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Nawal

@nawalsehar7,892 subscribers

Imagining with AI | creating with art | Dm for Collaborations | CPP @higgsfield,@itsPolloAi,@wavespeed_ai | 📩[email protected]

Shorts

Seedance 2.0 on Higgsfield AI The visual fidelity and scene consistency bring this pirate adventure to life like never before.Every cut feels intentional immersive and ready for the big screen. Full open sourced prompts & assets below: SCENE CONTEXT Bright day at sea aboard a sailing galleon. Captain Eduardo bursts out of the sterncastle door onto the deck; his scarlet macaw lands on his LEFT shoulder mid-stride. He runs up to the quarterdeck where a lookout crewman watches the horizon through a brass spyglass, takes the spyglass and looks himself: a distant island, and a violent optical crash zoom finds a small futuristic hard case on the beach. Then a second crewman runs up, grabs his arm and points the OTHER way, astern — Eduardo turns: a black-sailed pirate ship very far behind them, a speck on the horizon. He does not raise the spyglass — he just stands and stares at the distant black sails, holding the look. ACTIVE REFERENCES >> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; studio sheet layout NOT inherited. >> — scarlet macaw, red body, blue-and-yellow wing feathers, small leather shoulder harness. 100% matches the reference; it flies in and rides Eduardo's left shoulder. >> — weathered pirate crewmen from the reference group (bandana, rough shirt, vest). 100% match the reference; TWO of them appear: the lookout at the quarterdeck rail, and a second runner who arrives in CUT 4 pointing astern. >> — collapsible brass spyglass with dark leather-wrapped barrel sections. 100% matches the reference; starts in the lookout's hands, ends at Eduardo's eye. >> — Eduardo's galleon: pale square sails, tall wooden sterncastle, raised quarterdeck. 100% matches the reference; controls hull, deck, masts and rigging only. >> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. >> — small lone island: dense dark-green jungle cover, a curved white-sand beach on one side, grey rocky cliff edges, turquoise shallows ringing the shore. 100% matches the reference; it is the island seen on the horizon and inside the spyglass view. >> — small futuristic hard case: matte-black armored corners, neon acid-green side panels, brushed-steel top plate with a glowing green star-shaped button. 100% matches the reference; it appears ONLY inside the zoomed spyglass view of CUT 3, lying on the beach. >> — enemy pirate galleon: black sails, acid-green skull-and-crossed-swords on the mainsail, dark carved hull. 100% matches the reference; revealed VERY far astern in CUT 4 as a tiny silhouette on the horizon — never seen closer in this beat. LOCATION MAP >> under sail on >>, open bright sea. The sterncastle door opens onto the main deck; a short wooden stair leads up to the quarterdeck at the stern. The lookout stands at the quarterdeck rail on the forward side, spyglass raised toward the horizon screen-right. Far on that horizon, 2–3 km out: >> — dense green jungle mass, the white-sand beach catching the sun on its near side, turquoise water at its shore. In the OPPOSITE direction, astern of the ship screen-left: open sea where >> rides VERY FAR OFF — 4–5 km out, right on the horizon line, a tiny dark silhouette almost dissolved in the haze — present in the world from the start, revealed to the camera only in CUT 4. Haze visible at the horizon distance. Sun high, sea glitter everywhere. FIRST FRAME / BLOCKING First frame: the sterncastle door already swinging open, >> mid-stride through it onto the deck, body angled toward the quarterdeck stair screen-right. Crew activity in the background of the deck. The lookout is visible up on the quarterdeck at the rail, spyglass already at his eye, pointed screen-right toward the horizon. