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Introducing Moonlake's 3D Agent. Our agent acts like a technical artist that can build and reconstruct articulated assets and large-scale editable scenes with hundreds of objects from a single image and can improve its generations continuously. Learn more in the thread below.
1,167,044 görüntüleme • 5 ay önce •via X (Twitter)
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Since last month when we released an early preview of our agent, we've been collecting datasets of reasoning trajectories on world-building workflows. Today, we're bringing Blender computer use capabilities to it to automate real work and unlock more time for creative work.

It can model assets from scratch, with separate parts and articulation without relying on any pre-defined rules.

It can reconstruct fully-editable indoor and outdoor scenes from a single image.

It can also learning from a single human demonstration and generalize that workflow to other scenes and assets.

Our agent can integrate natively with your existing pipelines; connect it to your digital asset management system and launch hundreds of jobs in a click. Don't spend hours on checking object states and naming or asset cleanup. Save time for what matters. If you'd like to use our agent, reach out to us at [email protected]

3D reasoning and modeling capabilities represents a 100B+/year category of work in simulations, games, and film/VFX because the verification process depends on having spatial, physical, and geometrical priors of the world. Read more here:

Let’s goo ! 👀 huge update from MoonLake. This was the first game I ever made on MoonLake … let’s see what I can do now with this 🔥update 😏

ok NOW we're talking. the claude one looks garbage.

this is crazy from single image to full editable world is wild

lfg!!

looks like openai wants to take your marketshare via support to blender org and integration

hollywood is solved

"That's incredible innovation! The potential for artists and designers to focus on creativity, not tedious tasks, is huge. Can't wait to see how Moonlake's 3D Agent evolves and empowers the community!"

another "single image to masterpiece" claim? i'll believe it when i see a scene that doesn't fall apart in the second frame

another ai tool claiming to replace artists? i'll believe it when i see the render times give me a link to the github repo first

Aw hell yeah!

lets gooooooo

DOPE!

Moonlake’s 3D Agent is a massive win for creators! Turning one image into a complex, editable scene with hundreds of objects is exactly how I’m scaling Kiisha’s Lunar Escape so fast. This is the future of 3D builds! 🔥 #MoonlakeAI You see it below 👇

2026, the year of the agents

wow

Interesting.

looking great! i saw codex do exactly the same thing. crazy how powerful LLMs have become!

a huge breakthrough

Single image in. Large-scale editable 3D scene with hundreds of articulated assets out. The technical art pipeline just changed significantly.

This is super interesting. We’re working on capturing real human work in kitchens and factories — egocentric video, objects, tasks, workflows. A tool like this could turn scanned real workstations into interactive worlds for training and evaluating Physical AI.

Can it do low poly quake 2 style models???

the technical artist framing is the useful abstraction. agents that expose creative-domain primitives rather than raw code outputs lower the skill floor for serious use. the constraint is whether the output quality is consistent enough to trust in a production pipeline.

One image. Whole worlds built.

How can I access?

How or where can I get this?

Turning a single image into 3D editable scenes is incredible.

And my agent can take a photo and turn it into a 3D object - and print it.

Can this be used to do scenic design? It would need to understand measurements precisely and be able to read a ground plan.

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@Jayaram_Reddy10 Another automated artist layoff generator.

Single image → fully editable 3D scene is a wild leap. Not just generating assets, but reconstructing structure, articulation, and relationships between objects—then iterating on it like a technical artist. This feels like the bridge from “AI visuals” to actual production-ready worlds. Curious how it handles complex scenes and physics 👀

@teortaxesTex IIRC you tried to recreate Major Tanya's room last year with Nano Banana 1 or an earlier imagegen model, I hope this is a big step up from back then.
