
Luckey Faraday
@luckeyfaraday • 1,204 subscribers
I test the newest AI models and post the results 🔁 Building and looping with AI agents
Videos

I got Black Ops 2 running natively in Minecraft. Not through a browser, not on a screen inside the game. I ported Hijacked to Java and it runs directly on Minecraft’s own OpenGL context. The map, collision, bots, navmesh, weapons and rendering are all running inside Minecraft as a Fabric mod. This started with me putting my browser port on a PC screen inside Minecraft. That worked, but I wanted to see if I could go much further and actually port the game itself. So I had GPT Astra rebuild the whole thing in Java. Still a lot left to do, but this is now an actual game running inside Minecraft rather than Minecraft displaying one.
Luckey Faraday500,813 Aufrufe • vor 1 Tag

Kino der Toten zombies ported to the browser. GPT Astra used the real game assets and reconstructed Kino in the browser with Three.js, the same approach I used for Black Ops 2 and Smash Bros. Brawl. It added the Mystery Box animations, weapon reloads, guns, sounds, and a bunch of the actual Zombies mechanics. At this point, I believe any existing game can be ported to the browser with enough time and tokens. Still a lot left to add, but it’s starting to feel like actual Kino. Repo + playable link coming soon.
Luckey Faraday205,751 Aufrufe • vor 7 Tagen

GPT Astra has completely changed how much I can build at once. I’m currently working on 17 different projects simultaneously. Picture this: you and your buddy hop on a website and play fucking Smash Bros. Brawl reconstructed in the browser. No emulator. No install. Just open the site and play. Well, it’s coming.
Luckey Faraday251,398 Aufrufe • vor 10 Tagen

Kino der Toten now works on mobile. GPT Astra added full mobile controls and reworked the UI so the browser port is actually playable on a phone. The best way to play is as a PWA. Just tap Share → Add to Home Screen and launch it from there. Playable link below.
Luckey Faraday44,447 Aufrufe • vor 5 Tagen

Super Smash Bros. Brawl, reconstructed in the browser with AI. GPT Astra has been working on this project for the past few days, reconstructing the game for the browser using the real assets. For now I’ve kept it simple: 1v1, a limited character roster, and a limited number of stages. There’s still a lot left to add (like multiplayer), but it’s looking pretty clean already. I’m going to keep iterating on it and adding more of the game over time. I’ve also open sourced the project, so the community can help push it further, add characters, stages, features, fix bugs, or whatever else. You can try it yourself below. Repo is linked there as well.
Luckey Faraday23,440 Aufrufe • vor 6 Tagen

Moon, reconstructed in the browser with AI. This has been one of the harder Zombies maps I’ve tried to port so far. GPT Astra had to recreate all the weird mechanics that make Moon actually feel like Moon: low gravity, the PES oxygen system, No Man’s Land progression, teleporting to the Moon, and everything around it. All running directly in the browser using the real game assets. As you can see in the video, there’s still a lot left to polish. The teleportation animation needs work, the PES mask animation is missing, the astronaut still needs the classic player name tag above him, and there are plenty of smaller details that need to be added. But the core of Moon is already there and playable in the browser. Repo and playable link soon.
Luckey Faraday12,117 Aufrufe • vor 4 Tagen
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