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — 63° handheld follow: the door bursts open, Eduardo comes out in a strange hurried scurry — up on TIPTOE, quick tiny mincing steps, both arms half-raised in front of him with elbows out, hands hovering at chest height, shoulders slightly hunched — comically odd, but FAST, covering the deck at 10 km/h. >> sweeps in from off-frame upper-right, wings braking, and lands on his left shoulder without breaking the scurry. He tiptoe-rushes across the deck and up the quarterdeck stair; the camera chases behind-left, half a beat late. CUT 2 — MS, 47°, on the quarterdeck: the lookout at the rail with >> raised. Eduardo arrives frame-left, the scarlet macaw >> sitting clearly visible ON HIS LEFT SHOULDER through the whole cut. With his RIGHT hand he grabs the spyglass out of the lookout's hands in one firm motion and raises it right-handed to his RIGHT eye toward the horizon screen-right, left eye squeezing shut. The lookout yields a step. CUT 3 — SPYGLASS POV, MONOCULAR: one single round image — the view through ONE lens of a telescope, a single circle centered in frame, black around it. This is a one-eyed spyglass view, never the twin overlapping circles of binoculars. Extreme telephoto image swaying with a hand-held tremor, compressed haze layers stacking toward the island. Distant >> sits small in the circle: dark-green jungle, the curved white-sand beach, turquoise shallows, heat haze. Hold 1 second — then a RAPID CRASH ZOOM, one continuous accelerating optical dive down to the waterline of the beach: >> lying on the wet sand, black-and-acid-green case, steel top plate, green star button glinting. The zoom lands and locks on the case filling half the circle. Hold. CUT 4 — MS, 47°: Eduardo lowering the spyglass, macaw on his left shoulder — a second crewman from >> runs into frame from screen-left, grabs Eduardo's arm and jabs his finger the OTHER way, astern, screen-left, shouting over the wind: "CAP'N! BEHIND US!" — and the macaw on Eduardo's shoulder instantly screams it back in a harsh parrot voice: "BEHIND US! BEHIND US!", wings half-flaring. Eduardo whips around following the point; the camera racks past his shoulder — REVEAL deep in the frame: >> VERY far astern, a TINY black silhouette sitting right on the horizon line — smaller in the frame than Eduardo's fist, under 5% of the frame height, barely bigger than a speck, half-swallowed by haze — but the black sails read unmistakably. Vast empty water fills everything between the rail and that distant speck. Eduardo does NOT raise the spyglass — it stays lowered in his right hand. He simply STANDS and STARES at the tiny black sails, motionless, eyes locked on the horizon. The cut ends on his long look toward the enemy ship against the empty sea. OPTICS CUT 1: 63° observational wide, handheld. CUT 2: 47° neutral. CUT 3: monocular spyglass optics — ONE single circular image (a one-lens telescope, never the twin circles of binoculars), tele compression as at 8°, soft edge inside the circle; the crash zoom is purely optical, horizon compressing, haze layers stacking. CUT 4: 47° neutral with a rack to the deep background on the reveal, then holding on Eduardo's profile against the horizon. No drift mid-segment. CAMERA Handheld operator character throughout the real-world cuts: chases the run at deck level in CUT 1 with visible footstep energy, settles to a 1–2 cm breath on the quarterdeck. Camera stays on the shadow side of Eduardo, sun working across from screen-right. The POV cut carries a hand-tremor sway of 1–2 cm that calms when the zoom locks on the case. ACTION Door kicks open from inside. Eduardo's gait in CUT 1 is deliberately odd: he rushes on the balls of his feet, heels never touching the planks, tiny fast tiptoe steps, arms half-raised with hands floating in front of his chest — hurried and urgent, never slow, sash swaying with the