Supper Mario Broth's banner
Supper Mario Broth's profile picture

Supper Mario Broth

@MarioBrothBlog265,440 subscribers

Additional obscure Mario content for https://t.co/WGZ0KZl7sR. Now on Patreon: https://t.co/Lu5mcw7vVK

Shorts

The official 1993 Nintendo Player's Guide for Mario Paint provided instructions for a The Simpsons animation called "Bartman on the Move". I have recreated the animation in-game.

The official 1993 Nintendo Player's Guide for Mario Paint provided instructions for a The Simpsons animation called "Bartman on the Move". I have recreated the animation in-game.

87,614 views

There is a secret code in Donkey Kong 64 that will only play a funny noise, and nothing else. Standing next to a torch in K. Lumsy's room and pressing C-Up, D-Down, C-Left, D-Right, C-Down, D-Up, C-Right, D-Left will make a burp sound... and that's it. There are no other effects.

There is a secret code in Donkey Kong 64 that will only play a funny noise, and nothing else. Standing next to a torch in K. Lumsy's room and pressing C-Up, D-Down, C-Left, D-Right, C-Down, D-Up, C-Right, D-Left will make a burp sound... and that's it. There are no other effects.

82,914 views

In Super Mario 64, Bob-ombs will spontaneously explode if they approach signs. However, this only applies to signs with text on them; they are completely fine with arrow signs. This can be humorously interpreted as though Bob-ombs really hate reading.

In Super Mario 64, Bob-ombs will spontaneously explode if they approach signs. However, this only applies to signs with text on them; they are completely fine with arrow signs. This can be humorously interpreted as though Bob-ombs really hate reading.

5,716,487 views

In Mario Party Superstars, the "endless mode" of Hot Rope Jump is not actually endless, and will play an ending scene after reaching 9999 jumps. This takes 3 hours of continuous flawless play, making this the longest Mario Party series minigame with a definite ending.

In Mario Party Superstars, the "endless mode" of Hot Rope Jump is not actually endless, and will play an ending scene after reaching 9999 jumps. This takes 3 hours of continuous flawless play, making this the longest Mario Party series minigame with a definite ending.

1,339,800 views

Previously, I posted about how Yoshi's Island bosses are shaped dynamically from cones. It turns out there is a way to see this in-game. If the cartridge is pulled out during a boss battle (PLEASE DO NOT DO THIS), the boss will revert back into its true cone form.

Previously, I posted about how Yoshi's Island bosses are shaped dynamically from cones. It turns out there is a way to see this in-game. If the cartridge is pulled out during a boss battle (PLEASE DO NOT DO THIS), the boss will revert back into its true cone form.

266,219 views

In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.

In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.

1,641,675 views

In the "Waltz of the Boos" theme from Super Mario Galaxy, the pizzicato arpeggio in the beginning and throughout the song spells out "DEADEAD DEADEAD". Whether the usage of the sequence "DEAD" for a ghostly theme is deliberate or merely a fitting coincidence is unknown.

In the "Waltz of the Boos" theme from Super Mario Galaxy, the pizzicato arpeggio in the beginning and throughout the song spells out "DEADEAD DEADEAD". Whether the usage of the sequence "DEAD" for a ghostly theme is deliberate or merely a fitting coincidence is unknown.

152,561 views

In Super Smash Bros. Brawl, performing wheelies with the Wario Bike on the moving platform in the Smashville stage is dangerous. The bike may become caught on the platform, which will cause it to shoot into the sky at incredible speeds, killing Wario.

In Super Smash Bros. Brawl, performing wheelies with the Wario Bike on the moving platform in the Smashville stage is dangerous. The bike may become caught on the platform, which will cause it to shoot into the sky at incredible speeds, killing Wario.

299,806 views

In Wario Land 4, a single syllable of the Palm Tree Paradise vocals ("ni~") is stored in a higher quality than anything else in the files. In fact, it is stored at a quality too high for the GBA to even play back, making this completely inaudible on original hardware.

In Wario Land 4, a single syllable of the Palm Tree Paradise vocals ("ni~") is stored in a higher quality than anything else in the files. In fact, it is stored at a quality too high for the GBA to even play back, making this completely inaudible on original hardware.

