
🇵🇹 Ninja Dynamics
@ninjadynamics • 4,076 subscribers
Bottomless pit supervisor. C programmer. Unapologetic pirate and game developer. I think AI is cool af, haters GTFO! Happiest dad in the world!
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HyperSolar - Dreamcast Version So I woke up the other day and thought: What if I download New York City data from the internet and put it into my game? 😁 Crazy idea, no? Well, guess what? It worked! So, ladies and gentlemen, without further ado, here’s a flyover of Manhattan!
🇵🇹 Ninja Dynamics67,293 views • 24 days ago

HyperSolar - Dreamcast Version Here's the city stage running on real hardware with all the algorithm and visual improvements ported from the PS2 version. The image quality is far superior on this capture because I don't have the PS2 upscaler yet. Ordered from Amazon, already.
🇵🇹 Ninja Dynamics18,809 views • 21 days ago

HyperSolar - Dreamcast version Now fully running at 60fps with virtually no frame drops!! There are still a few visual improvements to be made, but I’m really happy performance wise, for the time being. Special thanks: Palmer Luckey Daniel Fairchild Falco Girgis, you guys rock!!
🇵🇹 Ninja Dynamics29,179 views • 1 month ago

In theory, a movie on the NES could look something like this. This sample is 256x144px, but ideally we would have 256x128px at 12fps. The problem is data storage. Without using aftermarket hardware, 90s mappers would support no more than a few seconds of video, maybe 30 at most.
🇪🇺🇵🇹 Ninja Dynamics64,736 views • 8 months ago

Looking forward to hearing your thoughts on the web version:
🇵🇹 Ninja Dynamics12,558 views • 3 months ago
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