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Codex has become a real game engine... If you take the time to make it become one. You can do EVERYTHING in it. And I think I've cracked the perfect custom UX? I'd like to show you how I use it. See video below 4 steps: - Create a...

79,848 views • 21 days ago •via X (Twitter)

40 Comments

Alexis 🇫🇷's profile picture
Alexis 🇫🇷20 days ago

If think @thsottiaux has to hire you 🫶 so interesting, I’m going to do it with my projects !!

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

@thsottiaux Thanks Alexis! love to share Codex tips

Danny Limanseta's profile picture
Danny Limanseta20 days ago

wow this is so cool, I need to try this too!

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

Once you invest a little time on each tool, pin them, it’s a blast!

Danny Limanseta's profile picture
Danny Limanseta20 days ago

yeah its such a clever way of using the pinned threads!

brvchs's profile picture
brvchs20 days ago

I agree, I made this using Code

Furqaan's profile picture
Furqaan20 days ago

very cool workflow. thats the beauty of it. build tools to fit your needs.

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

it works surprisingly well and it's fun

Max Bevza's profile picture
Max Bevza20 days ago

this custom ux workflow looks absolute madness

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

feels so unique! hard to move to another harness after that

Singular Prism's profile picture
Singular Prism20 days ago

tell us more about the linear board inside codex too

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

It’s just so convenient. Plus I have symphony behind so I can move tickets to “todo” and it will start Threads

Singular Prism's profile picture
Singular Prism20 days ago

how did you hide the chat panel in the linear tab

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

There is an hide composer toggle on the top left menu

Morteza's profile picture
Morteza20 days ago

Codex is starting to feel like a whole development environment now

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

I love it. You can customize it as much as you want and prompt any tools as you go

Ascension's profile picture
Ascension20 days ago

Epic thx for sharing

vengeful181's profile picture
vengeful18120 days ago

Wow

Merchant Legends Dan's profile picture
Merchant Legends Dan20 days ago

Is this built into an engine like Unity or unreal? Or are you just building the whole game in Codex?

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

The whole game is built in Codex. It’s ThreeJS

Merchant Legends Dan's profile picture
Merchant Legends Dan20 days ago

Oh wow! That’s a web based thing right? What complexity of game can ThreeJS do in your experience? Can you do full 3D RPG in the vein of Skyrim or is it best for small 2D games?

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

Yes, it's web based! Oh believe me with ThreeJS you can do a lot, see but mostly 3D

Thato Tladi's profile picture
Thato Tladi20 days ago

@Dimillian really well thought out man! Codex can literally become anything you put your mind and tokens to haha.

Feeling The AGI's profile picture
Feeling The AGI20 days ago

Claude not working this morning gave me a good reason to go have a gpt sub instead of two Claude sub This post is right on time, I'll give it a shot Thank you sir

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

Report back to tell us what you think!

Kai Lennox's profile picture
Kai Lennox20 days ago

Codex is basically becoming a game dev operating system. 🤯 Build the tool, use it, then have Codex improve it

Polyphemi | AI systems X Gamedev's profile picture
Polyphemi | AI systems X Gamedev20 days ago

Is this in threejs

Christian Biever's profile picture
Christian Biever19 days ago

This is where it gets interesting. Not replacing the engine, but removing a lot of the friction around it: tools, tasks, experiments, fixes, notes, weird ideas. That’s the stuff that usually kills momentum.

Scott Sunarto's profile picture
Scott Sunarto20 days ago

@Dimillian i think you would love bb :)

Dario Berretti's profile picture
Dario Berretti20 days ago

This is so cool! Can you share how you did the animations?

Genesis Engine - The Game's profile picture
Genesis Engine - The Game20 days ago

Atomic Particle Simulator Chemistry Lab

Rui's profile picture
Rui20 days ago

Thanks for sharing this. I love how projects are managed this way. Pretty cool!

janifica's profile picture
janifica19 days ago

The worktree + pinned-tool loop is a strong UX pattern: it turns a one-off generated utility into a repeatable part of the game pipeline. The next test is versioning—can a tool reproduce the same asset after the prompt, model, or art rules change?

Sebastian Buzdugan's profile picture
Sebastian Buzdugan20 days ago

animation is easy once, but generated scene graphs need stable names for reliable iteration

Shukran's profile picture
Shukran20 days ago

How would you recommend to build this tool in codex for native / web apps ?

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

It could be in the same stack as your web app, just behind a dev route like /__dev etc.

Shukran's profile picture
Shukran20 days ago

thanks man, gonna try it out now. also all this noise with grok bot, have you figure it out how can we assign those repetitive workflows for each agents in codex and continue autonomously (ex. generate app icon from image reference, scrap info from google directory, add & deploy

Nicolas Zullo's profile picture
Nicolas Zullo20 days ago

Instead of Bots I have these pinned Thread, except they provide a UI on top. Also there are some skills that I have for each thread like /add-building, /generate-sfx etc for all the recurring tasks that needs a bit of scaffolding

Genesis Engine - The Game's profile picture
Genesis Engine - The Game20 days ago

I've had codex build two engines now because the games I've wanted requires it

Gamer 𝕃𝕏𝕏𝕏𝕍𝕀's profile picture
Gamer 𝕃𝕏𝕏𝕏𝕍𝕀20 days ago

Yeah it can do 3D but it’s not very good at it. Claude does the same thing too. Good for placeholders but there’s other means that will accomplish way more. Don’t burn your credits on that.

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