91,045 views

In Paper Mario, a bizarre and inexplicable detail is that some Dry Bones will be intimidated into not throwing bones at Mario if he is accompanied by Sushie specifically. No other partners have that power.

In Paper Mario, a bizarre and inexplicable detail is that some Dry Bones will be intimidated into not throwing bones at Mario if he is accompanied by Sushie specifically. No other partners have that power.

110,480 views

Mario Kart Wii contains an unused track that looks so corrupted that most videos do not have the bitrate necessary to properly convey how corrupted it is. However, its textures are merely in the wrong format. Changing the format reveals the track looks completely normal.

Mario Kart Wii contains an unused track that looks so corrupted that most videos do not have the bitrate necessary to properly convey how corrupted it is. However, its textures are merely in the wrong format. Changing the format reveals the track looks completely normal.

374,482 views

A small Easter egg exists on the title screen of Game Boy Camera whereby holding Up or Down on the D-pad will slow down or speed up Mario's dancing.

A small Easter egg exists on the title screen of Game Boy Camera whereby holding Up or Down on the D-pad will slow down or speed up Mario's dancing.

116,156 views

In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.

In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.

694,767 views

Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.

Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.

3,087,475 views

In the character selection screen of Mario Kart Wii, the princesses have tiny biker versions of themselves hidden inside their bodies. This is due to the game loading both the dress and biker models at the same time for efficiency, and simply shrinking the currently unused one.

In the character selection screen of Mario Kart Wii, the princesses have tiny biker versions of themselves hidden inside their bodies. This is due to the game loading both the dress and biker models at the same time for efficiency, and simply shrinking the currently unused one.

810,997 views

In Slipsand Galaxy in Super Mario Galaxy 2, there is an unexplained and out-of-place yellow flash during a Launch Star flight. This is because Mario actually flies through a fog area belonging to a planetoid from a different mission, and the very brief fog looks like a flash.

In Slipsand Galaxy in Super Mario Galaxy 2, there is an unexplained and out-of-place yellow flash during a Launch Star flight. This is because Mario actually flies through a fog area belonging to a planetoid from a different mission, and the very brief fog looks like a flash.

74,767 views

In Super Mario Odyssey, there is a single Luigi who is somehow too much for the Nintendo Switch to handle. Bringing the camera close to this 8-bit Luigi in Metro Kingdom at night will cause the game to stutter and slow down to 5 FPS. This is the only Luigi who has this effect.

In Super Mario Odyssey, there is a single Luigi who is somehow too much for the Nintendo Switch to handle. Bringing the camera close to this 8-bit Luigi in Metro Kingdom at night will cause the game to stutter and slow down to 5 FPS. This is the only Luigi who has this effect.

673,082 views

In Mario vs. Donkey Kong, Polterguys are Shy Guys that turn into blocks. Due to the game's camera using massive amounts of foreshortening, they must compensate for it. To appear perfectly cubical, they are actually immensely long.

In Mario vs. Donkey Kong, Polterguys are Shy Guys that turn into blocks. Due to the game's camera using massive amounts of foreshortening, they must compensate for it. To appear perfectly cubical, they are actually immensely long.

524,393 views

In Super Mario 64 DS, giant characters normally cannot crawl. However, reading a sign pounded halfway into the ground forces the character into a crawling pose. When giant, this results in the character's giant posterior completely blocking the entire screen.

In Super Mario 64 DS, giant characters normally cannot crawl. However, reading a sign pounded halfway into the ground forces the character into a crawling pose. When giant, this results in the character's giant posterior completely blocking the entire screen.

322,607 views

In New Super Mario Bros., Mario cannot use a Mega Mushroom in Toad Houses. Assuming the Mega Mario form in these locations reveals that the special Question Blocks cannot be destroyed by it, and instead create a very peculiar infinite particle effect.

In New Super Mario Bros., Mario cannot use a Mega Mushroom in Toad Houses. Assuming the Mega Mario form in these locations reveals that the special Question Blocks cannot be destroyed by it, and instead create a very peculiar infinite particle effect.

1,226,420 views

Videos