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Lin

@Lin_Game_Dev19,051 subscribers

Game developer working on @sharkraingame ! || Fanart is welcome!

Shorts

I swear there will be updates about the game soon but here is Hailina for Golden Week!

I swear there will be updates about the game soon but here is Hailina for Golden Week!

57,149 次观看

To keep Shark Rain up to date with current game technology trends, we have added a new feature to Hailina's model

To keep Shark Rain up to date with current game technology trends, we have added a new feature to Hailina's model

87,977 次观看

working on more level design objects #gamedev #UnrealEngine5

working on more level design objects #gamedev #UnrealEngine5

26,777 次观看

You won't be able to jump over big walls. But with these waterfall ramps, you can climb up a steep slope as long as it is active. #gamedev

You won't be able to jump over big walls. But with these waterfall ramps, you can climb up a steep slope as long as it is active. #gamedev

30,709 次观看

Working on enemy behaviour #gamedev #unrealengine

Working on enemy behaviour #gamedev #unrealengine

16,992 次观看

I added a kill-bind #gamedev

I added a kill-bind #gamedev

20,300 次观看

Her current run cycle for the game, slowed down. #blender3d

Her current run cycle for the game, slowed down. #blender3d

19,574 次观看

Liquid shader for the water tank.

Liquid shader for the water tank.

14,106 次观看

Tried the PBR Painter plugin for Blender to refine my texturing and it's honestly great! Only the primitive texture painting engine of Blender is holding it back (e.g. brush size locked to screen space) Still a blessing not having to export to Substance for shader authoring.

Tried the PBR Painter plugin for Blender to refine my texturing and it's honestly great! Only the primitive texture painting engine of Blender is holding it back (e.g. brush size locked to screen space) Still a blessing not having to export to Substance for shader authoring.

14,794 次观看

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