quick mincing rhythm, boot toes tapping the deck. The macaw's landing is physical: wings flare to brake, claws grip the leather waistcoat's shoulder, one small balance flap as he keeps scurrying. The spyglass handover is brisk, captain's-right, two hands to one. In the POV the island rises gently with the ship's sway until the crash zoom pins the case. PERFORMANCE Urgency without panic: breath fast through the nose, eyes fixed forward during the run. At the eyepiece his face stills completely — squint tightens, lips part a fraction when the case appears. In CUT 4 the runner's grip snaps him out of it — head whip, eyes refocusing to the far black sails — then he goes still: eyes fixed on the distant ship, a slow exhale, jaw tightening a fraction — the look held long, unreadable, no words at all. Pore-level skin realism, sun catch-lights, spray-damp sheen on the temples. PHYSICS Ship heels gently on a calm swell; rigging sways against the sky. The parrot has real bird mass — landing compresses the shoulder slightly. Cloth reacts to the run wind. In the POV, heat haze wobbles the island image and glitter fires irregularly off the water; the case sits with real weight in the wet sand, a shallow water film sliding around its base. LIGHTING High bright sun, 5600K daylight, hard key from screen-right with sea-bounce fill from below. Deck in full sun, crisp short shadows. Inside the spyglass POV the image is brighter and milkier — long air column, haze density rising toward the horizon; the case's acid-green panels and glowing star button read as the only saturated color on the pale beach. AUDIO Wind over the deck, sails snapping, boots on planks, macaw squawk on landing, gulls distant. On the POV: the world's sound thins to wind and a faint ring of focus. On the crash zoom a low whoosh rising in pitch, landing on near-silence with only the surf of the far beach, thin and distant. CUT 4: deck sound returns — running boots, the crewman's urgent shout over the wind: "CAP'N! BEHIND US!", answered at once by the macaw's harsh screeching echo: "BEHIND US! BEHIND US!" — then only the wind, a slow exhale, and the creak of the deck. No spoken line from Eduardo. STYLE Photoreal live-action, bright maritime daylight, fine film grain, crisp highlights with gentle roll-off, 8K master. POSITIVE LOCKS >> appears only inside the spyglass POV of CUT 3, lying on the beach at the waterline, star button glowing green in every frame it exists. The island always matches >>: green jungle, white-sand beach, turquoise shallows — and stays screen-right, ahead; the enemy ship stays astern, screen-left, in the opposite direction from the island. The spyglass POV (CUT 3) is MONOCULAR: one single round telescope image per frame. Eduardo handles the spyglass with his RIGHT hand at his RIGHT eye in every cut where he uses it. >> keeps black sails and the green skull mainsail in every appearance and stays VERY FAR AWAY the whole beat — naked-eye, she is only a tiny silhouette on the horizon, under 5% of the frame height in CUT 4; she never gets closer than the horizon line. After the reveal Eduardo keeps the spyglass LOWERED — he never raises it at the enemy ship; he speaks no line and makes no gesture — he simply stands looking at the distant ship, and the beat ends on that look; no cannons and no gunfire anywhere in this beat. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose. In CUT 1 Eduardo moves only in the tiptoe scurry: heels off the deck, quick small steps, arms half-raised at chest height — fast and urgent the whole way. The macaw sits on Eduardo's LEFT shoulder continuously from its landing in CUT 1 through the end of the beat, clearly visible in CUTS 2 and 4. The spyglass is in the lookout's hands in CUT 2's first frame and in Eduardo's hands from then on. Same sun direction, same sea state, same wardrobe in every cut. Cuts only at the specified points.

