
๐ต๐น Ninja Dynamics
@ninjadynamics โข 4,076 subscribers
Bottomless pit supervisor. C programmer. Unapologetic pirate and game developer. I think AI is cool af, haters GTFO! Happiest dad in the world!
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HyperSolar - Dreamcast Version So I woke up the other day and thought: What if I download New York City data from the internet and put it into my game? ๐ Crazy idea, no? Well, guess what? It worked! So, ladies and gentlemen, without further ado, hereโs a flyover of Manhattan!
๐ต๐น Ninja Dynamics67,293 Aufrufe โข vor 24 Tagen

HyperSolar - Dreamcast Version Here's the city stage running on real hardware with all the algorithm and visual improvements ported from the PS2 version. The image quality is far superior on this capture because I don't have the PS2 upscaler yet. Ordered from Amazon, already.
๐ต๐น Ninja Dynamics18,809 Aufrufe โข vor 21 Tagen

HyperSolar - Dreamcast version Now fully running at 60fps with virtually no frame drops!! There are still a few visual improvements to be made, but Iโm really happy performance wise, for the time being. Special thanks: Palmer Luckey Daniel Fairchild Falco Girgis, you guys rock!!
๐ต๐น Ninja Dynamics29,179 Aufrufe โข vor 1 Monat

For the doubters, yes, it runs on real hardware. ๐
๐ต๐น Ninja Dynamics39,609 Aufrufe โข vor 2 Monaten

In theory, a movie on the NES could look something like this. This sample is 256x144px, but ideally we would have 256x128px at 12fps. The problem is data storage. Without using aftermarket hardware, 90s mappers would support no more than a few seconds of video, maybe 30 at most.
๐ช๐บ๐ต๐น Ninja Dynamics64,736 Aufrufe โข vor 8 Monaten

Looking forward to hearing your thoughts on the web version:
๐ต๐น Ninja Dynamics12,558 Aufrufe โข vor 3 Monaten
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