Oogie's banner
Oogie's profile picture

Oogie

@oggii_0 • 18,323 subscribers

Generative AI & AI Film maker| AI Workflows, Automation, AI Art, AI Video, DM for Sponsorships & Partnerships Seedance 2.5, Claude, ChatGPT

Shorts

Seedance 2.0 is on demon time. If you still doubt AI Gaming, you’re already outdated.

Seedance 2.0 is on demon time. If you still doubt AI Gaming, you’re already outdated.

483,610 просмотров

I used a movement sheet as a reference image to animate the dance using Seedance 2.0 + GPT image 2.0 GPT Image 2.0 prompt: [STYLE] Monochrome grayscale illustration, 3D-rendered character, clean instructional reference sheet, white background, comic-style cell grid layout, technical diagram aesthetic. [LAYOUT] 4×4 grid layout with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes. [CHARACTER] image1 (the same character appears consistently in all panels) [PANEL STRUCTURE – per cell] Top-left: bold number badge + English title text Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [ARROWS / MOTION INDICATORS] Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction. [RENDERING STYLE] Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality. [NEGATIVE] No background scenery, no color tones, no additional characters, no complex background.

I used a movement sheet as a reference image to animate the dance using Seedance 2.0 + GPT image 2.0 GPT Image 2.0 prompt: [STYLE] Monochrome grayscale illustration, 3D-rendered character, clean instructional reference sheet, white background, comic-style cell grid layout, technical diagram aesthetic. [LAYOUT] 4×4 grid layout with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes. [CHARACTER] image1 (the same character appears consistently in all panels) [PANEL STRUCTURE – per cell] Top-left: bold number badge + English title text Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [ARROWS / MOTION INDICATORS] Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction. [RENDERING STYLE] Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality. [NEGATIVE] No background scenery, no color tones, no additional characters, no complex background.

355,589 просмотров

Motion graphics created by using Seedance 2.0 on Nsketch AI Prompt ⤵️ Ultra-sleek motion design sequence. Pure black background throughout. White-on-black minimal aesthetic. No cuts — one single continuous unbroken visual evolution. Locked-off static center frame, no camera movement. All motion occurs within the subject. Self-luminous white forms on absolute black, no grain, no shadows. 0–1s [ORIGIN]: A single white point materializes at center frame. It pulses once — three concentric rings ripple outward like a heartbeat and dissolve into black. 1–2s [LINE]: The point stretches into a razor-thin white horizontal line extending edge to edge with elastic ease-out motion. 2–4s [GRID → CIRCLE]: The line multiplies into a precise grid of nine parallel horizontal and vertical lines appearing in staggered succession. The grid warps — outer lines curve inward, the structure rotates, straight lines bend into arcs, converging into a perfect geometric circle outline. 4–6s [WIREFRAME → SOLID SPHERE]: The circle extrudes into a 3D wireframe sphere, every latitude and longitude line crisp, slowly rotating on its vertical axis. The wireframe fills in smoothly — dissolving into a solid white surface with a soft specular highlight in the upper-left quadrant. 6–8s [INTERFACE]: The sphere flattens and unfolds into a clean rectangular plane — a minimal phone interface with rounded corners. Abstract UI elements appear inside: status bar, a grid of rounded app icons, home indicator bar. White line art on black. 8–10s [CUBE → BLOOM]: The interface folds inward, collapsing into an isometric wireframe cube that tumbles once. The cube's six faces peel outward simultaneously, each becoming a smooth white elliptical petal — blooming open like a flower in zero gravity. 10–12s [VORTEX]: The flower dissolves into hundreds of tiny white particles orbiting the center in a controlled elliptical vortex, some clockwise, some counterclockwise, each following a precise mathematical path, flickering softly. 12–13s [WATCH]: The particles decelerate and self-organize — converging and snapping into position to assemble the silhouette of a wristwatch: a clean rectangular case outline with lugs, built entirely from particles. 13–14s [COLLAPSE]: The watch dissolves into fluid white ribbons that compress into a single dense white sphere. It pulses once — brighter than before — then collapses rapidly inward to a single brilliant point. 14–15s [LOGO]: The point holds for one silent beat. Then it expands into a clean minimal brand logo — white sans-serif letterforms on black. A single pulse of warm amber light blooms from center behind the logo, fades to black. White text remains. Style: luxury tech brand motion identity, Bauhaus-minimalist, mathematical precision. Mood: calm, inevitable, intelligent, premium.

Motion graphics created by using Seedance 2.0 on Nsketch AI Prompt ⤵️ Ultra-sleek motion design sequence. Pure black background throughout. White-on-black minimal aesthetic. No cuts — one single continuous unbroken visual evolution. Locked-off static center frame, no camera movement. All motion occurs within the subject. Self-luminous white forms on absolute black, no grain, no shadows. 0–1s [ORIGIN]: A single white point materializes at center frame. It pulses once — three concentric rings ripple outward like a heartbeat and dissolve into black. 1–2s [LINE]: The point stretches into a razor-thin white horizontal line extending edge to edge with elastic ease-out motion. 2–4s [GRID → CIRCLE]: The line multiplies into a precise grid of nine parallel horizontal and vertical lines appearing in staggered succession. The grid warps — outer lines curve inward, the structure rotates, straight lines bend into arcs, converging into a perfect geometric circle outline. 4–6s [WIREFRAME → SOLID SPHERE]: The circle extrudes into a 3D wireframe sphere, every latitude and longitude line crisp, slowly rotating on its vertical axis. The wireframe fills in smoothly — dissolving into a solid white surface with a soft specular highlight in the upper-left quadrant. 6–8s [INTERFACE]: The sphere flattens and unfolds into a clean rectangular plane — a minimal phone interface with rounded corners. Abstract UI elements appear inside: status bar, a grid of rounded app icons, home indicator bar. White line art on black. 8–10s [CUBE → BLOOM]: The interface folds inward, collapsing into an isometric wireframe cube that tumbles once. The cube's six faces peel outward simultaneously, each becoming a smooth white elliptical petal — blooming open like a flower in zero gravity. 10–12s [VORTEX]: The flower dissolves into hundreds of tiny white particles orbiting the center in a controlled elliptical vortex, some clockwise, some counterclockwise, each following a precise mathematical path, flickering softly. 12–13s [WATCH]: The particles decelerate and self-organize — converging and snapping into position to assemble the silhouette of a wristwatch: a clean rectangular case outline with lugs, built entirely from particles. 13–14s [COLLAPSE]: The watch dissolves into fluid white ribbons that compress into a single dense white sphere. It pulses once — brighter than before — then collapses rapidly inward to a single brilliant point. 14–15s [LOGO]: The point holds for one silent beat. Then it expands into a clean minimal brand logo — white sans-serif letterforms on black. A single pulse of warm amber light blooms from center behind the logo, fades to black. White text remains. Style: luxury tech brand motion identity, Bauhaus-minimalist, mathematical precision. Mood: calm, inevitable, intelligent, premium.

332,581 просмотров

Gemini Nano Banana Pro + kling Ai.

Gemini Nano Banana Pro + kling Ai.

147,098 просмотров

Turn Tom and Jerry in 4K reality using Seedance 2.0 on Pollo AI Prompt: Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video.

Turn Tom and Jerry in 4K reality using Seedance 2.0 on Pollo AI Prompt: Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video.

61,228 просмотров

Crafted with GPT image 2 + Seedance 2.0 on SocialSight Prompt: Ultra-realistic cinematic WWII battlefield, single continuous tracking shot, 15 seconds, no cuts. Use the attached first frame as strict visual reference for environment, lighting, atmosphere, and composition. Remove all guide overlays: no blue route line, no numbers, no start/end text, no markers. Camera begins handheld behind a soldier's shoulder as he charges through muddy trenches in driving rain. Smoke, debris, and bullet impacts throw mud into the air. He weaves past destroyed equipment and dives behind Czech hedgehog barricades alongside allied soldiers. Camera rotates around him briefly — revealing the full battlefield scale: WWII fighter planes crossing storm clouds, smoke columns, tanks advancing, thousands of soldiers pushing toward a massive concrete fortress wall. Camera returns behind him as he moves forward. He sprints toward the armored line. Tanks roll past on both sides, cannons firing with huge muzzle flashes and shockwaves. Enemy fire from the wall sends sparks and concrete fragments flying. He jumps onto a moving tank, runs across its muddy hull, ducks under fire, leaps off toward the fortress base. Camera follows dynamically with low-angle running shots, controlled explosion shake, cinematic motion blur. At the wall base, camera tilts upward showing the fortress height. He fires a grappling hook, climbs the wall — boots scraping concrete, dust falling from bullet impacts, sparks around him. As he reaches the top, camera rises over his shoulder revealing a massive hidden military complex beyond: endless rows of tanks, armored vehicles, supply trucks, bunkers, searchlights, fires, smoke columns stretching to the horizon. Final frame pulls to a wide aerial shot showing the true scale of war. Cold gray-blue color grading, volumetric smoke, wet mud, rain, practical explosions, film-grain texture. No modern weapons, no fantasy elements, no text overlays, no cartoon style.

Crafted with GPT image 2 + Seedance 2.0 on SocialSight Prompt: Ultra-realistic cinematic WWII battlefield, single continuous tracking shot, 15 seconds, no cuts. Use the attached first frame as strict visual reference for environment, lighting, atmosphere, and composition. Remove all guide overlays: no blue route line, no numbers, no start/end text, no markers. Camera begins handheld behind a soldier's shoulder as he charges through muddy trenches in driving rain. Smoke, debris, and bullet impacts throw mud into the air. He weaves past destroyed equipment and dives behind Czech hedgehog barricades alongside allied soldiers. Camera rotates around him briefly — revealing the full battlefield scale: WWII fighter planes crossing storm clouds, smoke columns, tanks advancing, thousands of soldiers pushing toward a massive concrete fortress wall. Camera returns behind him as he moves forward. He sprints toward the armored line. Tanks roll past on both sides, cannons firing with huge muzzle flashes and shockwaves. Enemy fire from the wall sends sparks and concrete fragments flying. He jumps onto a moving tank, runs across its muddy hull, ducks under fire, leaps off toward the fortress base. Camera follows dynamically with low-angle running shots, controlled explosion shake, cinematic motion blur. At the wall base, camera tilts upward showing the fortress height. He fires a grappling hook, climbs the wall — boots scraping concrete, dust falling from bullet impacts, sparks around him. As he reaches the top, camera rises over his shoulder revealing a massive hidden military complex beyond: endless rows of tanks, armored vehicles, supply trucks, bunkers, searchlights, fires, smoke columns stretching to the horizon. Final frame pulls to a wide aerial shot showing the true scale of war. Cold gray-blue color grading, volumetric smoke, wet mud, rain, practical explosions, film-grain texture. No modern weapons, no fantasy elements, no text overlays, no cartoon style.