Seedance 2.0 on Higgsfield AI The visual fidelity and scene consistency bring this pirate adventure to life like never before.Every cut feels intentional immersive and ready for the big screen. Full open sourced prompts & assets below: SCENE CONTEXT Bright day at sea aboard a sailing galleon. Captain Eduardo bursts out of the sterncastle door onto the deck; his scarlet macaw lands on his LEFT shoulder mid-stride. He runs up to the quarterdeck where a lookout crewman watches the horizon through a brass spyglass, takes the spyglass and looks himself: a distant island, and a violent optical crash zoom finds a small futuristic hard case on the beach. Then a second crewman runs up, grabs his arm and points the OTHER way, astern — Eduardo turns: a black-sailed pirate ship very far behind them, a speck on the horizon. He does not raise the spyglass — he just stands and stares at the distant black sails, holding the look. ACTIVE REFERENCES >> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; studio sheet layout NOT inherited. >> — scarlet macaw, red body, blue-and-yellow wing feathers, small leather shoulder harness. 100% matches the reference; it flies in and rides Eduardo's left shoulder. >> — weathered pirate crewmen from the reference group (bandana, rough shirt, vest). 100% match the reference; TWO of them appear: the lookout at the quarterdeck rail, and a second runner who arrives in CUT 4 pointing astern. >> — collapsible brass spyglass with dark leather-wrapped barrel sections. 100% matches the reference; starts in the lookout's hands, ends at Eduardo's eye. >> — Eduardo's galleon: pale square sails, tall wooden sterncastle, raised quarterdeck. 100% matches the reference; controls hull, deck, masts and rigging only. >> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. >> — small lone island: dense dark-green jungle cover, a curved white-sand beach on one side, grey rocky cliff edges, turquoise shallows ringing the shore. 100% matches the reference; it is the island seen on the horizon and inside the spyglass view. >> — small futuristic hard case: matte-black armored corners, neon acid-green side panels, brushed-steel top plate with a glowing green star-shaped button. 100% matches the reference; it appears ONLY inside the zoomed spyglass view of CUT 3, lying on the beach. >> — enemy pirate galleon: black sails, acid-green skull-and-crossed-swords on the mainsail, dark carved hull. 100% matches the reference; revealed VERY far astern in CUT 4 as a tiny silhouette on the horizon — never seen closer in this beat. LOCATION MAP >> under sail on >>, open bright sea. The sterncastle door opens onto the main deck; a short wooden stair leads up to the quarterdeck at the stern. The lookout stands at the quarterdeck rail on the forward side, spyglass raised toward the horizon screen-right. Far on that horizon, 2–3 km out: >> — dense green jungle mass, the white-sand beach catching the sun on its near side, turquoise water at its shore. In the OPPOSITE direction, astern of the ship screen-left: open sea where >> rides VERY FAR OFF — 4–5 km out, right on the horizon line, a tiny dark silhouette almost dissolved in the haze — present in the world from the start, revealed to the camera only in CUT 4. Haze visible at the horizon distance. Sun high, sea glitter everywhere. FIRST FRAME / BLOCKING First frame: the sterncastle door already swinging open, >> mid-stride through it onto the deck, body angled toward the quarterdeck stair screen-right. Crew activity in the background of the deck. The lookout is visible up on the quarterdeck at the rail, spyglass already at his eye, pointed screen-right toward the horizon. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — 63° handheld follow: the door bursts open, Eduardo comes out in a strange hurried scurry — up on TIPTOE, quick tiny mincing steps, both arms half-raised in front of him with elbows out, hands hovering at chest height, shoulders slightly hunched — comically odd, but FAST, covering the deck at 10 km/h. >> sweeps in from off-frame upper-right, wings braking, and lands on his left shoulder without breaking the scurry. He tiptoe-rushes across the deck and up the quarterdeck stair; the camera chases behind-left, half a beat late. CUT 2 — MS, 47°, on the quarterdeck: the lookout at the rail with >> raised. Eduardo arrives frame-left, the scarlet macaw >> sitting clearly visible ON HIS LEFT SHOULDER through the whole cut. With his RIGHT hand he grabs the spyglass out of the lookout's hands in one firm motion and raises it right-handed to his RIGHT eye toward the horizon screen-right, left eye squeezing shut. The lookout yields a step. CUT 3 — SPYGLASS POV, MONOCULAR: one single round image — the view through ONE lens of a telescope, a single circle centered in frame, black around it. This is a one-eyed spyglass view, never the twin overlapping circles of binoculars. Extreme telephoto image swaying with a hand-held tremor, compressed haze layers stacking toward the island. Distant >> sits small in the circle: dark-green jungle, the curved white-sand beach, turquoise shallows, heat haze. Hold 1 second — then a RAPID CRASH ZOOM, one continuous accelerating optical dive down to the waterline of the beach: >> lying on the wet sand, black-and-acid-green case, steel top plate, green star button glinting. The zoom lands and locks on the case filling half the circle. Hold. CUT 4 — MS, 47°: Eduardo lowering the spyglass, macaw on his left shoulder — a second crewman from >> runs into frame from screen-left, grabs Eduardo's arm and jabs his finger the OTHER way, astern, screen-left, shouting over the wind: "CAP'N! BEHIND US!" — and the macaw on Eduardo's shoulder instantly screams it back in a harsh