
Narushio
@Narushio_wuwa • 69,278 subscribers
Hi, I'm Narushio. I play games, KUROGAMES What do I Provide? Guides, News, and Archive Support: https://t.co/lpk2nW24zA Business: [email protected]
Shorts
Videos
Sensitive content
This media may contain sensitive content.

Someone at Kuro spent their entire budget on this idle animation
Narushio446,926 просмотров • 10 месяцев назад

Context: This boss had a gimmick where he would take away your black cards, UI and even switch your UI #punishinggrayraven #PGR
Narushio457,224 просмотров • 11 месяцев назад
Sensitive content
This media may contain sensitive content.

Cartethiya exclusive sneak gameplay by Geoff Keighley #WutheringWaves #WuWa
Narushio296,873 просмотров • 1 год назад

PSA: Whimpering Wastes has been reset (SEA Server) #WutheringWaves #鳴潮
Narushio328,203 просмотров • 1 год назад

Wuthering Waves | BiliBIli 1 Minute Fan Animaiton PV #WutheringWaves #WuWa #鳴潮
Narushio207,322 просмотров • 10 месяцев назад

Just announce anime series already #WutheringWaves #鳴潮 #Rinascita #Carlotta
Narushio305,729 просмотров • 1 год назад

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism “Chronosorter” in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team lead’s guidance. Example: Designing the scene flow of version 2.0 Exploration quest “Where Wind Returns to Celestial Realms” under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay “Tethys Portal” in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. ➥Extension — Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: — Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 — Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 — Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, it’s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple — to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned — it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. It’s hard to describe the region with a unified theme. A: That’s true — it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. We’re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves
Narushio226,844 просмотров • 1 год назад

Augusta EN sounds so good, a different accent to suit the region is always good
Narushio217,790 просмотров • 1 год назад

Dante, Vergil, and Alpha Finisher Move Cutscene #punishinggrayraven #PGR #DevilMayCry5
Narushio207,930 просмотров • 1 год назад
Sensitive content
This media may contain sensitive content.

PGR x DMC5 | Special Message from VA of Dante and Vergil #punishinggrayraven #PGR #DevilMayCry5
Narushio185,293 просмотров • 1 год назад

PSA: New Environmental Change added in V2.6, Dry Thunderstorms that will cause the grass to burn
Narushio130,120 просмотров • 9 месяцев назад

Her weapon will only appear in the ultimate form and idle animation
Narushio130,099 просмотров • 9 месяцев назад

Okay, fishing is too much fun. You might not see me online that much adios #WutheringWaves #鳴潮 #Rinascita
Narushio184,247 просмотров • 1 год назад

PSA: After completing Camellya's companion quest, you will unlock her permanent appearance in the Black Shore between 6:00 and 7:00. Interacting with her during this time will trigger a special event, allowing you to earn an achievement. #WutheringWaves #wuwa #鳴潮
Narushio195,917 просмотров • 1 год назад

Wuthering Waves × Keep | Resonate Keep on! Sola Sports Games. #WutheringWaves #WuWa #鳴潮
Narushio111,143 просмотров • 9 месяцев назад