55,321 просмотров

Bullet time effect using Seedance 2.0 Prompt: Bullet time effect. A businessman in white shirt and black tie slipping and falling backwards on icy wet street in Wall Street, New York. Coffee cup standing on ground, liquid exploding outward frozen in mid-air. Ice chunks, water droplets, and coffee splash all completely suspended — time is frozen. Tall buildings on both sides creating a canyon effect. Camera smoothly orbits 360 degrees around the falling man at low ground level angle, only the camera moves while everything else remains perfectly still. Cinematic, overcast dramatic lighting, wide angle lens distortion.

Bullet time effect using Seedance 2.0 Prompt: Bullet time effect. A businessman in white shirt and black tie slipping and falling backwards on icy wet street in Wall Street, New York. Coffee cup standing on ground, liquid exploding outward frozen in mid-air. Ice chunks, water droplets, and coffee splash all completely suspended — time is frozen. Tall buildings on both sides creating a canyon effect. Camera smoothly orbits 360 degrees around the falling man at low ground level angle, only the camera moves while everything else remains perfectly still. Cinematic, overcast dramatic lighting, wide angle lens distortion.

88,548 просмотров

Seedance 2.0 4k on Invideo Prompt: STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, bright modern convenience store, realistic fluorescent lighting, ultra-detailed 8K, vertical 9:16, dynamic viral short-video style. DURATION: 15 seconds. SETTING: A huge modern convenience store packed with towering shelves of colorful snack bags, instant noodles, bottled drinks, soda cans, candy, cereal boxes, refrigerators, shopping baskets, and hanging price tags. Everything feels enormous from the perspective of a palm-sized woman. CHARACTER: One athletic miniature woman (1:15 scale), identical appearance throughout: lightweight adventure jacket, cargo pants, sneakers, utility backpack, same face, hairstyle, proportions, and size in every shot. 00:00–00:03 — Snack Shelf Swing Standing on a giant chip bag, she sprints and leaps toward a hanging price tag, grabs it with both hands, swings across the aisle, and launches onto the next shelf. The tag swings behind her. Camera: Low-angle macro tracking. SFX: Plastic crinkles, tiny footsteps, rushing air, swinging tag. 00:03–00:06 — Bottle Cap Parkour She lands on a giant drink bottle and parkours across colorful bottle caps. One bottle wobbles beneath her; she regains balance and performs a forward flip onto the next shelf. Camera: Fast side-tracking macro. SFX: Footsteps, bottle creaks, liquid slosh, hard landings. 00:06–00:09 — Shopping Basket Zipline She grabs a hanging promotional cord and ziplines above snacks and noodles. Releasing at the perfect moment, she lands inside a moving shopping basket among giant chocolate bars and noodle cups. Camera: Overhead to low-angle transition. SFX: Zipline whistle, wind, basket wheels, impact. 00:09–00:12 — Runaway Soda Can A giant soda can rolls inside the basket. She jumps onto it, balances like a surfer, and rides it across the polished floor, narrowly avoiding shoppers' shoes, baskets, and scattered snacks. Camera: Ultra-low floor-level macro tracking. SFX: Rolling metal, wind, store ambience. 00:12–00:15 — Victory Finale Using the rolling can as a launch ramp, she leaps to a freezer handle, swings up, and stands triumphantly on top of the freezer. The massive store stretches behind her as sparkling particles appear and large golden text reads: "CHALLENGE COMPLETE" She raises one fist while the camera slowly pulls back, emphasizing her tiny scale. Camera: Cinematic pullback. SFX: Leap whoosh, metallic grab, victory chime, sparkles, store ambience. VISUAL REQUIREMENTS: Maintain a consistent 1:15 miniature scale, realistic physics, smooth continuous action, photorealistic packaging, authentic reflections, cinematic macro DOF, and consistent character identity. No animation, cartoons, narration, subtitles, outfit changes, or scale inconsistencies.

Seedance 2.0 4k on Invideo Prompt: STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, bright modern convenience store, realistic fluorescent lighting, ultra-detailed 8K, vertical 9:16, dynamic viral short-video style. DURATION: 15 seconds. SETTING: A huge modern convenience store packed with towering shelves of colorful snack bags, instant noodles, bottled drinks, soda cans, candy, cereal boxes, refrigerators, shopping baskets, and hanging price tags. Everything feels enormous from the perspective of a palm-sized woman. CHARACTER: One athletic miniature woman (1:15 scale), identical appearance throughout: lightweight adventure jacket, cargo pants, sneakers, utility backpack, same face, hairstyle, proportions, and size in every shot. 00:00–00:03 — Snack Shelf Swing Standing on a giant chip bag, she sprints and leaps toward a hanging price tag, grabs it with both hands, swings across the aisle, and launches onto the next shelf. The tag swings behind her. Camera: Low-angle macro tracking. SFX: Plastic crinkles, tiny footsteps, rushing air, swinging tag. 00:03–00:06 — Bottle Cap Parkour She lands on a giant drink bottle and parkours across colorful bottle caps. One bottle wobbles beneath her; she regains balance and performs a forward flip onto the next shelf. Camera: Fast side-tracking macro. SFX: Footsteps, bottle creaks, liquid slosh, hard landings. 00:06–00:09 — Shopping Basket Zipline She grabs a hanging promotional cord and ziplines above snacks and noodles. Releasing at the perfect moment, she lands inside a moving shopping basket among giant chocolate bars and noodle cups. Camera: Overhead to low-angle transition. SFX: Zipline whistle, wind, basket wheels, impact. 00:09–00:12 — Runaway Soda Can A giant soda can rolls inside the basket. She jumps onto it, balances like a surfer, and rides it across the polished floor, narrowly avoiding shoppers' shoes, baskets, and scattered snacks. Camera: Ultra-low floor-level macro tracking. SFX: Rolling metal, wind, store ambience. 00:12–00:15 — Victory Finale Using the rolling can as a launch ramp, she leaps to a freezer handle, swings up, and stands triumphantly on top of the freezer. The massive store stretches behind her as sparkling particles appear and large golden text reads: "CHALLENGE COMPLETE" She raises one fist while the camera slowly pulls back, emphasizing her tiny scale. Camera: Cinematic pullback. SFX: Leap whoosh, metallic grab, victory chime, sparkles, store ambience. VISUAL REQUIREMENTS: Maintain a consistent 1:15 miniature scale, realistic physics, smooth continuous action, photorealistic packaging, authentic reflections, cinematic macro DOF, and consistent character identity. No animation, cartoons, narration, subtitles, outfit changes, or scale inconsistencies.

44,976 просмотров

Made with GPT Image 2 + Seedance 2.0 on SocialSight Generate a 16-move choreography sheet in GPT Image ↓↓↓↓↓↓ Upload it to Seedance 2.0 as the "brain" of your dance ↓↓↓↓↓↓ Your character performs the full routine instantly ↓↓↓↓↓↓ A complete K-pop dance video. Done in minutes. GPT Image 2 prompt: A colored pencil sketch style choreography sheet infographic for a K-pop solo dance. Layout: 16 steps arranged in a clean 4x4 grid, each panel showing a different dance move. Subject: A teenage Asian girl with short blunt-cut hair and bold bangs, wearing a monochrome outfit — fitted black turtleneck, wide-leg tailored trousers, chunky white platform boots, with silver chain accessories and fingerless gloves. Style: Hand-drawn colored pencil illustration, bold outlines with sharp shading, slightly angular and graphic, monochrome base with pops of electric red and silver as accent tones. Confident, editorial energy. Movement: Each frame captures sharp, punchy dance motions — arm isolations, sharp head snaps, shoulder locks, chest contractions, low lunges, toe-point poses, dramatic wrist flicks, and a signature ending freeze — with bold red arrows showing force direction and snap timing. Design: High-contrast K-pop girl crush aesthetic, grid with thin black borders, step numbers (1–16) in bold sans-serif, short captions under each frame describing the motion. Text: Title at the top — "K-POP GIRL CRUSH – 16 COUNTS – 10 SECONDS – SHARP LOCK & POP" Environment: White studio background, dramatic downlight suggestion, minimal clean shadows. Quality: High detail, crisp composition, balanced layout, editorial dance tutorial poster. Negative prompt: blurry, low quality, extra limbs, distorted anatomy, bad proportions, messy layout, overcrowded design, text errors, watermark, soft or pastel tones.

Made with GPT Image 2 + Seedance 2.0 on SocialSight Generate a 16-move choreography sheet in GPT Image ↓↓↓↓↓↓ Upload it to Seedance 2.0 as the "brain" of your dance ↓↓↓↓↓↓ Your character performs the full routine instantly ↓↓↓↓↓↓ A complete K-pop dance video. Done in minutes. GPT Image 2 prompt: A colored pencil sketch style choreography sheet infographic for a K-pop solo dance. Layout: 16 steps arranged in a clean 4x4 grid, each panel showing a different dance move. Subject: A teenage Asian girl with short blunt-cut hair and bold bangs, wearing a monochrome outfit — fitted black turtleneck, wide-leg tailored trousers, chunky white platform boots, with silver chain accessories and fingerless gloves. Style: Hand-drawn colored pencil illustration, bold outlines with sharp shading, slightly angular and graphic, monochrome base with pops of electric red and silver as accent tones. Confident, editorial energy. Movement: Each frame captures sharp, punchy dance motions — arm isolations, sharp head snaps, shoulder locks, chest contractions, low lunges, toe-point poses, dramatic wrist flicks, and a signature ending freeze — with bold red arrows showing force direction and snap timing. Design: High-contrast K-pop girl crush aesthetic, grid with thin black borders, step numbers (1–16) in bold sans-serif, short captions under each frame describing the motion. Text: Title at the top — "K-POP GIRL CRUSH – 16 COUNTS – 10 SECONDS – SHARP LOCK & POP" Environment: White studio background, dramatic downlight suggestion, minimal clean shadows. Quality: High detail, crisp composition, balanced layout, editorial dance tutorial poster. Negative prompt: blurry, low quality, extra limbs, distorted anatomy, bad proportions, messy layout, overcrowded design, text errors, watermark, soft or pastel tones.

