
Marco Fugaro
@marco_fugaro • 1,283 subscribers
I make weird stuff on the internet and I love it. Graphics Engineer at @splinetool
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Final day of replicating those shitty mobile ads using Box3D in Omma AI: it's complete! Link below. With people and cars it is way more fun 😈 generated and rigged the models in Omma Studio and then used navcat to transform them into agents. Also added a custom LOD and culling system in #threejs for performance. Here is the playable demo 👇
Marco Fugaro25,257 views • 1 month ago

working on some simulated corals reefs using #tsl compute shaders, I think I got the simulation somehow right. I vibe-coded this in Omma AI, it was useful for the prototype to generate the models as well with a prompt. I am trying to replicate the anemone whre the clown fish lives, will need some more polish on the rendering then we're there ✌️
Marco Fugaro28,401 views • 3 months ago

ok added a proper crowd sim as well to my destruction game prototype! is this too evil? 👽 generated the human models and rigged them in Omma AI with the new rigging suite, the crowd sim is made efficiently in three.js & physics are in Box3D. What else is missing?
Marco Fugaro13,644 views • 1 month ago
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