
MimikuWo
@MimikuWo • 15,276 subscribers
Game Developer | 3D Artist | 禁止搬运❌ ● Booth: https://t.co/b6jk6KkNz3 ● My Game: https://t.co/trvBDVgNWy ● Unity | PBR+NPR | TPS + 武装JK ● 🌐 : ZH | JP | EN
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Over 10k followers already. During this time, the animation teacher has been helping me complete and share this video with everyone. Thank you all for your support. This is one of my favorite OSTs from the game I’m currently developing, and once again I wrote the lyrics for it — “いつも通り”. I hope everyone enjoys it~ #MizuChronicles #水色戦記
MimikuWo24,976 views • 19 days ago

Today's update — This is the real-time visual representation in VRChat #MKVRC #VRChat
MimikuWo53,702 views • 8 months ago

This time, I tried using AI to perform a multi-character rendition of the main storyline of my game, which is still in development, incorporating complete character reference images and scene models. The results were quite interesting. While there are still some significant errors in the details, I believe AI can be integrated into the production pipeline to quickly validate the plausibility of narrative expressions. I won't let AI become a part of my final work, but it is likely to become a key tool in my development workflow for team communication, technical and narrative validation, and various types of testing, saving a tremendous amount of development time and communication costs.
MimikuWo20,392 views • 3 months ago

The control system reconstruction is complete. I've fixed a lot of bugs and made optimizations across various aspects, including operation feel, frame rate, and more.Regarding the previous suggestion about whether to hide the HUD: after testing with shooting mechanics, the current conclusion is that the HUD will only be hidden when the gun is holstered. It will remain visible while the player is holding the gun. #indiegame #IndieGameDev #gamedev #indiedev #unity3d #ゲーム開発 #武装JK #ProjectJK
MimikuWo12,903 views • 2 months ago

WIP - #VRChat Material processing – completed Main animation – completed Benchmark synchronization testing – completed This is a video packed with information. It’s been a very busy period, but most of the issues have been resolved. Next comes organizing the minor features and doing the final polishing work. It’ll be ready to meet everyone very soon. I’m also truly grateful for everyone’s support during this time. In the blink of an eye, we’ve reached 2K followers, and I hope things will keep getting better and better.
MimikuWo38,890 views • 9 months ago

Making the character controller turned out to be far more difficult than I had imagined. Although there are plenty of ready-made solutions and templates available, most of them don't quite fit my vision, so I decided to build it myself. I encountered a lot of problems along the way, but fortunately, I managed to solve them all.
MimikuWo16,955 views • 6 months ago
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