66,054 просмотров

AI isn't coming for filmmaking. It's already here. Made with Seedance 2.0 on Flova ai Prompt: Main subject: young Japanese woman, early 20s, natural everyday appearance, faded sage-green sleeveless crop top, loose relaxed-fit cropped trousers, white canvas sneakers, thin gold chain necklace, black straight hair in a low messy bun with face-framing strands. Realistic skin texture, minimal makeup, soft and gentle personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout the entire video. Location: Authentic Japanese residential neighborhood during a calm late morning. Narrow paved streets, low-rise wooden and stucco homes, small entryways with potted plants, bicycles leaning against walls, vending machine absent, utility poles, tangled overhead wires, mature trees casting moving shadows, quiet suburban atmosphere. No stores, advertisements, cafés, crowds, or commercial activity. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior. Natural body language. Unscripted slice-of-life feeling. Strong environmental authenticity. Rich real-world details and believable human motion. Camera Style: Early-2000s consumer DV camcorder aesthetic. Friend casually recording everyday moments. Heavy handheld shake, imperfect framing, frequent autofocus hunting, lens breathing, exposure pumping when moving between sun and shade, occasional motion blur, subtle rolling shutter, mild digital compression artifacts, faded colors, soft contrast, slight sensor noise. No stabilization. No cinematic camera moves. No modern color grading. **00:00–00:02** Outside a small house entrance. She sits on a low wooden step tying her sneaker laces. A light breeze moves loose strands of hair. She smiles naturally while the camera struggles to hold focus. **00:02–00:04** The camera follows her into a narrow street lined with potted plants and low walls. She notices a stray cat approaching and crouches down. Framing drifts off-center as the operator tries to keep up. **00:04–00:06** She gently pets and feeds the cat. Autofocus repeatedly shifts between her face and the animal. Morning sunlight flickers through leaves overhead. **00:06–00:08** Small front yard beside her house. She hangs laundry on a balcony rack while fabrics sway in the breeze. Exposure changes as clouds briefly pass overhead. **00:08–00:10** On a quiet engawa (wooden porch) with a ceramic tea cup. She sits comfortably watching the neighborhood, occasionally brushing hair behind her ear. Loose handheld side angle with natural camera drift. **00:10–00:12** Close side profile. Someone off-camera greets her. She turns, raises her hand, smiles warmly, and casually says, "Ohayou." The camera catches the moment slightly late. **00:12–00:15** Walking slowly down a tree-lined residential lane holding her tea cup. She notices the camera, gives a small genuine smile, then looks away and continues walking. Recording cuts abruptly to black mid-motion as if the camcorder was switched off. Audio: Natural ambient sound only — morning birds, distant scooters, light wind, leaves rustling, faint neighborhood chatter, cat sounds, footsteps on pavement, fabric moving on a balcony rack, subtle residential ambience. No music. No sound design. No narration. Goal: Authentic Japanese neighborhood life captured like a forgotten home video from the early 2000s — candid, imperfect, realistic, warm, and deeply believable.

AI isn't coming for filmmaking. It's already here. Made with Seedance 2.0 on Flova ai Prompt: Main subject: young Japanese woman, early 20s, natural everyday appearance, faded sage-green sleeveless crop top, loose relaxed-fit cropped trousers, white canvas sneakers, thin gold chain necklace, black straight hair in a low messy bun with face-framing strands. Realistic skin texture, minimal makeup, soft and gentle personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout the entire video. Location: Authentic Japanese residential neighborhood during a calm late morning. Narrow paved streets, low-rise wooden and stucco homes, small entryways with potted plants, bicycles leaning against walls, vending machine absent, utility poles, tangled overhead wires, mature trees casting moving shadows, quiet suburban atmosphere. No stores, advertisements, cafés, crowds, or commercial activity. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior. Natural body language. Unscripted slice-of-life feeling. Strong environmental authenticity. Rich real-world details and believable human motion. Camera Style: Early-2000s consumer DV camcorder aesthetic. Friend casually recording everyday moments. Heavy handheld shake, imperfect framing, frequent autofocus hunting, lens breathing, exposure pumping when moving between sun and shade, occasional motion blur, subtle rolling shutter, mild digital compression artifacts, faded colors, soft contrast, slight sensor noise. No stabilization. No cinematic camera moves. No modern color grading. **00:00–00:02** Outside a small house entrance. She sits on a low wooden step tying her sneaker laces. A light breeze moves loose strands of hair. She smiles naturally while the camera struggles to hold focus. **00:02–00:04** The camera follows her into a narrow street lined with potted plants and low walls. She notices a stray cat approaching and crouches down. Framing drifts off-center as the operator tries to keep up. **00:04–00:06** She gently pets and feeds the cat. Autofocus repeatedly shifts between her face and the animal. Morning sunlight flickers through leaves overhead. **00:06–00:08** Small front yard beside her house. She hangs laundry on a balcony rack while fabrics sway in the breeze. Exposure changes as clouds briefly pass overhead. **00:08–00:10** On a quiet engawa (wooden porch) with a ceramic tea cup. She sits comfortably watching the neighborhood, occasionally brushing hair behind her ear. Loose handheld side angle with natural camera drift. **00:10–00:12** Close side profile. Someone off-camera greets her. She turns, raises her hand, smiles warmly, and casually says, "Ohayou." The camera catches the moment slightly late. **00:12–00:15** Walking slowly down a tree-lined residential lane holding her tea cup. She notices the camera, gives a small genuine smile, then looks away and continues walking. Recording cuts abruptly to black mid-motion as if the camcorder was switched off. Audio: Natural ambient sound only — morning birds, distant scooters, light wind, leaves rustling, faint neighborhood chatter, cat sounds, footsteps on pavement, fabric moving on a balcony rack, subtle residential ambience. No music. No sound design. No narration. Goal: Authentic Japanese neighborhood life captured like a forgotten home video from the early 2000s — candid, imperfect, realistic, warm, and deeply believable.

41,828 просмотров

Seedance 2.5 is now available on Higgsfield AI 🧩 Prompt: Montage, multi-shot candid observational footage. Do not use a single camera angle or continuous take. Handheld documentary style with the feeling of accidental real-life capture. Slightly imperfect framing, subtle handheld shake, tiny reframing adjustments, gentle exposure breathing, and autofocus that settles half a beat late. Realistic skin texture, soft indoor natural light, film grain, shallow depth of field. Relaxed breathing, natural blinking, restrained and authentic performance. Total of 7 shots. The woman from @ Image 1 is wearing a matching cotton pajama set consisting of a scoop-neck sleeveless top and loose shorts made from the same fabric and design. Barefoot, she lies on her stomach across a lived-in, slightly messy bed in her bedroom, browsing a mobile shopping page on a black smartphone. A house cat jumps onto the bed seeking attention, and she affectionately plays with it. Moments later, a friend calls. She answers, chats, and eventually bursts into laughter. The doorbell rings, so she ends the call and gets up to collect her dinner. Shot 1 (0–2s): She is already moving. One thumb scrolls through a shopping page while she frowns slightly, thinking. She quietly mutters in Korean: "아, 뭐 살랬더라…" ("Ah... what was I going to buy again?"). Lips synchronize naturally. Her bare feet gently sway behind her. A low handheld camera glides along the edge of the mattress, with soft bedding partially obscuring the foreground. Shot 2 (2–4s): The house cat jumps onto the bed, compressing the blanket as it walks toward her forearm and lets out a single meow. The camera gives a slight jolt from the impact, then quickly reframes from the phone to an over-the-shoulder view that includes her face, hands, phone, and cat. Shot 3 (4–6s): She turns warmly toward the cat, stroking it once from its forehead to its shoulders. In a gentle, affectionate tone she says: "우리 애기 왔어?" ("Did my baby come?"). Lip sync is clear and natural. The camera pushes in briefly through the cat's softly blurred foreground toward her face and hand. Shot 4 (6–8s): A friend's ringtone sounds. She glances down, confirms the caller, swipes to answer, and brings the phone to her ear. The camera moves in a loose semicircle from a slightly tilted overhead angle, capturing the entire answering motion. Shot 5 (8–11s): Her friend begins talking. She responds first with confusion, then disbelief: "어, 왜? 진짜 거짓말." ("Huh? Why? No way, you're kidding."). Immediately afterward she naturally bursts into laughter. The cat kneads the blanket beside her. A close handheld side angle keeps both her phone and profile within the same focal plane. Shot 6 (11–13s): A clear doorbell interrupts the laughter. Both she and the cat turn toward the bedroom door. She braces one hand on the mattress to get up. The camera reacts a fraction too late, briefly turning toward the door before naturally correcting back to her rising movement. Shot 7 (13–15s): Still on the phone, she hurriedly says: "어, 나 밥 왔다. 끊어." ("My food's here. I'll hang up."). She ends the call with her thumb, gets off the bed, and walks toward the door while the cat follows across the blankets. The camera slides low beneath her elbow and tilts upward as she stands in one continuous motion. Sound: No music. Only raw production sound: bedding rustling, quiet breathing, finger taps on the phone, the soft impact of the cat jumping onto the bed, one natural meow, faint purring, a single short incoming ringtone, call connection tone, the friend's voice through the phone, the woman's four Korean lines with accurate lip sync, a genuine brief laugh, one clear doorbell, the tap ending the call, and soft cat footsteps. No subtitles, no on-screen text, no logo, no watermark. Never render a reference sheet or duplicate the subject.

