a very captivating mechanic! That actually gives the player a reason to traverse through the water. Good thinking, can’t wait to see how this turns out. Keep up the great work!👍

@LinTheShark Shark

@LinTheShark Suddenly SHARK 🦈

@LinTheShark Stay moist

@LinTheShark Anthro shark still needing to be in water? Thought I’d never see the day! Would you say it’s more a dehydration mechanic or more like an oxygen mechanic like Maneater?