parrot voice: "BEHIND US! BEHIND US!", wings half-flaring. Eduardo whips around following the point; the camera racks past his shoulder — REVEAL deep in the frame: >> VERY far astern, a TINY black silhouette sitting right on the horizon line — smaller in the frame than Eduardo's fist, under 5% of the frame height, barely bigger than a speck, half-swallowed by haze — but the black sails read unmistakably. Vast empty water fills everything between the rail and that distant speck. Eduardo does NOT raise the spyglass — it stays lowered in his right hand. He simply STANDS and STARES at the tiny black sails, motionless, eyes locked on the horizon. The cut ends on his long look toward the enemy ship against the empty sea. OPTICS CUT 1: 63° observational wide, handheld. CUT 2: 47° neutral. CUT 3: monocular spyglass optics — ONE single circular image (a one-lens telescope, never the twin circles of binoculars), tele compression as at 8°, soft edge inside the circle; the crash zoom is purely optical, horizon compressing, haze layers stacking. CUT 4: 47° neutral with a rack to the deep background on the reveal, then holding on Eduardo's profile against the horizon. No drift mid-segment. CAMERA Handheld operator character throughout the real-world cuts: chases the run at deck level in CUT 1 with visible footstep energy, settles to a 1–2 cm breath on the quarterdeck. Camera stays on the shadow side of Eduardo, sun working across from screen-right. The POV cut carries a hand-tremor sway of 1–2 cm that calms when the zoom locks on the case. ACTION Door kicks open from inside. Eduardo's gait in CUT 1 is deliberately odd: he rushes on the balls of his feet, heels never touching the planks, tiny fast tiptoe steps, arms half-raised with hands floating in front of his chest — hurried and urgent, never slow, sash swaying with the quick mincing rhythm, boot toes tapping the deck. The macaw's landing is physical: wings flare to brake, claws grip the leather waistcoat's shoulder, one small balance flap as he keeps scurrying. The spyglass handover is brisk, captain's-right, two hands to one. In the POV the island rises gently with the ship's sway until the crash zoom pins the case. PERFORMANCE Urgency without panic: breath fast through the nose, eyes fixed forward during the run. At the eyepiece his face stills completely — squint tightens, lips part a fraction when the case appears. In CUT 4 the runner's grip snaps him out of it — head whip, eyes refocusing to the far black sails — then he goes still: eyes fixed on the distant ship, a slow exhale, jaw tightening a fraction — the look held long, unreadable, no words at all. Pore-level skin realism, sun catch-lights, spray-damp sheen on the temples. PHYSICS Ship heels gently on a calm swell; rigging sways against the sky. The parrot has real bird mass — landing compresses the shoulder slightly. Cloth reacts to the run wind. In the POV, heat haze wobbles the island image and glitter fires irregularly off the water; the case sits with real weight in the wet sand, a shallow water film sliding around its base. LIGHTING High bright sun, 5600K daylight, hard key from screen-right with sea-bounce fill from below. Deck in full sun, crisp short shadows. Inside the spyglass POV the image is brighter and milkier — long air column, haze density rising toward the horizon; the case's acid-green panels and glowing star button read as the only saturated color on the pale beach. AUDIO Wind over the deck, sails snapping, boots on planks, macaw squawk on landing, gulls distant. On the POV: the world's sound thins to wind and a faint ring of focus. On the crash zoom a low whoosh rising in pitch, landing on near-silence with only the surf of the far beach, thin and distant. CUT 4: deck sound returns — running boots, the crewman's urgent shout over the wind: "CAP'N! BEHIND US!", answered at once by the macaw's harsh screeching echo: "BEHIND US! BEHIND US!" — then only the wind, a slow exhale, and the creak of the deck. No spoken line from Eduardo. STYLE Photoreal live-action, bright maritime daylight, fine film grain, crisp highlights with gentle roll-off, 8K master. POSITIVE LOCKS >> appears only inside the spyglass POV of CUT 3, lying on the beach at the waterline, star button glowing green in every frame it exists. The island always matches >>: green jungle, white-sand beach, turquoise shallows — and stays screen-right, ahead; the enemy ship stays astern, screen-left, in the opposite direction from the island. The spyglass POV (CUT 3) is MONOCULAR: one single round telescope image per frame. Eduardo handles the spyglass with his RIGHT hand at his RIGHT eye in every cut where he uses it. >> keeps black sails and the green skull mainsail in every appearance and stays VERY FAR AWAY the whole beat — naked-eye, she is only a tiny silhouette on the horizon, under 5% of the frame height in CUT 4; she never gets closer than the horizon line. After the reveal Eduardo keeps the spyglass LOWERED — he never raises it at the enemy ship; he speaks no line and makes no gesture — he simply stands looking at the distant ship, and the beat ends on that look; no cannons and no gunfire anywhere in this beat. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose. In CUT 1 Eduardo moves only in the tiptoe scurry: heels off the deck, quick small steps, arms half-raised at chest height — fast and urgent the whole way. The macaw sits on Eduardo's LEFT shoulder continuously from its landing in CUT 1 through the end of the beat, clearly visible in CUTS 2 and 4. The spyglass is in the lookout's hands in CUT 2's first frame and in Eduardo's hands from then on. Same sun direction, same sea state, same wardrobe in every cut. Cuts only at the specified points.