Seedance 2.5 is now available on Higgsfield AI 🧩 Prompt: Montage, multi-shot candid observational footage. Do not use a single camera angle or continuous take. Handheld documentary style with the feeling of accidental real-life capture. Slightly imperfect framing, subtle handheld shake, tiny reframing adjustments, gentle exposure breathing, and autofocus that settles half a beat late. Realistic skin texture, soft indoor natural light, film grain, shallow depth of field. Relaxed breathing, natural blinking, restrained and authentic performance. Total of 7 shots. The woman from @ Image 1 is wearing a matching cotton pajama set consisting of a scoop-neck sleeveless top and loose shorts made from the same fabric and design. Barefoot, she lies on her stomach across a lived-in, slightly messy bed in her bedroom, browsing a mobile shopping page on a black smartphone. A house cat jumps onto the bed seeking attention, and she affectionately plays with it. Moments later, a friend calls. She answers, chats, and eventually bursts into laughter. The doorbell rings, so she ends the call and gets up to collect her dinner. Shot 1 (0–2s): She is already moving. One thumb scrolls through a shopping page while she frowns slightly, thinking. She quietly mutters in Korean: "아, 뭐 살랬더라…" ("Ah... what was I going to buy again?"). Lips synchronize naturally. Her bare feet gently sway behind her. A low handheld camera glides along the edge of the mattress, with soft bedding partially obscuring the foreground. Shot 2 (2–4s): The house cat jumps onto the bed, compressing the blanket as it walks toward her forearm and lets out a single meow. The camera gives a slight jolt from the impact, then quickly reframes from the phone to an over-the-shoulder view that includes her face, hands, phone, and cat. Shot 3 (4–6s): She turns warmly toward the cat, stroking it once from its forehead to its shoulders. In a gentle, affectionate tone she says: "우리 애기 왔어?" ("Did my baby come?"). Lip sync is clear and natural. The camera pushes in briefly through the cat's softly blurred foreground toward her face and hand. Shot 4 (6–8s): A friend's ringtone sounds. She glances down, confirms the caller, swipes to answer, and brings the phone to her ear. The camera moves in a loose semicircle from a slightly tilted overhead angle, capturing the entire answering motion. Shot 5 (8–11s): Her friend begins talking. She responds first with confusion, then disbelief: "어, 왜? 진짜 거짓말." ("Huh? Why? No way, you're kidding."). Immediately afterward she naturally bursts into laughter. The cat kneads the blanket beside her. A close handheld side angle keeps both her phone and profile within the same focal plane. Shot 6 (11–13s): A clear doorbell interrupts the laughter. Both she and the cat turn toward the bedroom door. She braces one hand on the mattress to get up. The camera reacts a fraction too late, briefly turning toward the door before naturally correcting back to her rising movement. Shot 7 (13–15s): Still on the phone, she hurriedly says: "어, 나 밥 왔다. 끊어." ("My food's here. I'll hang up."). She ends the call with her thumb, gets off the bed, and walks toward the door while the cat follows across the blankets. The camera slides low beneath her elbow and tilts upward as she stands in one continuous motion. Sound: No music. Only raw production sound: bedding rustling, quiet breathing, finger taps on the phone, the soft impact of the cat jumping onto the bed, one natural meow, faint purring, a single short incoming ringtone, call connection tone, the friend's voice through the phone, the woman's four Korean lines with accurate lip sync, a genuine brief laugh, one clear doorbell, the tap ending the call, and soft cat footsteps. No subtitles, no on-screen text, no logo, no watermark. Never render a reference sheet or duplicate the subject.

