
Maeda Mameo
@mamesoncom • 1,468 subscribers
I'm studying glsl to make web games.
Videos

I modifyed the official example "compute fluid particles" to make it look more liquid. Simply blur the *depth texture* to obtain a smooth surface which has differentiable gradient. Made with #threejs live demo (all source code is in html of the page) ->
Maeda Mameo18,141 просмотров • 11 месяцев назад
Больше нет контента для загрузки

