
Luckey Faraday
@luckeyfaraday • 2,764 subscribers
Exploring the AI frontier: models, agents, benchmarks & applied experiments. I test, compare and build. (kinda got DMCA'd by two companies we don't talk about)
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DeepSeek V4.1 Flash vs. Opus 5.5 on the Bowser 3D test. $0.15 vs. $3.85. This is crazy.
Luckey Faraday364,320 views • 15 days ago

I got Black Ops 2 running natively in Minecraft. Not through a browser, not on a screen inside the game. I ported Hijacked to Java and it runs directly on Minecraft’s own OpenGL context. The map, collision, bots, navmesh, weapons and rendering are all running inside Minecraft as a Fabric mod. This started with me putting my browser port on a PC screen inside Minecraft. That worked, but I wanted to see if I could go much further and actually port the game itself. So I had GPT Astra rebuild the whole thing in Java. Still a lot left to do, but this is now an actual game running inside Minecraft rather than Minecraft displaying one.
Luckey Faraday880,525 views • 1 month ago

I got Black Ops 2 running inside Minecraft. This is my browser port of BO2, now playable through a PC inside Minecraft. You walk up to the computer, turn it on, and play Black Ops 2 from inside the game. But this is just a first step. Now I’m having GPT Astra work on actually porting Black Ops 2 to Java, the same way I reconstructed it for the browser. The goal is actual Black Ops 2 running natively inside Minecraft. This is getting ridiculous.
Luckey Faraday380,954 views • 1 month ago

GPT Astra has completely changed how much I can build at once. I’m currently working on 17 different projects simultaneously. Picture this: you and your buddy hop on a website and play fucking Smash Bros. Brawl reconstructed in the browser. No emulator. No install. Just open the site and play. Well, it’s coming.
Luckey Faraday259,235 views • 1 month ago

Kino der Toten zombies ported to the browser. GPT Astra used the real game assets and reconstructed Kino in the browser with Three.js, the same approach I used for Black Ops 2 and Smash Bros. Brawl. It added the Mystery Box animations, weapon reloads, guns, sounds, and a bunch of the actual Zombies mechanics. At this point, I believe any existing game can be ported to the browser with enough time and tokens. Still a lot left to add, but it’s starting to feel like actual Kino. Repo + playable link coming soon.
Luckey Faraday222,832 views • 1 month ago
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The Black Ops 2 AI browser port is back up. Just pushed another update. The M27 weapon position is now fixed thanks to one of our GitHub contributors. There are still plenty of bugs, but now that we have GPT-Astra, the community and I can iterate on this much faster. I want to keep improving this and get as many people contributing as possible. If you want to help with fixes, features, maps, weapons, or anything else, contributions are welcome. Link and repo below.
Luckey Faraday185,935 views • 1 month ago

Black Ops 2 now runs on mobile thanks to AI. GPT-Astra just added mobile compatibility to the browser port. You can now play the game directly on your phone with touch controls. The best way to play on iPhone is through Safari: open the site, tap Share, then “Add to Home Screen.” Launch it from there and it runs like its own app. Still plenty to improve, but Black Ops 2 running on mobile is crazy. Link and repo below.
Luckey Faraday107,445 views • 1 month ago

Kino der Toten now works on mobile. GPT Astra added full mobile controls and reworked the UI so the browser port is actually playable on a phone. The best way to play is as a PWA. Just tap Share → Add to Home Screen and launch it from there. Playable link below.
Luckey Faraday48,278 views • 1 month ago

Super Smash Bros. Brawl, reconstructed in the browser with AI. GPT Astra has been working on this project for the past few days, reconstructing the game for the browser using the real assets. For now I’ve kept it simple: 1v1, a limited character roster, and a limited number of stages. There’s still a lot left to add (like multiplayer), but it’s looking pretty clean already. I’m going to keep iterating on it and adding more of the game over time. I’ve also open sourced the project, so the community can help push it further, add characters, stages, features, fix bugs, or whatever else. You can try it yourself below. Repo is linked there as well.
Luckey Faraday24,135 views • 1 month ago