28,475 просмотров

Made with seedance 2.5 Prompt: Create ONE continuous 12-second, 9:16, ultra-photorealistic LIVE-ACTION luxury fashion film. IMPORTANT REFERENCE MAPPING: REFERENCE Image = PRIMARY CHARACTER. Use the FIRST uploaded reference image of the woman. REFERENCE image2 = ENVIRONMENT. Use the SECOND uploaded reference image of the square. REFERENCE David Carbon = HERO OBJECT. Use the THIRD uploaded reference image of the sunglasses. Do NOT refer to these images as Image, image2 or David Carbon. Use the reference images according to their upload order. CHARACTER — REFERENCE IMAGE 1 Preserve the exact woman from REFERENCE IMAGE 1 throughout the entire video: same facial identity, facial structure, natural eyes, hairstyle, body proportions, skin appearance, clothing, footwear, jewelry, accessories and overall appearance. Do not copy the original background from REFERENCE IMAGE 1. The protagonist is the ONLY main character. ENVIRONMENT — REFERENCE IMAGE 2 Use REFERENCE IMAGE 2 only for visual language: architecture, atmosphere, warm sunset lighting, materials, monumental scale and cobblestone character. Create a NEW believable cinematic pedestrian space inspired by it. Do NOT reproduce its exact composition, exact camera angle or exact street layout. Provide enough open pedestrian space for natural walking and the collision. Respect real-world spatial logic: pedestrians remain in pedestrian areas, architecture has realistic scale and perspective, no impossible geometry. HERO OBJECT — REFERENCE IMAGE 3 The sunglasses shown in REFERENCE IMAGE 3 are the ONE and ONLY HERO OBJECT. Preserve their recognizable: shape, proportions, oversized shield silhouette, dark continuous lens, thin metallic/gold frame, temples, hinge construction, surface details, colour and material. The SAME physical sunglasses must remain recognizable: when worn by the protagonist, when released, during bullet-time macro inspection, and after landing. Do not redesign, replace, duplicate or regenerate the sunglasses. EXACT OBJECT COUNT Exactly: ONE protagonist. ONE secondary passing person. ONE Labrador. ONE leash. ONE pair of sunglasses from REFERENCE IMAGE 3. ONE takeaway paper coffee cup. ONE plastic drinking lid. ONE silver-grey OPEN clamshell flip phone. No duplicate objects or people. PERSISTENT PHONE There is exactly ONE phone in the entire video. It is a compact early-2000s silver-grey OPEN clamshell flip phone. Upper half: small illuminated display and speaker. Lower half: physical numeric keypad, navigation buttons and microphone. Visible central mechanical hinge. LOCK its appearance throughout: same silver-grey colour, same dimensions, same thickness, same hinge, same display, same keypad, same buttons, same open angle. The same phone is seen in wide, medium and macro shots. It never transforms into another phone. PERSISTENT COFFEE Exactly ONE medium disposable PAPER coffee cup with ONE lightweight plastic drinking lid and dark coffee inside. Same cup, same lid, same coffee and same proportions throughout. Before collision the lid is properly attached. Coffee remains inside until a real physical opening appears. HAND OWNERSHIP Before collision: RIGHT HAND = ONE OPEN flip phone held to the RIGHT ear. LEFT HAND = ONE coffee cup. Sunglasses = naturally worn by the protagonist. After collision: RIGHT HAND = COMPLETELY EMPTY. LEFT HAND = COMPLETELY EMPTY. Nothing replaces the phone or cup. Nothing remains attached to either palm. 0.0–2.0s — CINEMATIC CHARACTER REVEAL Begin with an extreme low close-up of the protagonist’s black leather heeled boots walking naturally across the pedestrian space. Camera performs ONE elegant continuous movement: smooth crane upward + gentle backward tracking. Reveal progressively: boots → legs → ripped light-blue baggy jeans → black corset → white tank top → jewelry/accessories → sunglasses → face → nearly full body. The protagonist wears the SAME sunglasses from REFERENCE IMAGE 3. She holds the SAME OPEN silver-grey flip phone to her RIGHT ear and the SAME coffee cup in her LEFT hand. She is actively having a phone conversation. Show subtle realistic speech: natural lip movement, jaw movement and mouth articulation. Maintain exact identity from REFERENCE IMAGE 1. Premium live-action fashion cinematography. 2.0–3.7s — WALKING / SECONDARY PERSON Maintain smooth frontal tracking. The protagonist continues walking naturally through the pedestrian area. Exactly ONE secondary person approaches from the opposite direction. That person holds exactly ONE leash attached to exactly ONE Labrador. The Labrador walks slightly ahead and gently pulls the person forward. They remain background/supporting elements. Maintain: stable protagonist identity, stable hairstyle, stable clothing, stable sunglasses, same phone, same coffee. 3.7–4.4s — ACCIDENTAL COLLISION As they pass each other, the secondary person’s ELBOW accidentally clips the protagonist’s arm/upper torso. Small, accidental, believable contact. The protagonist naturally recoils backward. This SAME collision causes THREE physical release events. SUNGLASSES The sunglasses from REFERENCE IMAGE 3 receive ONE short realistic outward impulse. They separate naturally from the protagonist’s face. They travel only a short physically believable distance. They do NOT fly toward the camera. COFFEE The SAME coffee cup leaves the LEFT hand. It receives one short outward/downward rotational impulse. The cup tilts and rotates. Because of the rotation and liquid inertia, ONE EDGE of the lightweight plastic lid partially pops loose from the cup rim. The lid does not disappear and does not explode away. A real physical gap forms between lid and rim. ONLY THEN does dark coffee begin escaping through this opening. Initial liquid movement is restrained. PHONE The SAME OPEN clamshell phone leaves the RIGHT hand. It receives one short outward/upward impulse. It keeps the SAME open angle and physical design. The instant it separates from the fingers: RIGHT HAND = EMPTY. The instant the cup separates: LEFT HAND = EMPTY. FACE / HAIR CONTINUITY Preserve the exact face from REFERENCE IMAGE 1 during the entire collision. The natural human eyes already exist behind the sunglasses. When the sunglasses separate, reveal the SAME normal eyes: stable pupils, eyelids, gaze direction, brows, nose, cheekbones and facial symmetry. Do not regenerate or alter the face. Hair remains stable with only subtle realistic inertia. No sudden hairstyle change. 4.4–5.2s — BULLET-TIME ESTABLISHMENT Time decelerates dramatically to approximately 2–3% normal speed. DO NOT immediately go into macro. FIRST show a clear medium-wide frozen view of the entire accident. The protagonist is beginning to fall backward. BOTH HANDS ARE EMPTY. Establish fixed WORLD-SPACE anchors: • sunglasses suspended near their release position; • coffee cup suspended lower and toward the LEFT-hand release side; • partially detached lid still connected to or immediately beside the cup; • restrained coffee beginning to escape through the opening; • OPEN flip phone suspended toward the RIGHT-hand release side. Objects move only microscopically. They do NOT move toward the camera. The CAMERA is the main moving element. 5.2–6.8s — SUNGLASSES HERO INSPECTION The sunglasses remain almost completely stationary at their existing world-space position. CAMERA physically dollies toward them. The sunglasses become larger ONLY because the camera gets closer. Once close, slow the camera dramatically. HOLD. Perform a restrained 20–30 degree camera orbit/parallax around the almost-stationary sunglasses. Reveal: dark shield lens, thin metallic/gold frame, temples, hinges, edges, material thickness, surface reflections, tiny manufacturing details. Use shallow photographic macro depth of field. The protagonist and sunset environment remain softly recognizable in the background. The sunglasses must look like a real luxury fashion accessory photographed with a macro cinema lens, NOT CGI product animation. Complete the inspection before moving away. 6.8–8.3s — COFFEE / LIQUID INSPECTION Only after completing the sunglasses inspection, the CAMERA leaves them at their existing world-space position. Travel diagonally through the frozen scene toward the SAME coffee cup. THE CUP DOES NOT MOVE TOWARD THE CAMERA. Hold a photographic macro close-up. Show: same paper cup, same lightweight plastic lid, ONE partially detached lid edge, clear physical gap, dark coffee escaping ONLY through that gap. Real restrained liquid physics: thin irregular stream, imperfect liquid sheet, several differently sized droplets, realistic surface tension, natural reflections. No explosive splash. No decorative CGI liquid. No perfect artificial shapes. Coffee advances only microscopically during bullet time. Perform a small restrained lateral/parallax camera movement around the cup, lid and droplets. HOLD long enough to see paper texture, plastic texture, liquid thickness and individual droplets. 8.3–9.8s — FLIP PHONE INSPECTION Only after coffee inspection, the CAMERA travels away from the cup. The cup, lid and droplets remain at their existing world-space positions. CAMERA moves through the same frozen scene toward the SINGLE OPEN silver-grey clamshell phone. THE PHONE DOES NOT MOVE TOWARD THE CAMERA. First establish the complete phone silhouette: same silver-grey housing, same upper display, same lower keypad, same central hinge, same open angle. Then CAMERA physically approaches the existing upper display. Extreme photographic macro close-up. The illuminated display reads: BOSS with one small realistic phone number underneath. HOLD. Show: real housing material, hinge, keypad texture, small scratches, surface wear, screen reflections. The phone does NOT transform to reveal its screen. It is the SAME phone seen from the beginning. The protagonist’s RIGHT HAND remains completely EMPTY in the background. 9.8–10.4s — COMPLETE FROZEN TABLEAU After phone inspection, CAMERA performs a fast but perfectly smooth dolly backward. All objects remain at their existing world-space positions. Reveal: same protagonist falling backward, both hands empty, same sunglasses, same coffee cup, same partially detached lid, same suspended coffee droplets, same OPEN flip phone, exactly one secondary person, exactly one Labrador. All positions must remain spatially consistent with the original collision and release trajectories. No object follows the camera. No object teleports. No object regenerates. Brief HOLD on the complete frozen tableau. 10.4–12.0s — TIME RETURNS / PHYSICAL PAYOFF Time suddenly snaps back to normal speed. Gravity and existing momentum resume simultaneously. Every object continues FROM ITS EXISTING WORLD-SPACE POSITION. The protagonist completes her backward fall naturally. The sunglasses continue from their suspended position and land according to their existing momentum and gravity. The coffee cup continues from its own separate position, impacts the cobblestone ground, the partially detached lid reacts naturally, and remaining coffee spills irregularly through the real opening and impact point. The OPEN flip phone continues from its own separate position, hits the ground and makes ONE small physically believable bounce. Objects land at DIFFERENT plausible locations. They do NOT suddenly converge beside the protagonist. CAMERA rapidly tilts/drops toward ground level to follow the final impacts. Finish with a cinematic low-angle composition showing the fallen protagonist and the scattered objects within the same believable sunset environment. Hard cut. BULLET-TIME CAMERA RULE — NON-NEGOTIABLE BULLET TIME = ALMOST-FROZEN PHYSICAL WORLD + FREELY MOVING CAMERA. Objects stay in WORLD SPACE. Camera moves through WORLD SPACE. Close-up is created ONLY by reducing camera-to-object distance. Never: move objects toward the lens, artificially enlarge objects, teleport objects, regenerate macro versions. STRICT CAMERA ROUTE: FULL FROZEN TABLEAU → CAMERA DOLLIES TO SUNGLASSES → HOLD → 20–30° CAMERA ORBIT → CAMERA TRAVELS TO COFFEE → HOLD → SMALL CAMERA PARALLAX → CAMERA TRAVELS TO PHONE → ESTABLISH COMPLETE PHONE → MOVE TO DISPLAY → HOLD → CAMERA DOLLIES BACK TO COMPLETE TABLEAU → TIME RETURNS CONTINUITY / CAUSALITY Wide shot → medium shot → macro shot = SAME physical object viewed from different camera distances. Sunglasses: same object, same design, same trajectory, same world-space identity. Coffee: same cup, same lid, same coffee, same rotation, same world-space identity. Phone: same open clamshell phone, same housing, hinge, keypad, display, open angle and world-space identity. Every visible change must have a physical cause. Collision causes recoil. Collision momentum separates sunglasses. Finger release changes phone position. Hand release + collision momentum rotates cup. Cup rotation/liquid inertia partially opens lid. Coffee escapes only through the physical gap. Camera movement creates apparent object scale. Gravity resumes final fall. Treat the entire sequence as ONE continuous practical-effects event photographed with a motion-control cinema camera. IDENTITY / PROP LOCK ONE protagonist. ONE secondary person. ONE Labrador. ONE leash. ONE pair of sunglasses. ONE coffee cup. ONE lid. ONE OPEN flip phone. Before collision: RIGHT HAND = phone. LEFT HAND = coffee. Sunglasses = worn. After collision: RIGHT HAND = EMPTY. LEFT HAND = EMPTY. Sunglasses = separated. No second phone. No second cup. No second sunglasses. No additional dog. No additional person. No unexplained props. No duplication. No teleportation. No unexplained scale changes. VISUAL PRIORITY 1. exact protagonist identity from REFERENCE IMAGE 1 2. natural eyes and facial anatomy 3. stable hairstyle and body proportions 4. exact clothing and accessories 5. exact sunglasses from REFERENCE IMAGE 3 6. stable phone geometry 7. empty hands after release 8. continuous physical trajectories 9. realistic environment inspired by REFERENCE IMAGE 2 PHOTOGRAPHIC REALISM Ultra-photorealistic LIVE-ACTION. High-budget international luxury fashion campaign. Real human anatomy. Natural skin pores. Natural facial micro-expressions. Detailed realistic hair. Real manufactured sunglasses. Real paper cup. Real plastic lid. Real liquid coffee. Real early-2000s flip phone. Real object mass, inertia, gravity, momentum and surface tension. ARRI Alexa 35 cinematic character. Premium cinema optics. Motivated sunset lighting inspired by REFERENCE IMAGE 2. Controlled highlights. Natural skin tones. Realistic optical depth of field. Shallow macro depth of field during object inspections. Subtle 35mm film texture. Restrained luxury editorial colour grade. Natural colours. Sharp optical clarity. Cinematic photographic texture. Bullet-time must feel like REAL high-speed practical photography with a motion-control cinema camera, NOT CGI product animation. 4K / Ultra HD. Maximum facial detail. Maximum hair detail. Maximum material fidelity. Stable identity. Stable geometry. Stable prop continuity.