18,336 views

What if a cute 3D space adventure felt like a Pixar inspired cinematic journey? Created with Seedance 2.0. Prompt: A stylized 3D animated sci-fi fantasy following a brave young space explorer across a magical alien planet in search of the legendary Cosmic Heart Crystal, featuring vibrant environments, expressive characters, dynamic action, cinematic lighting, and heartwarming family-friendly storytelling.

What if a cute 3D space adventure felt like a Pixar inspired cinematic journey? Created with Seedance 2.0. Prompt: A stylized 3D animated sci-fi fantasy following a brave young space explorer across a magical alien planet in search of the legendary Cosmic Heart Crystal, featuring vibrant environments, expressive characters, dynamic action, cinematic lighting, and heartwarming family-friendly storytelling.

20,993 views

What happens when cinematic AI meets a high stakes mountain rescue? Created with Seedance 2.0. Prompt: A 15-second ultra-realistic mountain rescue adventure featuring Agent Raka navigating snowy cliffs to rescue a stranded hiker, combining IMAX-style cinematography, dynamic FPV shots, helicopter rescue, authentic climbing techniques, cinematic lighting, and Hollywood-quality storytelling.

What happens when cinematic AI meets a high stakes mountain rescue? Created with Seedance 2.0. Prompt: A 15-second ultra-realistic mountain rescue adventure featuring Agent Raka navigating snowy cliffs to rescue a stranded hiker, combining IMAX-style cinematography, dynamic FPV shots, helicopter rescue, authentic climbing techniques, cinematic lighting, and Hollywood-quality storytelling.

19,105 views

What if your next trip to Tokyo could be turned into a cinematic AI vlog? Created with Seedance 2.0. Prompt: A 15-second high-energy cinematic Tokyo travel vlog following a Korean creator through Tokyo's most iconic landmarks, blending dynamic handheld camerawork, ultra-vivid visuals, fast-paced editing, authentic influencer energy, natural human movement, Korean ASMR moments, and seamless blockbuster-style transitions for an immersive travel experience.

What if your next trip to Tokyo could be turned into a cinematic AI vlog? Created with Seedance 2.0. Prompt: A 15-second high-energy cinematic Tokyo travel vlog following a Korean creator through Tokyo's most iconic landmarks, blending dynamic handheld camerawork, ultra-vivid visuals, fast-paced editing, authentic influencer energy, natural human movement, Korean ASMR moments, and seamless blockbuster-style transitions for an immersive travel experience.

