
Chubigans
@metatransformr • 5,124 subscribers
Solo developing Valenfeld, An indie Open World Elder Scrolls-Style RPG. I use procedural generation in hopes of building a massive, intricate world
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I've spent the last 4 days with Claude Opus vibe coding an Elder Scrolls style open world RPG, and I'm quite pleased with the progress we've made. We have several towns, about a hundred NPCs, 50+ dungeons, a bounty board, several schools of magic, over a dozen playable classes, a cool specialization/progression system, and a fat lore book ready to turn into the game. This is a very ambitious first project - I am a web developer, not a game developer. Hardest things to do are graphics, level design and sound effects. I'm focusing entirely on procedural generation using a dependency graph system where, for instance, the town positions depend on the terrain map. The roads depend on the terrain and rivers. NPC locations depend on town layouts. Quests depend on lore. Etc. So I can "re-generate" the entire world from a different seed procedurally. It's a good strategy for prototyping. Once I get 80% of the way there with procedural I'll start pinning things and sharpening them with "pseudo-procedural" generation (gen AI based refinements) and then finally human made refinements. This is the way I've always developed things, so it's a fun experiment and it's working great!
Chubigans22,629 次观看 • 1 个月前
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