Made with seedance 2.5 Prompt: Create ONE continuous 12-second, 9:16, ultra-photorealistic LIVE-ACTION luxury fashion film. IMPORTANT REFERENCE MAPPING: REFERENCE Image = PRIMARY CHARACTER. Use the FIRST uploaded reference image of the woman. REFERENCE image2 = ENVIRONMENT. Use the SECOND uploaded reference image of the square. REFERENCE David Carbon = HERO OBJECT. Use the THIRD uploaded reference image of the sunglasses. Do NOT refer to these images as Image, image2 or David Carbon. Use the reference images according to their upload order. CHARACTER — REFERENCE IMAGE 1 Preserve the exact woman from REFERENCE IMAGE 1 throughout the entire video: same facial identity, facial structure, natural eyes, hairstyle, body proportions, skin appearance, clothing, footwear, jewelry, accessories and overall appearance. Do not copy the original background from REFERENCE IMAGE 1. The protagonist is the ONLY main character. ENVIRONMENT — REFERENCE IMAGE 2 Use REFERENCE IMAGE 2 only for visual language: architecture, atmosphere, warm sunset lighting, materials, monumental scale and cobblestone character. Create a NEW believable cinematic pedestrian space inspired by it. Do NOT reproduce its exact composition, exact camera angle or exact street layout. Provide enough open pedestrian space for natural walking and the collision. Respect real-world spatial logic: pedestrians remain in pedestrian areas, architecture has realistic scale and perspective, no impossible geometry. HERO OBJECT — REFERENCE IMAGE 3 The sunglasses shown in REFERENCE IMAGE 3 are the ONE and ONLY HERO OBJECT. Preserve their recognizable: shape, proportions, oversized shield silhouette, dark continuous lens, thin metallic/gold frame, temples, hinge construction, surface details, colour and material. The SAME physical sunglasses must remain recognizable: when worn by the protagonist, when released, during bullet-time macro inspection, and after landing. Do not redesign, replace, duplicate or regenerate the sunglasses. EXACT OBJECT COUNT Exactly: ONE protagonist. ONE secondary passing person. ONE Labrador. ONE leash. ONE pair of sunglasses from REFERENCE IMAGE 3. ONE takeaway paper coffee cup. ONE plastic drinking lid. ONE silver-grey OPEN clamshell flip phone. No duplicate objects or people. PERSISTENT PHONE There is exactly ONE phone in the entire video. It is a compact early-2000s silver-grey OPEN clamshell flip phone. Upper half: small illuminated display and speaker. Lower half: physical numeric keypad, navigation buttons and microphone. Visible central mechanical hinge. LOCK its appearance throughout: same silver-grey colour, same dimensions, same thickness, same hinge, same display, same keypad, same buttons, same open angle. The same phone is seen in wide, medium and macro shots. It never transforms into another phone. PERSISTENT COFFEE Exactly ONE medium disposable PAPER coffee cup with ONE lightweight plastic drinking lid and dark coffee inside. Same cup, same lid, same coffee and same proportions throughout. Before collision the lid is properly attached. Coffee remains inside until a real physical opening appears. HAND OWNERSHIP Before collision: RIGHT HAND = ONE OPEN flip phone held to the RIGHT ear. LEFT HAND = ONE coffee cup. Sunglasses = naturally worn by the protagonist. After collision: RIGHT HAND = COMPLETELY EMPTY. LEFT HAND = COMPLETELY EMPTY. Nothing replaces the phone or cup. Nothing remains attached to either palm. 0.0–2.0s — CINEMATIC CHARACTER REVEAL Begin with an extreme low close-up of the protagonist’s black leather heeled boots walking naturally across the pedestrian space. Camera performs ONE elegant continuous movement: smooth crane upward + gentle backward tracking. Reveal progressively: boots → legs → ripped light-blue baggy jeans → black corset → white tank top → jewelry/accessories → sunglasses → face → nearly full body. The protagonist wears the SAME sunglasses from REFERENCE IMAGE 3. She holds the SAME OPEN silver-grey flip phone to her RIGHT ear and the SAME coffee cup in her LEFT hand. She is actively having a phone conversation. Show subtle realistic speech: natural lip movement, jaw movement and mouth articulation. Maintain exact identity from REFERENCE IMAGE 1. Premium live-action fashion cinematography. 2.0–3.7s — WALKING / SECONDARY PERSON Maintain smooth frontal tracking. The protagonist continues walking naturally through the pedestrian area. Exactly ONE secondary person approaches from the opposite direction. That person holds exactly ONE leash attached to exactly ONE Labrador. The Labrador walks slightly ahead and gently pulls the person forward. They remain background/supporting elements. Maintain: stable protagonist identity, stable hairstyle, stable clothing, stable sunglasses, same phone, same coffee. 3.7–4.4s — ACCIDENTAL COLLISION As they pass each other, the secondary person’s ELBOW accidentally clips the protagonist’s arm/upper torso. Small, accidental, believable contact. The protagonist naturally recoils backward. This SAME collision causes THREE physical release events. SUNGLASSES The sunglasses from REFERENCE IMAGE 3 receive ONE short realistic outward impulse. They separate naturally from the protagonist’s face. They travel only a short physically believable distance. They do NOT fly toward the camera. COFFEE The SAME coffee cup leaves the LEFT hand. It receives one short outward/downward rotational impulse. The cup tilts and rotates. Because of the rotation and liquid inertia, ONE EDGE of the lightweight plastic lid partially pops loose from the cup rim. The lid does not disappear and does not explode away. A real physical gap forms between lid and rim. ONLY THEN does dark coffee begin escaping through this opening. Initial liquid movement is restrained. PHONE The SAME OPEN clamshell phone leaves the RIGHT hand. It receives one short outward/upward impulse. It keeps the SAME open angle and physical design. The instant it separates from the fingers: RIGHT HAND = EMPTY. The instant the cup separates: LEFT HAND = EMPTY. FACE / HAIR CONTINUITY Preserve the exact face from REFERENCE IMAGE 1 during the entire collision. The natural human eyes already exist behind the sunglasses. When the sunglasses separate, reveal the SAME normal eyes: stable pupils, eyelids, gaze direction, brows, nose, cheekbones and facial symmetry. Do not regenerate or alter the face. Hair remains stable with only subtle realistic inertia. No sudden hairstyle change. 4.4–5.2s — BULLET-TIME ESTABLISHMENT Time decelerates dramatically to approximately 2–3% normal speed. DO NOT immediately go into macro. FIRST show a clear medium-wide frozen view of the entire accident. The protagonist is beginning to fall backward. BOTH HANDS ARE EMPTY. Establish fixed WORLD-SPACE anchors: • sunglasses suspended near their release position; • coffee cup suspended lower and toward the LEFT-hand release side; • partially detached lid still connected to or immediately beside the cup; • restrained coffee beginning to escape through the opening; • OPEN flip phone suspended toward the RIGHT-hand release side. Objects move only microscopically. They do NOT move toward the camera. The CAMERA is the main moving element. 5.2–6.8s — SUNGLASSES HERO INSPECTION The sunglasses remain almost completely stationary at their existing world-space position. CAMERA physically dollies toward them. The sunglasses become larger ONLY because the camera gets closer. Once close, slow the camera dramatically. HOLD. Perform a restrained 20–30 degree camera orbit/parallax around the almost-stationary sunglasses. Reveal: dark shield lens, thin metallic/gold frame, temples, hinges, edges, material thickness, surface reflections, tiny manufacturing details. Use shallow photographic macro depth of field. The protagonist and sunset environment remain softly recognizable in the background. The sunglasses must look like a real luxury fashion accessory photographed with a macro cinema lens, NOT CGI product animation. Complete the inspection before moving away. 6.8–8.3s — COFFEE / LIQUID INSPECTION Only after completing the sunglasses inspection, the CAMERA leaves them at their existing world-space position. Travel diagonally through the frozen scene toward the SAME coffee cup. THE CUP DOES NOT MOVE TOWARD THE CAMERA. Hold a photographic macro close-up. Show: same paper cup, same lightweight plastic lid, ONE partially detached lid edge, clear physical gap, dark coffee escaping ONLY through that gap. Real restrained liquid physics: thin irregular stream, imperfect liquid sheet, several differently sized droplets, realistic surface tension, natural reflections. No explosive splash. No decorative CGI liquid. No perfect artificial shapes. Coffee advances only microscopically during bullet time. Perform a small restrained lateral/parallax camera movement around the cup, lid and droplets. HOLD long enough to see paper texture, plastic texture, liquid thickness and individual droplets. 8.3–9.8s — FLIP PHONE INSPECTION Only after coffee inspection, the CAMERA travels away from the cup. The cup, lid and droplets remain at their existing world-space positions. CAMERA moves through the same frozen scene toward the SINGLE OPEN silver-grey clamshell phone. THE PHONE DOES NOT MOVE TOWARD THE CAMERA. First establish the complete phone silhouette: same silver-grey housing, same upper display, same lower keypad, same central hinge, same open angle. Then CAMERA physically approaches the existing upper display. Extreme photographic macro close-up. The illuminated display reads: BOSS with one small realistic phone number underneath. HOLD. Show: real housing material, hinge, keypad texture, small scratches, surface wear, screen reflections. The phone does NOT transform to reveal its screen. It is the SAME phone seen from the beginning. The protagonist’s RIGHT HAND remains completely EMPTY in the background. 9.8–10.4s — COMPLETE FROZEN TABLEAU After phone inspection, CAMERA performs a fast but perfectly smooth dolly backward. All objects remain at their existing world-space positions. Reveal: same protagonist falling backward, both hands empty, same sunglasses, same coffee cup, same partially detached lid, same suspended coffee droplets, same OPEN flip phone, exactly one secondary person, exactly one Labrador. All positions must remain spatially consistent with the original collision and release trajectories. No object follows the camera. No object teleports. No object regenerates. Brief HOLD on the complete frozen tableau. 10.4–12.0s — TIME RETURNS / PHYSICAL PAYOFF Time suddenly snaps back to normal speed. Gravity and existing momentum resume simultaneously. Every object continues FROM ITS EXISTING WORLD-SPACE POSITION. The protagonist completes her backward fall naturally. The sunglasses continue from their suspended position and land according to their existing momentum and gravity. The coffee cup continues from its own separate position, impacts the cobblestone ground, the partially detached lid reacts naturally, and remaining coffee spills irregularly through the real opening and impact point. The OPEN flip phone continues from its own separate position, hits the ground and makes ONE small physically believable bounce. Objects land at DIFFERENT plausible locations. They do NOT suddenly converge beside the protagonist. CAMERA rapidly tilts/drops toward ground level to follow the final impacts. Finish with a cinematic low-angle composition showing the fallen protagonist and the scattered objects within the same believable sunset environment. Hard cut. BULLET-TIME CAMERA RULE — NON-NEGOTIABLE BULLET TIME = ALMOST-FROZEN PHYSICAL WORLD + FREELY MOVING CAMERA. Objects stay in WORLD SPACE. Camera moves through WORLD SPACE. Close-up is created ONLY by reducing camera-to-object distance. Never: move objects toward the lens, artificially enlarge objects, teleport objects, regenerate macro versions. STRICT CAMERA ROUTE: FULL FROZEN TABLEAU → CAMERA DOLLIES TO SUNGLASSES → HOLD → 20–30° CAMERA ORBIT → CAMERA TRAVELS TO COFFEE → HOLD → SMALL CAMERA PARALLAX → CAMERA TRAVELS TO PHONE → ESTABLISH COMPLETE PHONE → MOVE TO DISPLAY → HOLD → CAMERA DOLLIES BACK TO COMPLETE TABLEAU → TIME RETURNS CONTINUITY / CAUSALITY Wide shot → medium shot → macro shot = SAME physical object viewed from different camera distances. Sunglasses: same object, same design, same trajectory, same world-space identity. Coffee: same cup, same lid, same coffee, same rotation, same world-space identity. Phone: same open clamshell phone, same housing, hinge, keypad, display, open angle and world-space identity. Every visible change must have a physical cause. Collision causes recoil. Collision momentum separates sunglasses. Finger release changes phone position. Hand release + collision momentum rotates cup. Cup rotation/liquid inertia partially opens lid. Coffee escapes only through the physical gap. Camera movement creates apparent object scale. Gravity resumes final fall. Treat the entire sequence as ONE continuous practical-effects event photographed with a motion-control cinema camera. IDENTITY / PROP LOCK ONE protagonist. ONE secondary person. ONE Labrador. ONE leash. ONE pair of sunglasses. ONE coffee cup. ONE lid. ONE OPEN flip phone. Before collision: RIGHT HAND = phone. LEFT HAND = coffee. Sunglasses = worn. After collision: RIGHT HAND = EMPTY. LEFT HAND = EMPTY. Sunglasses = separated. No second phone. No second cup. No second sunglasses. No additional dog. No additional person. No unexplained props. No duplication. No teleportation. No unexplained scale changes. VISUAL PRIORITY 1. exact protagonist identity from REFERENCE IMAGE 1 2. natural eyes and facial anatomy 3. stable hairstyle and body proportions 4. exact clothing and accessories 5. exact sunglasses from REFERENCE IMAGE 3 6. stable phone geometry 7. empty hands after release 8. continuous physical trajectories 9. realistic environment inspired by REFERENCE IMAGE 2 PHOTOGRAPHIC REALISM Ultra-photorealistic LIVE-ACTION. High-budget international luxury fashion campaign. Real human anatomy. Natural skin pores. Natural facial micro-expressions. Detailed realistic hair. Real manufactured sunglasses. Real paper cup. Real plastic lid. Real liquid coffee. Real early-2000s flip phone. Real object mass, inertia, gravity, momentum and surface tension. ARRI Alexa 35 cinematic character. Premium cinema optics. Motivated sunset lighting inspired by REFERENCE IMAGE 2. Controlled highlights. Natural skin tones. Realistic optical depth of field. Shallow macro depth of field during object inspections. Subtle 35mm film texture. Restrained luxury editorial colour grade. Natural colours. Sharp optical clarity. Cinematic photographic texture. Bullet-time must feel like REAL high-speed practical photography with a motion-control cinema camera, NOT CGI product animation. 4K / Ultra HD. Maximum facial detail. Maximum hair detail. Maximum material fidelity. Stable identity. Stable geometry. Stable prop continuity.

