
Marco Fugaro
@marco_fugaro • 1,366 subscribers
I make weird stuff on the internet and I love it. Ex graphics engineer @splinetool. Available for work, shoot me a DM!
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Final day of replicating those shitty mobile ads using Box3D in Omma AI: it's complete! Link below. With people and cars it is way more fun 😈 generated and rigged the models in Omma Studio and then used navcat to transform them into agents. Also added a custom LOD and culling system in #threejs for performance. Here is the playable demo 👇
Marco Fugaro25,257 次观看 • 3 个月前

working on some simulated corals reefs using #tsl compute shaders, I think I got the simulation somehow right. I vibe-coded this in Omma AI, it was useful for the prototype to generate the models as well with a prompt. I am trying to replicate the anemone whre the clown fish lives, will need some more polish on the rendering then we're there ✌️
Marco Fugaro28,423 次观看 • 5 个月前

Added third-person controls to my octopus scene, here you see me controlling him with WASD, it suddently feels alive! The third person controls were litterally one prompt in Omma AI, I guess because they're popular. The fiddly part was the walking animation, as you can see from the debug I had to select the tentacle tips and give them a procedural animation based on what I later discovered to be called metachronal waves. 🐙 #threejs #webgpu #gamedev
Marco Fugaro15,160 次观看 • 4 个月前
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