
🇵🇹 Ninja Dynamics
@ninjadynamics • 4,472 subscribers
Bottomless pit supervisor. C programmer. Unapologetic pirate and game developer. I think AI is cool af, haters GTFO! Happiest dad in the world!
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Videos

HyperSolar - Dreamcast Version This is the final iteration of the city stage, finally running at nearly stable 60fps. It features hexagonal buildings, ground level facades and lighting, cross-shaped trees, new traffic algorithm, lightning and thunder in the sky, audio engine overhaul and barrel rolls!! After 3 months perfecting this stage for the Dreamcast, I'll be moving on to the PlayStation 2 version next week. This video was captured on real hardware.
🇵🇹 Ninja Dynamics115,074 views • 1 day ago

HyperSolar - Dreamcast Version It took me two months, but I finally completed the Cybercity stage! 🥳 I went through 4 different designs and experimented with numerous algorithms until I finally settled for the result you see here, running on real hardware, at 60 fps.
🇵🇹 Ninja Dynamics105,682 views • 23 days ago

HyperSolar - Dreamcast Version So I woke up the other day and thought: What if I download New York City data from the internet and put it into my game? 😁 Crazy idea, no? Well, guess what? It worked! So, ladies and gentlemen, without further ado, here’s a flyover of Manhattan!
🇵🇹 Ninja Dynamics67,464 views • 2 months ago

HyperSolar - Dreamcast version Now fully running at 60fps with virtually no frame drops!! There are still a few visual improvements to be made, but I’m really happy performance wise, for the time being. Special thanks: Palmer Luckey Daniel Fairchild Falco Girgis, you guys rock!!
🇵🇹 Ninja Dynamics29,179 views • 2 months ago

In theory, a movie on the NES could look something like this. This sample is 256x144px, but ideally we would have 256x128px at 12fps. The problem is data storage. Without using aftermarket hardware, 90s mappers would support no more than a few seconds of video, maybe 30 at most.
🇪🇺🇵🇹 Ninja Dynamics64,736 views • 9 months ago

HyperSolar - Dreamcast Version Here's the city stage running on real hardware with all the algorithm and visual improvements ported from the PS2 version. The image quality is far superior on this capture because I don't have the PS2 upscaler yet. Ordered from Amazon, already.
🇵🇹 Ninja Dynamics18,910 views • 2 months ago

As you already know, I’m developing SuperSolar for the Dreamcast alongside PC and Web targets, but ironically I don’t actually own a Dreamcast myself. Most of the development so far has been done through emulation, documentation, trial and error, and a lot of experimentation with raylib/GLdc rendering and optimization work. Due to some financial hiccups, I haven’t been able to purchase a Dreamcast yet, so yeah... maybe you guys can help. I need around 500 EUR/USD to put together a proper Dreamcast development/testing setup: console, ODE/burn setup, controllers, VMUs, cables, spare parts, and everything else needed to properly test on real hardware instead of relying entirely on emulators. I make games out of passion, and it’s not really my thing to ask for money on the internet, but I’d be eternally grateful if you could help. RTs appreciated. Donate here:
🇵🇹 Ninja Dynamics18,654 views • 3 months ago

Looking forward to hearing your thoughts on the web version:
🇵🇹 Ninja Dynamics12,558 views • 4 months ago