17,278 views

A high speed cinematic mission brought to life with Seedance 2.0 on WaveSpeedAI where precision timing and realism collide. Prompt: A 15-second ultra-realistic Hollywood action thriller featuring Agent Raka racing across Jakarta rooftops to deliver encrypted medical data before a satellite communication window closes. Cinematic IMAX-style photography, anamorphic lenses, dynamic handheld, Steadicam, FPV chase shots, realistic parkour, practical stunt execution, grounded physics, volumetric lighting, Kodak Vision3 color science, subtle film grain, HDR, and perfect character consistency throughout.

A high speed cinematic mission brought to life with Seedance 2.0 on WaveSpeedAI where precision timing and realism collide. Prompt: A 15-second ultra-realistic Hollywood action thriller featuring Agent Raka racing across Jakarta rooftops to deliver encrypted medical data before a satellite communication window closes. Cinematic IMAX-style photography, anamorphic lenses, dynamic handheld, Steadicam, FPV chase shots, realistic parkour, practical stunt execution, grounded physics, volumetric lighting, Kodak Vision3 color science, subtle film grain, HDR, and perfect character consistency throughout.

16,407 views

15 seconds. Zero dialogue. Maximum adrenaline. From rooftop sprints to a high speed harbor rendezvous every frame was crafted to feel like the opening scene of a blockbuster spy film grounded cinematic and intensely realistic. Powered by Seedance 2.0 on GoCrazyAI. Try it here : Prompt ⬇️

15 seconds. Zero dialogue. Maximum adrenaline. From rooftop sprints to a high speed harbor rendezvous every frame was crafted to feel like the opening scene of a blockbuster spy film grounded cinematic and intensely realistic. Powered by Seedance 2.0 on GoCrazyAI. Try it here : Prompt ⬇️

21,358 views

Want to launch products faster and boost your store's conversions? Pollo AI just launched Commerce Studio. It’s basically an entire creative team in one interface. I uploaded ONE basic skin roller photo and got: 1. Product Shot 2. Virtual Try-On 3. Showcase Video Ad Get your new listings up in minutes not days.

Want to launch products faster and boost your store's conversions? Pollo AI just launched Commerce Studio. It’s basically an entire creative team in one interface. I uploaded ONE basic skin roller photo and got: 1. Product Shot 2. Virtual Try-On 3. Showcase Video Ad Get your new listings up in minutes not days.

17,670 views

Created on seedance 2.0 Prompt:Hyper-realistic cinematic super-speed fight scene inside a massive abandoned industrial warehouse at night. Moonlight streams through broken factory windows, illuminating drifting dust and smoke. Rusted steel pillars, hanging chains, and scattered metal crates fill the dark industrial space. A dark warrior stands silently in the center as multiple enemies rush toward him from all directions. In an instant, he disappears. A violent burst of shadow energy explodes outward as the warrior teleports at extreme speed. Dark shadow trails and ghost-like afterimages remain in the air as he reappears behind an enemy and delivers a devastating punch that sends the attacker flying across the warehouse. Before the body hits the ground, the warrior vanishes again — teleporting across the battlefield in rapid flashes of shadow. Multiple shadow afterimages appear simultaneously, showing the path of his super-speed movement. He moves faster and faster, appearing above enemies, beside them, behind them — striking with powerful kicks and crushing blows. Each teleport creates a swirl of black smoke-like energy and flickering shadow fragments. Enemies try to surround him, but the warrior becomes almost impossible to track. The camera captures brief slow-motion moments as he reappears mid-air, delivering a spinning kick that launches an enemy into a steel pillar. Shockwaves ripple across the dusty floor. Chains swing violently from the ceiling. Metal crates shatter as enemies crash into them. The battlefield fills with streaks of shadow energy and fading afterimages from his super-speed teleportation. The camera smoothly tracks and circles the fight in a continuous cinematic shot, emphasizing the warrior’s impossible speed and supernatural movement. Epic dark atmosphere, hyper-realistic combat choreography, ultra detailed armor, shadow teleportation effects, extreme super speed movement, dramatic cinematic lighting, IMAX action movie style, 8K ultra realism.