18,923 просмотров

If you can type, you can build game assets & animations. Made with Image 2 + Seedance 2 in OiiOii AI OiiOii is officially LIVE 🚀

If you can type, you can build game assets & animations. Made with Image 2 + Seedance 2 in OiiOii AI OiiOii is officially LIVE 🚀

54,398 просмотров

Bullet time effect using Seedance 2.0 on SocialSight Prompt: Bullet time effect. A businessman in white shirt and black tie slipping and falling backwards on an icy wet street in Wall Street, New York. Coffee cup standing on ground, liquid exploding outward frozen in mid-air. Ice chunks, water droplets, and coffee splash all completely suspended time is frozen. Tall buildings on both sides creating a canyon effect. The camera smoothly orbits 360 degrees around the falling man at low ground level angle, only the camera moves while everything else remains perfectly still. Cinematic, overcast dramatic lighting, wide angle lens distortion.

Bullet time effect using Seedance 2.0 on SocialSight Prompt: Bullet time effect. A businessman in white shirt and black tie slipping and falling backwards on an icy wet street in Wall Street, New York. Coffee cup standing on ground, liquid exploding outward frozen in mid-air. Ice chunks, water droplets, and coffee splash all completely suspended time is frozen. Tall buildings on both sides creating a canyon effect. The camera smoothly orbits 360 degrees around the falling man at low ground level angle, only the camera moves while everything else remains perfectly still. Cinematic, overcast dramatic lighting, wide angle lens distortion.

59,669 просмотров

This would’ve been a full production not long ago. now it’s one Grok Imagine frame and a single Seedance 2.0 prompt on Higgsfield. The gap just disappeared.

This would’ve been a full production not long ago. now it’s one Grok Imagine frame and a single Seedance 2.0 prompt on Higgsfield. The gap just disappeared.

51,899 просмотров

Built a cool 3D physics receipt using Gemini. Grab the code below ⤵️

Built a cool 3D physics receipt using Gemini. Grab the code below ⤵️

50,304 просмотров

RIP Hollywood This cost $0.1 and my prompt in Seedance 2 to produce, the barriers to creation have just opened wide for all

RIP Hollywood This cost $0.1 and my prompt in Seedance 2 to produce, the barriers to creation have just opened wide for all

45,613 просмотров

GPT Image 2 + Gemini Omni Prompt: Use the uploaded face photo as the ONLY identity reference. Preserve exact likeness, age, facial proportions, eyes, nose, lips, skin tone, hair texture, natural skin texture and overall appearance. No face drift, no face mixing, no beautifying beyond realistic editorial retouching. Replace the generated subject with this person while keeping all other elements — setting, styling, lighting, pose, camera angle and composition — exactly as described. Create a single unified three-part vertical collage on one continuous canvas. The collage must be edge-to-edge and seamless, with no white borders, no black borders, no frames, no gutters, no dividers and no visible separation lines. All three sections should blend together as one continuous Y2K vacation sequence. The collage captures a summer night at a small seaside amusement park. Top section: A wide establishing shot shows a beachfront amusement park after dark, with a lit Ferris wheel, glowing ride signs, food stalls, scattered people and the dark sea faintly visible beyond the boardwalk. The frame should feel like a real compact-camera snapshot, slightly imperfect and candid. Middle section: A straight-on medium shot shows the person standing near a game booth or railing under bright artificial lights. They wear casual summer clothing suitable for either a man or a woman: a fitted tank or light top, relaxed shorts or low-key beach bottoms, an open shirt or zip hoodie tied loosely, and slim sunglasses pushed up on the head or hanging from the shirt. One hand holds a soft drink or cotton candy, while the other rests naturally by the side. The pose is casual and slightly playful, like a real vacation photo taken by a friend. Bottom section: A close-up detail shot shows a bench or boardwalk surface with a few personal items scattered naturally: a compact digital camera, ride tickets, a plastic cup with condensation, sunglasses, a small pouch or wallet, and a wristband. Small details like flash reflections, scratched paint, and grains of sand on the boardwalk should be visible. Lighting is mixed nighttime carnival lighting with direct on-camera flash, creating bright frontal highlights, dark falloff in the background and a raw compact-camera look. The color palette combines neon red, faded blue, warm yellow bulbs, black night sky, sun-washed denim, white cotton and reflective plastic surfaces. Captured with a small consumer compact digital camera, crisp flash exposure, slightly harsh highlights, mild digital noise and nostalgic early-2000s vacation energy.

GPT Image 2 + Gemini Omni Prompt: Use the uploaded face photo as the ONLY identity reference. Preserve exact likeness, age, facial proportions, eyes, nose, lips, skin tone, hair texture, natural skin texture and overall appearance. No face drift, no face mixing, no beautifying beyond realistic editorial retouching. Replace the generated subject with this person while keeping all other elements — setting, styling, lighting, pose, camera angle and composition — exactly as described. Create a single unified three-part vertical collage on one continuous canvas. The collage must be edge-to-edge and seamless, with no white borders, no black borders, no frames, no gutters, no dividers and no visible separation lines. All three sections should blend together as one continuous Y2K vacation sequence. The collage captures a summer night at a small seaside amusement park. Top section: A wide establishing shot shows a beachfront amusement park after dark, with a lit Ferris wheel, glowing ride signs, food stalls, scattered people and the dark sea faintly visible beyond the boardwalk. The frame should feel like a real compact-camera snapshot, slightly imperfect and candid. Middle section: A straight-on medium shot shows the person standing near a game booth or railing under bright artificial lights. They wear casual summer clothing suitable for either a man or a woman: a fitted tank or light top, relaxed shorts or low-key beach bottoms, an open shirt or zip hoodie tied loosely, and slim sunglasses pushed up on the head or hanging from the shirt. One hand holds a soft drink or cotton candy, while the other rests naturally by the side. The pose is casual and slightly playful, like a real vacation photo taken by a friend. Bottom section: A close-up detail shot shows a bench or boardwalk surface with a few personal items scattered naturally: a compact digital camera, ride tickets, a plastic cup with condensation, sunglasses, a small pouch or wallet, and a wristband. Small details like flash reflections, scratched paint, and grains of sand on the boardwalk should be visible. Lighting is mixed nighttime carnival lighting with direct on-camera flash, creating bright frontal highlights, dark falloff in the background and a raw compact-camera look. The color palette combines neon red, faded blue, warm yellow bulbs, black night sky, sun-washed denim, white cotton and reflective plastic surfaces. Captured with a small consumer compact digital camera, crisp flash exposure, slightly harsh highlights, mild digital noise and nostalgic early-2000s vacation energy.

14,816 просмотров

I built a complete cinematic video from a single sentence. No camera. No editing software. No prompt engineering. Just a conversation with @FlovaAI. Here's the full step-by-step of how it actually works. 🧵👇

I built a complete cinematic video from a single sentence. No camera. No editing software. No prompt engineering. Just a conversation with @FlovaAI. Here's the full step-by-step of how it actually works. 🧵👇

17,536 просмотров

Create a hyper-realistic disaster video using Seedance 2.0 Prompt: This hyper-realistic urban disaster special effects film, shot with an Arri Alexa 65 camera, utilizes high-contrast lighting to create a raw, textured atmosphere, three-dimensional smoke, and a chaotic, apocalyptic rhythm. S1: A low-angle wide-angle tracking shot, filmed from a crowded street upwards, shows a gigantic, scaly snake tightly coiled around the Taipei 101 glass skyscraper, shattering its windows. S2: A close-up slides along the snake's thick scales, which rub against the building's steel structure, sparking and scattering debris. S3: A high-angle drone shot circles the top of the building, showing the snake roaring into the sky while a military helicopter fires missiles at its flanks. S4: A wide-angle shot shows a violent, multi-level explosion in the middle of the skyscraper, the snake engulfed in flames and thick black smoke.

