
Marco Fugaro
@marco_fugaro • 1,366 subscribers
I make weird stuff on the internet and I love it. Ex graphics engineer @splinetool. Available for work, shoot me a DM!
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asked Fable to improve my rendering of the hairy guy, this looks good enough! took just a few prompts in Omma AI to get it right, the hair material is just a cheap #tsl LambertNodeMaterial with some custom specular lighting model based on the Kajiya-Kay lobes
Marco Fugaro39,932 просмотров • 3 месяцев назад

Final day of replicating those shitty mobile ads using Box3D in Omma AI: it's complete! Link below. With people and cars it is way more fun 😈 generated and rigged the models in Omma Studio and then used navcat to transform them into agents. Also added a custom LOD and culling system in #threejs for performance. Here is the playable demo 👇
Marco Fugaro25,257 просмотров • 3 месяцев назад

working on some simulated corals reefs using #tsl compute shaders, I think I got the simulation somehow right. I vibe-coded this in Omma AI, it was useful for the prototype to generate the models as well with a prompt. I am trying to replicate the anemone whre the clown fish lives, will need some more polish on the rendering then we're there ✌️
Marco Fugaro28,423 просмотров • 5 месяцев назад

ok added a proper crowd sim as well to my destruction game prototype! is this too evil? 👽 generated the human models and rigged them in Omma AI with the new rigging suite, the crowd sim is made efficiently in three.js & physics are in Box3D. What else is missing?
Marco Fugaro13,826 просмотров • 3 месяцев назад

Added third-person controls to my octopus scene, here you see me controlling him with WASD, it suddently feels alive! The third person controls were litterally one prompt in Omma AI, I guess because they're popular. The fiddly part was the walking animation, as you can see from the debug I had to select the tentacle tips and give them a procedural animation based on what I later discovered to be called metachronal waves. 🐙 #threejs #webgpu #gamedev
Marco Fugaro15,160 просмотров • 4 месяцев назад
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