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Nicolas Zullo

@NicolasZu7,534 subscribers

👉 AI x Game Dev 👉 Wishlist Zombies Per Minute: https://t.co/DH9YMTZKb1 (automation game!) 👉 I program in English 👉 Day-job: Health x AI

Shorts

Everyone... Froze the game to marvel a bit, I had to share it with you Still can't believe this game is 100% AI Engineered in Codex Running in web browser, with THOUSANDS of zombies continuously trying to overcome your perfectly optimized factory Just insane!!

Everyone... Froze the game to marvel a bit, I had to share it with you Still can't believe this game is 100% AI Engineered in Codex Running in web browser, with THOUSANDS of zombies continuously trying to overcome your perfectly optimized factory Just insane!!

530,430 views

What's a game without a menu? I went with Opus 4.6 for this one (better taste for frontend UI than Codex 5.3). Also going with 'Zombies Per Minute' right now for name:) Curious to know what you think? Next up: leaderboards

What's a game without a menu? I went with Opus 4.6 for this one (better taste for frontend UI than Codex 5.3). Also going with 'Zombies Per Minute' right now for name:) Curious to know what you think? Next up: leaderboards

71,474 views

Many people bought Mac Minis to host their OpenClaw🦞 But I have been rocking mine on Steam Deck and it’s just perfect: powerful + linux + you can give him a face! Cute, no? 🦞 Of course my OpenClaw created his Steam deck face himself ;)

Many people bought Mac Minis to host their OpenClaw🦞 But I have been rocking mine on Steam Deck and it’s just perfect: powerful + linux + you can give him a face! Cute, no? 🦞 Of course my OpenClaw created his Steam deck face himself ;)

61,407 views

HOLY MOZ OF OPTIMIZATION 100,000 items moving on belts, at the same time, in ThreeJS, on a WEB BROWSER at... constant 120 fps. So: I told Codex and Claude Code to iterate until we reach <8.3ms per frame for 100k moving items. Took 28 min. and... they did it. mrdoob <3

HOLY MOZ OF OPTIMIZATION 100,000 items moving on belts, at the same time, in ThreeJS, on a WEB BROWSER at... constant 120 fps. So: I told Codex and Claude Code to iterate until we reach <8.3ms per frame for 100k moving items. Took 28 min. and... they did it. mrdoob <3

50,763 views

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