
Supper Mario Broth
@MarioBrothBlog • 265,440 subscribers
Additional obscure Mario content for https://t.co/WGZ0KZl7sR. Now on Patreon: https://t.co/Lu5mcw7vVK
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It is possible to corrupt Donkey Kong Country 3 simply by being too skillful. Clearing the final level in one go without dying can result in Dixie and Kiddy becoming trapped in a nightmarish red location without escape, all just for being too good at the game.
Supper Mario Broth151,085 views • 4 days ago

In Paper Mario: The Thousand-Year Door, each Shine Sprite can be collected twice because the icon of it appearing is not merely visual, but literally another Shine Sprite. This provides a cautionary tale to developers about never implementing a visual effect as the object itself.
Supper Mario Broth350,488 views • 22 days ago

In Mario Kart Wii, crashing the game and activating the crash handler will eventually start playing back the contents of the Wii's RAM as sound. Since the data was never intended to be interpreted like this, it ends up sounding like experimental harsh noise music.
Supper Mario Broth1,890,632 views • 5 months ago

In Paper Mario, Bowser claims that the Star Rod makes him invincible. However, in the first battle, it merely raises his Defense to a measly 1. If Mario is given just slightly better shoes, he can get through the protection. Bowser cannot handle this, making the game crash.
Supper Mario Broth310,071 views • 1 month ago

In World 8-7 of New Super Mario Bros. Wii, releasing a mushroom on the third Spine Coaster but not collecting it results in an entertaining interaction whereby the Spine Coaster will balance the mushroom on its nose, like a seal trained to balance a ball.
Supper Mario Broth281,736 views • 1 month ago

When Wario is flattened in Wario Land 3, a robot must remove the weight squashing him so that he can actually move. With a small setup, Wario can destroy the robot and still get squashed. With no one lifting the weight from him, Wario will remain flat and alone forever.
Supper Mario Broth86,157 views • 12 days ago

Mario & Luigi: Superstar Saga contains a "Spanish Peach Protection" exploit. Normally, Peach gets kidnapped in a cutscene when Mario is distracted by Toadsworth. Setting the language to Spanish helps mash through Toadsworth's text so fast that Peach never actually gets kidnapped.
Supper Mario Broth104,052 views • 20 days ago

In Super Mario 64, Koopa the Quick has a subtle "don't waste the player's time" mechanic. If Mario is too far ahead or has already finished, Koopa the Quick will hurry up and finish up to 30 seconds faster just to not make the player wait too long at the goal.
Supper Mario Broth1,228,664 views • 8 months ago

A Bowser course select screen, long thought unused in Super Mario 64 DS, can actually be seen by performing an absurdly specific action: Yoshi must drown underneath the Hazy Maze Cave entrance. If his lifeless body floats up through the pool, the screen will be displayed.
Supper Mario Broth161,818 views • 1 month ago

The Yoshi's Island map screen theme is remarkably similar to the song "Anywhere Is" by Irish singer Enya. Both of these were composed around 1994 and released in 1995, meaning that neither of them could have been influenced by each other and this is an astounding coincidence.
Supper Mario Broth538,117 views • 4 months ago

Normally, Mario Party games give all characters the same hitbox for fairness. However, Mario Party 3 gives an advantage to taller characters even with identical inputs. Since no minigames favor shorter characters, Waluigi is the objectively superior character in Mario Party 3.
Supper Mario Broth169,716 views • 1 month ago