Created on seedance 2.0 Prompt:Hyper-realistic cinematic super-speed fight scene inside a massive abandoned industrial warehouse at night. Moonlight streams through broken factory windows, illuminating drifting dust and smoke. Rusted steel pillars, hanging chains, and scattered metal crates fill the dark industrial space. A dark warrior stands silently in the center as multiple enemies rush toward him from all directions. In an instant, he disappears. A violent burst of shadow energy explodes outward as the warrior teleports at extreme speed. Dark shadow trails and ghost-like afterimages remain in the air as he reappears behind an enemy and delivers a devastating punch that sends the attacker flying across the warehouse. Before the body hits the ground, the warrior vanishes again — teleporting across the battlefield in rapid flashes of shadow. Multiple shadow afterimages appear simultaneously, showing the path of his super-speed movement. He moves faster and faster, appearing above enemies, beside them, behind them — striking with powerful kicks and crushing blows. Each teleport creates a swirl of black smoke-like energy and flickering shadow fragments. Enemies try to surround him, but the warrior becomes almost impossible to track. The camera captures brief slow-motion moments as he reappears mid-air, delivering a spinning kick that launches an enemy into a steel pillar. Shockwaves ripple across the dusty floor. Chains swing violently from the ceiling. Metal crates shatter as enemies crash into them. The battlefield fills with streaks of shadow energy and fading afterimages from his super-speed teleportation. The camera smoothly tracks and circles the fight in a continuous cinematic shot, emphasizing the warrior’s impossible speed and supernatural movement. Epic dark atmosphere, hyper-realistic combat choreography, ultra detailed armor, shadow teleportation effects, extreme super speed movement, dramatic cinematic lighting, IMAX action movie style, 8K ultra realism.

16,383 views

Created with seedance 2.0 on WaveSpeedAI Prompt:A beautiful young woman with long, naturally flowing dark hair explores Paris like a luxury travel influencer. She holds the camera in selfie mode while walking through charming cobblestone streets, smiling naturally as the Eiffel Tower glows in the background during golden hour. Seamless cinematic transitions show her enjoying a café croissant, strolling along the Seine River, twirling in a stylish beige trench coat, browsing elegant boutiques, and ending with a breathtaking rooftop sunset view over Paris. Ultra-realistic 4K, cinematic lighting, warm golden-hour color grading, shallow depth of field, smooth handheld camera motion, subtle lens flares, realistic facial expressions, luxury travel aesthetic, immersive ambient city sounds, vertical 9:16 format.

Created with seedance 2.0 on WaveSpeedAI Prompt:A beautiful young woman with long, naturally flowing dark hair explores Paris like a luxury travel influencer. She holds the camera in selfie mode while walking through charming cobblestone streets, smiling naturally as the Eiffel Tower glows in the background during golden hour. Seamless cinematic transitions show her enjoying a café croissant, strolling along the Seine River, twirling in a stylish beige trench coat, browsing elegant boutiques, and ending with a breathtaking rooftop sunset view over Paris. Ultra-realistic 4K, cinematic lighting, warm golden-hour color grading, shallow depth of field, smooth handheld camera motion, subtle lens flares, realistic facial expressions, luxury travel aesthetic, immersive ambient city sounds, vertical 9:16 format.

11,076 views

I tried Pollo Shots, and a few images instantly turned into a cinematic video. Whether you're a content creator, marketer, or educator, Pollo Shots helps transform simple ideas into professional-looking videos within minutes, no editing skills needed. AI storytelling is reaching a whole new level.

I tried Pollo Shots, and a few images instantly turned into a cinematic video. Whether you're a content creator, marketer, or educator, Pollo Shots helps transform simple ideas into professional-looking videos within minutes, no editing skills needed. AI storytelling is reaching a whole new level.

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One prompt... and it turns into a full cinematicsequence. The lighting, motion, and camera angles make it feel less like Al output and more like a real film scene. Seedance 2.0 is seriously pushing Al video into filmmaking territory.

One prompt... and it turns into a full cinematicsequence. The lighting, motion, and camera angles make it feel less like Al output and more like a real film scene. Seedance 2.0 is seriously pushing Al video into filmmaking territory.

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