Narushio's banner
Narushio's profile picture

Narushio

@Narushio_wuwa69,278 subscribers

Hi, I'm Narushio. I play games, KUROGAMES What do I Provide? Guides, News, and Archive Support: https://t.co/lpk2nW24zA Business: [email protected]

Shorts

Dante's Moveset recording is complete. Time to edit #punishinggrayraven #PGR #DevilMayCry5

Dante's Moveset recording is complete. Time to edit #punishinggrayraven #PGR #DevilMayCry5

1,070,623 Aufrufe

Did you know Brant's idle animation that has healing is effected by Rejuvenating Glow Echo Set? #WutheringWaves #鳴潮 #Brant

Did you know Brant's idle animation that has healing is effected by Rejuvenating Glow Echo Set? #WutheringWaves #鳴潮 #Brant

268,404 Aufrufe

Post-Lament Anthropocene: Stars Intertwined "What I wanted to say is, the sunlight on you right now is so beautiful. Can I... paint you?" —Zhezhi #WutheringWaves #wuwa #鳴潮

Post-Lament Anthropocene: Stars Intertwined "What I wanted to say is, the sunlight on you right now is so beautiful. Can I... paint you?" —Zhezhi #WutheringWaves #wuwa #鳴潮

259,794 Aufrufe

DAMN THAT GACHA ANIMATION #WutheringWaves #WuWa #鳴潮 #Septimont

DAMN THAT GACHA ANIMATION #WutheringWaves #WuWa #鳴潮 #Septimont

116,663 Aufrufe

The similarity is so unreal between Luna and Phrolova

The similarity is so unreal between Luna and Phrolova

102,399 Aufrufe

That is just sad...

That is just sad...

147,707 Aufrufe

Galbrena eats ice cream to cool herself off

Galbrena eats ice cream to cool herself off

80,805 Aufrufe

Lollo Logistics finally made it to Rinascita

Lollo Logistics finally made it to Rinascita

105,664 Aufrufe

2D Animation Transition That is crazy #WutheringWaves #鳴潮 #Rinascita

2D Animation Transition That is crazy #WutheringWaves #鳴潮 #Rinascita

108,894 Aufrufe

Jinshi and Cartethiya Resonance Liberation

Jinshi and Cartethiya Resonance Liberation

88,696 Aufrufe

Iuno's forte skill animation ︀︀#WutheringWaves #WuWa #鳴潮

Iuno's forte skill animation ︀︀#WutheringWaves #WuWa #鳴潮

72,350 Aufrufe

Now I want to see a slice of life anime about PGR and WuWa cast interacting with each other #WutheringWaves #punishinggrayraven

Now I want to see a slice of life anime about PGR and WuWa cast interacting with each other #WutheringWaves #punishinggrayraven

69,283 Aufrufe

Lilith Intro and Outro Animation #punishinggrayraven #PGR

Lilith Intro and Outro Animation #punishinggrayraven #PGR

101,854 Aufrufe

Dante can spam both Helm Breaker and Rainstorm #punishinggrayraven #PGR #DevilMayCry5

Dante can spam both Helm Breaker and Rainstorm #punishinggrayraven #PGR #DevilMayCry5

76,788 Aufrufe

Vergil Gacha Artwork #punishinggrayraven #PGR #DevilMayCry5

Vergil Gacha Artwork #punishinggrayraven #PGR #DevilMayCry5

71,937 Aufrufe

That was cold #WutheringWaves #Camellya

That was cold #WutheringWaves #Camellya

86,453 Aufrufe

Zani's weapon transformation

Zani's weapon transformation

66,033 Aufrufe

S Vera Intro and Outro Animation #punishinggrayraven #PGR

S Vera Intro and Outro Animation #punishinggrayraven #PGR

56,666 Aufrufe

Peak transition #WutheringWaves #WuWa #鳴潮

Peak transition #WutheringWaves #WuWa #鳴潮

38,278 Aufrufe

How is your Bable run looking? I mean, it's Virtual Crisis. #WutheringWaves #wuwa #鳴潮

How is your Bable run looking? I mean, it's Virtual Crisis. #WutheringWaves #wuwa #鳴潮

50,350 Aufrufe

Videos

Augusta official gameplay #WutheringWaves #WuWa #鳴潮
1:04

Sensitive content

This media may contain sensitive content.

Cartethiya exclusive sneak gameplay by Geoff Keighley #WutheringWaves #WuWa
0:31

Sensitive content

This media may contain sensitive content.

Narushio_wuwa's profile picture

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism “Chronosorter” in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team lead’s guidance. Example: Designing the scene flow of version 2.0 Exploration quest “Where Wind Returns to Celestial Realms” under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay “Tethys Portal” in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. ➥Extension — Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: — Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 — Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 — Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, it’s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple — to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned — it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. It’s hard to describe the region with a unified theme. A: That’s true — it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. We’re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 Aufrufe • vor 1 Jahr

PGR x DMC5 | Special Message from VA of Dante and Vergil #punishinggrayraven #PGR #DevilMayCry5
1:45

Sensitive content

This media may contain sensitive content.

Narushio_wuwa's profile picture

HARDSTYLE OST IN MY GACHA GAME

Narushio

166,257 Aufrufe • vor 1 Jahr