
NIB
@nib95_ • 10,281 subscribers
Multi-platform owning avid gaming fan (PS5, Series X, Switch and PC), entrepreneur, car enthusiast and tech, food and entertainment lover! 💮
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THIS is the woman basement dwellers tried to convince you was ugly in Marvel's Wolverine lol.
NIB4,929,953 görüntüleme • 1 ay önce

Bloomberg's Jason Schreier details why #PlayStation parted ways with #Kojima on #Physint, while giving the perspectives of all sides involved. PlayStation perspective: Neither Death Stranding 1 or 2 lived up to PS's sales expectations. DS1 sold better than DS1, but a bulk of its sales were discounted (less revenue) and on PC, which PS didn't publish. As timed exclusives they also didn't drive console sales the way a permanent exclusive might. A lot of the folk Kojima was closest with at PlayStation, are also no longer at the company, which was also a factor. They signed on to make Physint, but during early production over the last few years "it has been missing milestones, it has been late on deadlines, it has been over budget, and it has not been living up to PlayStation's expectations", per multiple sources at PlayStation. There was also uncertainty about the games development, and Kojima was also asking for a lot of money fot it; in the hundreds of millions. These things coupled with difficult discussions about exclusivity windows (PS don't do PC releases for SP any more), ultimately led to PS cancelling. The other thing is that with increasing AI shortage prices and PS not expecting to sell as many future consoles, they are now trying to maximise profitability and revenue per user, in other words, less risk averse. Post Concord, PlayStation also has much more rigorous process with production milestones and development assessment, hence are much more privy to cancellations if targets aren't met, unlike previously where they may have let things run. Kojima perspective: Kojima feels games are near enough always late and over budget, especially if you want award winning, prestige building, critically acclaimed or stand out games. Jason even concurs with this notion. The previous regime at PlayStation was more open to Kojima and this type of project flexibility, whereas the new regime is tightening the purse and wanting stricter controls. The new PS regimes personalities also clash more with Kojima. Xbox perspective: For Xbox, this is a play for more of the Asian market, both Japan and China. They also see potenial benefit in the movie and film production side of things, and want more exposure to that sector with Kojima. Unlike PlayStation, they are also happy to publish on PC, hence push the PC platform and take any royalties that come with it, even if Steam takes a lionshare. Jason does mention some at Xbox, especially the ones recently laid off or studios divested, may feel negatively about this bolder investment into Kojima, which is ultimately expensive and risky at a time they've been heavily cutting costs. --- He ends with mentioning that Physint is essentially a spiritual successor to Metal Gear Solid, not some niche delivery genre, hence understandable there's been much stronger reactions from players. Edited video summary attached. Full link below:
NIB746,024 görüntüleme • 1 ay önce

Reclusive, socially dysfunctional incels keep outing how little exposure they've had to REAL women, when they say Deborah Ann Woll's been made "ugly" in God of War Laufey. Porn, OnlyFans and social media addicted freaks are alien to make-up, lighting, ageing and game rendering.
NIB196,515 görüntüleme • 18 gün önce

This guy and many others mocking this, praised Resident Evil Requiem (my GOTY so far), in which the opening gameplay's literally just walking forward in ultra restricted linear paths for several minutes lol. Social media's a circus of hypocritical haters, grifters and tourists.
NIB570,754 görüntüleme • 2 ay önce

Bow scene details in The Odyssey! 🔥 +Intentionally fails at first giving Penelope reason to return to and be closer to her quarters. +Snap of the bow warns his prey. +Zues acknowledges via sudden thunder. +Watching Penelope he first waits till she's safe before slaughtering.
NIB708,229 görüntüleme • 2 ay önce

In response to me saying Ghost of Yotei has the most "majestic and beautiful" horse riding in gaming, some said Red Dead Redemption 2 tops it. Realism alone doesn't equate to the above. RDR2's a stunning game, but its horse riding can be rather sterile in comparison to Yotei. It doesn't have near the same artistry, colour, vibrancy, mass flocks of animals, lush foliage, wide angle and cinematic in gameplay camera, aggressive weather/wind dynamics, as many effects, particles, the DualSense feedback and so on. There's a reason I listed Zelda and Shadow of the Colossus in my top examples. Again, it's about so much more than just realistic graphics, animations, or horse balls lol. It's a culmination of all these other components that come together to make something feel so much more majestic and beautiful, and it's why Yotei clears RDR2 in said areas. Quick and dirty video comparison of random open field horse riding gameplay in both games, to highlight the point. #GhostofYotei #PS5 #PS5Pro #RedDeadRedemption2
NIB3,372,726 görüntüleme • 1 yıl önce

Marvel's Wolverine has two of the most viscerally brutal scenes I've seen in an action game, in some time. 💀😬
NIB163,869 görüntüleme • 21 gün önce

Marvel's Wolverine boss - Sabretooth, hardest difficulty (The Best There Is). Spoilers obviously. Pretty fun, tough fight. Kills in 2-3 hits so have to stay sharp. Love the brutal cutscenes and switch, but movesets a bit limited/simple. Camera unideal. #PS5Pro gameplay. #PS5
NIB166,585 görüntüleme • 26 gün önce

To those complaining wings don't get you far enough in Crimson Desert, wait till you get a Dragon instead lol. #CrimsonDesert
NIB1,241,938 görüntüleme • 6 ay önce

Wolverine launches 15th September 2026. I'm ready for greatness! 🔥 #Wolverine #PS5
NIB1,195,611 görüntüleme • 7 ay önce

Marvel's Wolverine has seriously impressive environmental destruction in certain levels! 🔥 Even more so given the sheer volume and granularity of the physics-based damage and debris, how detailed the assets are, and how much of it is processed mid-combat. #PS5Pro gameplay #PS5
NIB55,267 görüntüleme • 13 gün önce

Calling it now; no game has more majestic and beautiful horse riding than Ghost of Yotei! 🏆 Not SotC, RDR2, AC, Zelda, Witcher, Elden Ring nada Speeding alongside flocks of bird, horse, deer, rushing wind, leaves etc with such views; BREATHTAKING! 🔥 #GhostofYotei #PS5 #PS5Pro
NIB1,606,497 görüntüleme • 1 yıl önce

Hate merchants and their sheep are now complaining Faye has a magic jelly cube as a sidekick in God of War Laufey. One aiding in combat, voiced by Jack Quaid (Hughie in Boys). Imagine the cool potential combat/gameplay? The haters don't have a creative bone in their body. #PS5
NIB530,476 görüntüleme • 4 ay önce

#Xbox Showcase and #PlayStation State of Play Top 5 game trailer views after the first day: Xbox Showcase 1. Persona 6 - 710k 2. Persona 5 Revival - 519k 3. Fable - 467k 4. Gears of War E-Day - 426k 5. Minecraft Dungeons II - 412k State of Play 1. God of War Laufey - 4.3m 2. Marvel's Wolverine - 4.1m 3. Until Dawn 2 - 882k 4. Tomb Raider Legacy of Atlantis - 859k 5. Rayman Legends Retold - 550k
NIB469,342 görüntüleme • 4 ay önce