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MasterNinjaRyu

@MasterNinjaRyu_2,128 subscribers

Italian Reference Point for Team Ninja 🇮🇹 Streamer, especially Action Hack'N'Slash Games. Lover of Hard Challenges. 🥷 Twitch & Youtube: MasterNinjaRyu

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So many times in anime and movies, someone jumped in the air for an attack and the guy dodged the attack while he was in the air, so he redirected the hit of the attack, he definetly would have not landed like a braindead bot without trying to turn and hit the enemy, so it totally makes sense. The AI looks more dynamic, it's looks alive and that's cool. So that attack is totally so natural in my book. As I said, we could discuss about other attacks and the tracking of them in Ninja Gaiden 4, but that one ? I would die on a hill to say that attack is totally legit and I'm so glad that it is exactly like this. Like I absolutely defend NG2 Alexei, Volf, Liz and other bosses attacks. I could mention also NG2, NG3RE, Nioh , Wo Long and Stranger of Paradise, because in so many years, I NEVER saw anybody complaining about the SAME KIND of thing and attack like in those games, but when it comes into NG4, people will find any EXCUSES to hate it and find issues, even when there are not. But some people that are just happy to find something to bring on their NG4 hater agenda. Here some quick examples and most of those people that are complaining about that attack in NG4, are the same that praise those games, only because there no Ninja Gaiden name on it, so there is no hate agenda to bring on vs them 😅

So many times in anime and movies, someone jumped in the air for an attack and the guy dodged the attack while he was in the air, so he redirected the hit of the attack, he definetly would have not landed like a braindead bot without trying to turn and hit the enemy, so it totally makes sense. The AI looks more dynamic, it's looks alive and that's cool. So that attack is totally so natural in my book. As I said, we could discuss about other attacks and the tracking of them in Ninja Gaiden 4, but that one ? I would die on a hill to say that attack is totally legit and I'm so glad that it is exactly like this. Like I absolutely defend NG2 Alexei, Volf, Liz and other bosses attacks. I could mention also NG2, NG3RE, Nioh , Wo Long and Stranger of Paradise, because in so many years, I NEVER saw anybody complaining about the SAME KIND of thing and attack like in those games, but when it comes into NG4, people will find any EXCUSES to hate it and find issues, even when there are not. But some people that are just happy to find something to bring on their NG4 hater agenda. Here some quick examples and most of those people that are complaining about that attack in NG4, are the same that praise those games, only because there no Ninja Gaiden name on it, so there is no hate agenda to bring on vs them 😅

44,477 görüntüleme

Ninja Gaiden has always had combos, since the very first 3D game of the series. 🥷 Combos and juggles are part of the core identity of its combat system. Of course, enemies will do everything they can to keep you from landing them and force you to think at surviving mostly, but that’s the beauty of Ninja Gaiden. As a wise person once said: “A good player knows when it’s time to try-hard, and when it’s time to have fun being fancy and stylish.” 😌 It’s funny how, in this whole combo hating discussion, Ninja Gaiden players got labeled as “combo haters,” when in reality, it’s just a small, loud minority being too close-minded to appreciate creativity and player expression. Yes, Ninja Gaiden is mostly about efficiency, but it also hides tons of depth and player expression, evolving through each sequel; the combat kept growing deeper and deeper, reaching its peak with Ninja Gaiden 3: Razor’s Peak. 🔥

Ninja Gaiden has always had combos, since the very first 3D game of the series. 🥷 Combos and juggles are part of the core identity of its combat system. Of course, enemies will do everything they can to keep you from landing them and force you to think at surviving mostly, but that’s the beauty of Ninja Gaiden. As a wise person once said: “A good player knows when it’s time to try-hard, and when it’s time to have fun being fancy and stylish.” 😌 It’s funny how, in this whole combo hating discussion, Ninja Gaiden players got labeled as “combo haters,” when in reality, it’s just a small, loud minority being too close-minded to appreciate creativity and player expression. Yes, Ninja Gaiden is mostly about efficiency, but it also hides tons of depth and player expression, evolving through each sequel; the combat kept growing deeper and deeper, reaching its peak with Ninja Gaiden 3: Razor’s Peak. 🔥

37,918 görüntüleme

The dodge-jump is still a thing in Ninja Gaiden 4 — and it’s still one of the fastest ways to move around, right on par with the Ninja Run. ⚡ But here’s the trick: if instead of the classic dodge-jump from the old Ninja Gaiden games you use the Wind Run (press Jump + Light Attack), you’ll move even faster! 🥷 #yearoftheninja #ninjagaiden4 #ninjagaiden #teamninja #koeitecmo #platinumgames #action #gamepass #xbox #twitch #youtube #streamer #contentcreator

The dodge-jump is still a thing in Ninja Gaiden 4 — and it’s still one of the fastest ways to move around, right on par with the Ninja Run. ⚡ But here’s the trick: if instead of the classic dodge-jump from the old Ninja Gaiden games you use the Wind Run (press Jump + Light Attack), you’ll move even faster! 🥷 #yearoftheninja #ninjagaiden4 #ninjagaiden #teamninja #koeitecmo #platinumgames #action #gamepass #xbox #twitch #youtube #streamer #contentcreator

28,554 görüntüleme

This video got lots of attention by people, as I expected, that's good. I fight against misinformation so the more people it reaches, the better it is😌🥷 Due to the replies, as a matter of fact, here is a quick video comparison of "magnetism" in Ninja Gaiden 4. This is definetly not the level of "magnetism" of Batman Arkham or Spiderman as some people are trying to picture it😅

This video got lots of attention by people, as I expected, that's good. I fight against misinformation so the more people it reaches, the better it is😌🥷 Due to the replies, as a matter of fact, here is a quick video comparison of "magnetism" in Ninja Gaiden 4. This is definetly not the level of "magnetism" of Batman Arkham or Spiderman as some people are trying to picture it😅

21,983 görüntüleme

Stranger of Peak, Final Fantasy Origin 💖🔥🔥😌🥷

Stranger of Peak, Final Fantasy Origin 💖🔥🔥😌🥷

18,278 görüntüleme

Videos

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Unfortunately, Tonfa sucks in Nioh 3 for me, because Tonfa without Fluxes are half the fun :/ Tonfa really gives its best with Fluxes. They were one of my favorite weapons in Nioh 1 & 2, super fun to play, and now they feel really frustrating 😢 This basically is my almost only main complain about Nioh 3, otherwise it's a 11/10 game for me. The main issue why I simply can't enjoy Tonfa on Nioh 3 is muscle memory. My fingers are so used to do Fluxes 2, they want to do Fluxes 2 — and not being able to do it makes me mad. Especially because Tonfa animations and moveset are still very similar to the previous games, so my body sees the animation and instinctively tries to Flux… but Ninja Style can’t do Fluxes 😭 With weapons like Kusarigama, which got a heavy rework, this problem doesn’t exist: animations are different, so muscle memory doesn’t clash. With Tonfa, instead, everything looks familiar, but a core mechanic is missing. Honestly, they should have either: -heavily reworked Tonfa animations for Ninja Style (for example somthing similar to Ninja Gaiden Tonfa Moveset) or -kept Tonfa in Samurai Style with stances and Fluxes like in Nioh 1 & 2 I don’t want Tonfa to disappear from Ninja Style — some people might enjoy them there — but I really wish Tonfa were available in Samurai Style as well, so everyone could enjoy the weapon in their own way. Please Team NINJA, give us back our beloved Tonfa in Samurai Style too 😭

MasterNinjaRyu

35,109 görüntüleme • 3 ay önce

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