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Michal Zalobny

@michalzalobny2,829 subscribers

prev engineering @Atlassian | @okaydevs Instagram • https://t.co/nGRloGsqOo GitHub • https://t.co/VrMf6KzYaS LinkedIn • https://t.co/R33jkYGtEU

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Cloth simulation made from scratch and rendered with my WebGL2 engine. All points and joints are instanced for better performance. I have also used quaternion math to define the orientation of joints. Inspired by the C++ implementation of Verlet Cloth from pikuma.com

Cloth simulation made from scratch and rendered with my WebGL2 engine. All points and joints are instanced for better performance. I have also used quaternion math to define the orientation of joints. Inspired by the C++ implementation of Verlet Cloth from pikuma.com

62,299 görüntüleme

WebGL2 3D engine built from scratch I made it to benchmark 3D on web without any libraries, achieving a smooth 120FPS and scoring 4 x 100 in Lighthouse. Code below Also, the whole JavaScript is only 10kb. Rain shader from . tutorial 3D models from pikuma.com course

WebGL2 3D engine built from scratch I made it to benchmark 3D on web without any libraries, achieving a smooth 120FPS and scoring 4 x 100 in Lighthouse. Code below Also, the whole JavaScript is only 10kb. Rain shader from . tutorial 3D models from pikuma.com course

108,972 görüntüleme

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