Game developer working on @sharkraingame ! || Fanart is welcome!
Shorts
I swear there will be updates about the game soon but here is Hailina for Golden Week!
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To keep Shark Rain up to date with current game technology trends, we have added a new feature to Hailina's model
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working on more level design objects #gamedev #UnrealEngine5
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You won't be able to jump over big walls. But with these waterfall ramps, you can climb up a steep slope as long as it is active. #gamedev
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Working on enemy behaviour #gamedev #unrealengine
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I added a kill-bind #gamedev
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Her current run cycle for the game, slowed down. #blender3d
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Liquid shader for the water tank.
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Tried the PBR Painter plugin for Blender to refine my texturing and it's honestly great! Only the primitive texture painting engine of Blender is holding it back (e.g. brush size locked to screen space) Still a blessing not having to export to Substance for shader authoring.