
๐ต๐น Ninja Dynamics
@ninjadynamics โข 4,922 subscribers
Bottomless pit supervisor. C programmer. Unapologetic pirate and game developer. I think AI is cool af, haters GTFO! Happiest dad in the world!
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HyperSolar - Dreamcast Version This is the final iteration of the city stage, finally running at nearly stable 60fps. It features hexagonal buildings, ground level facades and lighting, cross-shaped trees, new traffic algorithm, lightning and thunder in the sky, audio engine overhaul and barrel rolls!! After 3 months perfecting this stage for the Dreamcast, I'll be moving on to the PlayStation 2 version next week. This video was captured on real hardware.
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HyperSolar - Dreamcast Version It took me two months, but I finally completed the Cybercity stage! ๐ฅณ I went through 4 different designs and experimented with numerous algorithms until I finally settled for the result you see here, running on real hardware, at 60 fps.
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HyperSolar - Dreamcast Version So I woke up the other day and thought: What if I download New York City data from the internet and put it into my game? ๐ Crazy idea, no? Well, guess what? It worked! So, ladies and gentlemen, without further ado, hereโs a flyover of Manhattan!
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For the doubters, yes, it runs on real hardware. ๐
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In theory, a movie on the NES could look something like this. This sample is 256x144px, but ideally we would have 256x128px at 12fps. The problem is data storage. Without using aftermarket hardware, 90s mappers would support no more than a few seconds of video, maybe 30 at most.
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HyperSolar - Dreamcast version Now fully running at 60fps with virtually no frame drops!! There are still a few visual improvements to be made, but Iโm really happy performance wise, for the time being. Special thanks: Palmer Luckey Daniel Fairchild Falco Girgis, you guys rock!!
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I think I improved the skybox a little bit... ๐
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HyperSolar - Dreamcast Version Here's the city stage running on real hardware with all the algorithm and visual improvements ported from the PS2 version. The image quality is far superior on this capture because I don't have the PS2 upscaler yet. Ordered from Amazon, already.
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