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Moonlake

@moonlake10,479 subscribers

efficient world models

Shorts

Game generation → diffusion output, end-to-end. From prompt to scene: a moon-like environment created in our engine and reskinned into flexible media assets. Built on our web app.

Game generation → diffusion output, end-to-end. From prompt to scene: a moon-like environment created in our engine and reskinned into flexible media assets. Built on our web app.

20,014 просмотров

We refreshed our logo to better reflect what we are building: multimodal world models that simulate environments, predict outcomes, and enable planning over long horizons. We kept the moon from our original mark and evolved it into a symbol of depth, generation, and evolving worlds.

We refreshed our logo to better reflect what we are building: multimodal world models that simulate environments, predict outcomes, and enable planning over long horizons. We kept the moon from our original mark and evolved it into a symbol of depth, generation, and evolving worlds.

12,664 просмотров

Real-time generation isn’t about predicting the next pixel, it requires understanding the structure and context of a 3D world. That’s the shift. Read more about our real-time game-native diffusion model on our blog. Moonlake's Reverie v0.1.0

Real-time generation isn’t about predicting the next pixel, it requires understanding the structure and context of a 3D world. That’s the shift. Read more about our real-time game-native diffusion model on our blog. Moonlake's Reverie v0.1.0

14,439 просмотров

Videos

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