Create a hyper-realistic disaster video using Seedance 2.0 Prompt: This hyper-realistic urban disaster special effects film, shot with an Arri Alexa 65 camera, utilizes high-contrast lighting to create a raw, textured atmosphere, three-dimensional smoke, and a chaotic, apocalyptic rhythm. S1: A low-angle wide-angle tracking shot, filmed from a crowded street upwards, shows a gigantic, scaly snake tightly coiled around the Taipei 101 glass skyscraper, shattering its windows. S2: A close-up slides along the snake's thick scales, which rub against the building's steel structure, sparking and scattering debris. S3: A high-angle drone shot circles the top of the building, showing the snake roaring into the sky while a military helicopter fires missiles at its flanks. S4: A wide-angle shot shows a violent, multi-level explosion in the middle of the skyscraper, the snake engulfed in flames and thick black smoke.

19,673 просмотров

Videos

oggii_0's profile picture

Made with GPT image 2.5 + seedance 2.5 Prompt: 16:9 widescreen, 30 seconds, Dola Continuous Engine. STYLE LOCK: Inspired by classic late-1960s Irwin Allen television production "Land of the Giants". Authentic 1968 television aesthetic. Practical miniature sets. Optical compositing. Slight matte-line separation between actress and background. Rear-projection feel. Eastmancolor television colors: warm skin, saturated red and yellow, slightly cyan shadows. Soft image sharpness. Mild film grain. Analog broadcast texture. Vintage studio lighting: one hard key from upper left, warm fill from the right, no rim light. Camera: static wide shots and slow television zoom lens only. No handheld. No modern lens flare. CHARACTER LOCK: @[Image 1](image_1) is the only person. She remains identical in every frame: 1960s Korean mini dress with [sleeve and neckline classic 1960s makeup with winged liner and pale pink lips, white heels. Dress, hair, makeup and shoes never change . SETTING LOCK: an enormous 1960s dining table seen from her scale; she is the size of a salt shaker. White tablecloth hanging from the edge to the floor in long vertical folds. On the tabletop from left to right: a tall glass of milk with condensation beads, a giant slice of chocolate layer cake with thick frosting and a single lit birthday candle, a large silver spoon and fork crossed beside it, a bowl of vanilla ice cream with one huge cherry on top, a folded white napkin. Warm wooden tabletop. Pale yellow wall in the background. Props are practical scale with slightly soft edges. 0–4 seconds: Static wide from floor level. The tiny woman climbs the hanging tablecloth, gripping the folds with both hands, one heel finding a fold below her. The cloth sways slightly under her weight. She looks up toward the table edge. 4–7 seconds: Slow zoom in as she pulls herself over the edge, kneels, then stands upright on the tabletop. Her eyes widen and her mouth opens, gaze drawn toward the flickering candle flame on the cake. Her hands stay half raised. 7–11 seconds: Static wide from behind her at her eye level. The dessert spread stretches across the table like a city skyline: the cake slice looms like a frosted mountain, the candle flame taller than she is, the milk glass glowing like a white tower, the spoon lying across the foreground like a bridge. 11–15 seconds: She walks toward the cake, heels tapping the tabletop. Thick ridges of frosting drip down its side. The lit candle flickers above, casting warm moving light across her face. She touches the frosting edge with one hand and looks up along the flame. 15–19 seconds: She climbs onto the cake's bottom layer, sits, scoops a bit of frosting with both hands, smiles, tastes it, licks her fingers, and looks left and right. Medium shot, slow zoom in to her face, candlelight flickering warmly on her skin. 19–23 seconds: She stands and walks farther across the tabletop, stepping around the giant cherry from the ice cream bowl, passing between the spoon and the napkin. Static wide, then a slow pan following her. 23–26 seconds: She stops beside the milk glass, looks up along the tall glass, and laughs with one hand resting on it. Condensation beads glisten and catch the light on her face. 26–28 seconds: A massive shadow sweeps across the tabletop from the right and covers the milk glass and the cake. Her laugh stops. She lowers her hand and turns to face the right side of frame. 28–30 seconds: HOLD. Camera fully static medium-wide shot. She stands facing screen right, feet together, right hand half raised at chest height, left hand at her side. The milk glass directly at her left, the cake slice behind her, the shadow across the whole tabletop. Her face is turned to the right, not yet tilted upward. Nothing moves for two full seconds. Audio Cheerful 1960s adventure television music, playful brass and strings. At 26 seconds the music thins to one held string note that continues to the end, with a faint fading birthday-music-box

Oogie

54,630 просмотров • 1 месяц назад

oggii_0's profile picture

Meme Vlog using Seedance 2.5 Prompt: Vertical 9:16 smartphone vlog, shot on iPhone 17 Pro. ONE SINGLE UNINTERRUPTED HANDHELD TAKE, ~30 seconds, no cuts, no editing — every transition happens only through the vlogger panning, tilting, zooming or walking. Brisk, snappy pacing: quick whip pans, each beat lands in a few seconds, the camera never lingers. Sunny daytime New York City street >> — brick facades, fire escapes, a sidewalk café, parked cars. The filming style is the core of the video: natural hand micro-shake and walking bounce, slightly floaty digital stabilization, deep focus with everything sharp — no cinematic bokeh, no film look, no color grading. Natural HDR daylight, sky highlights slightly clipped, auto exposure and white balance visibly re-adjusting on every pan between shade and sun, quick autofocus hunting on fast pans, digital zoom bringing a slight quality drop and extra shake. Audio: raw street ambience only — traffic, distant horns, footsteps, chatter, wind brushing the mic, plus the live sounds written into the scenes. No music track, no captions, no watermark. The vlogger's phone IS the camera — it never appears on screen, and she never holds a second phone or any other device. Spontaneous amateur vlog energy. 0:00–0:05 — Front camera, selfie mode: the vlogger >> films herself at arm's length while walking down the sidewalk, her face a touch overexposed by daylight. She starts excitedly: "Guys! I just—" — behind her shoulder, a couple >>walking the opposite way passes right beside her; a beat later the guy stops and turns back, head over his shoulder, staring straight at her — the exact reference pose — while his girlfriend , gripping his hand, glares at him in outraged disbelief, mouth open. They hold the exact reference tableau; his stare reads odd and unreadable, not flirty. She catches them in her own selfie frame, cuts off mid-word and reacts instantly, without breaking stride: "...What was that?" — and keeps walking. 0:05–0:09 — Same take, no cut: she flips the phone to the rear camera and whips it to the RIGHT — a sidewalk café. By the entrance, a guy >> stands at a microphone on a stand, a small speaker beside it looping a soft instrumental backing. He leans in, takes a breath to sing the first line — and bursts out laughing instead, turning away and covering his mouth, then waves it off and resets toward the mic. The vlogger laughs quietly behind the camera. 0:09–0:13 — Without cutting, the camera slides and zooms further RIGHT along the same café terrace: at one table a woman >> is mid-meltdown — crying, shouting, jabbing an accusing finger across the terrace — while her friend >> leans in, holding her back. Quick punch-in digital zoom to the opposite table: the cat >> sits upright behind a plate of salad, perfectly calm and unimpressed. Autofocus hunts for a split second on the zoom. 0:13–0:17 — Without cutting, the camera TILTS UP the facade directly above the café awning: a second-floor open window of the same brick building, a fire escape beside it. Quick digital zoom in — the image gets slightly softer and shakier — the dog >> sits in the window with its eyes closed, chin lifted, blissfully soaking up the warm golden sunlight hitting the facade. She melts behind the camera: "Awww, look at him..." 0:17–0:21 — The camera drops back down and swings FORWARD — a few steps ahead of her on the same sidewalk stands a couple in office attire, mid-argument. The guy >> leans in toward the woman, talking heatedly, both hands raised mid-gesture; the woman >> doesn't even glance at him — she smiles down at the phone in her hand, her other arm extended toward his face, flat palm raised in a firm "stop, talk to the hand" gesture, exactly matching the reference poses. The vlogger steps around them, the camera holding on the pair as she half-laughs: "What is going on?" 0:21–0:25 — Same take: she whips the camera to the LEFT, across the two-lane road — a sedan parked at the opposite curb. Shaky digital zoom onto the driver's window: a man >> sits behind the wheel, one hand draped over the top of the steering wheel, staring straight into the lens with a heavy, unblinking suspicious look, his eyes slowly tracking her as she passes. She says flatly: "...What is his problem?" 0:25–0:30 — The camera swings back forward: ahead at the corner of the block, a guy >> stands in profile by a red brick wall, heatedly arguing with the wall itself — both hands gesturing, leaning in, making his case to the bricks like a real debate. Quick shaky digital zoom toward him as she approaches, his agitated voice rising under the street noise. She flips to the front camera — her speechless, wide-eyed face fills the frame — then flips back to the rear camera: he's still going at it. The take ends mid-argument, no cut.

Oogie

49,241 просмотров • 1 месяц назад

oggii_0's profile picture

You dreamed it. I dreamed it. Now seedance 2.0 made it possible.

Oogie

154,503 просмотров • 7 месяцев назад

oggii_0's profile picture

Made with Seedance 2.5 Prompt: Create a 30-second, 1080p ultra-realistic personal home-video showing an ordinary evening in the life of a young Korean woman. No reference image. MAIN SUBJECT Young Korean woman same face as >> in her early 20s, naturally pretty, realistic skin texture with visible pores and texture, minimal makeup, soft and slightly tired expression after a long day. Long straight black hair tied in a loose low bun, a few flyaway strands near her ears, small silver hoop earrings. Wearing an oversized beige knit cardigan over a plain black turtleneck, straight-leg dark jeans, white canvas sneakers, and carrying a small worn tote bag. Maintain the same face, hairstyle, clothing, body proportions, and appearance throughout the entire video. SETTING A quiet riverside neighborhood in Seoul on a cool early-autumn evening, right after a light rain has just stopped. Wet pavement reflecting streetlights, a small laundromat with fogged windows, a street-side flower stand closing up, a covered bus shelter, a narrow pedestrian bridge over a stream, scattered puddles, string lights above a closed market alley, a convenience store with a lit sign, and a few pigeons picking at the ground. Everything damp, quiet, and softly lit as dusk settles in. **CAMERA / VISUAL AESTHETIC** Raw personal footage casually recorded by a friend. Handheld camera with natural shake, imperfect framing, occasional partial crops, autofocus hunting on reflections and wet surfaces, exposure shifts between streetlight glow and shadow, mild motion blur, soft image detail, subtle digital noise, slightly desaturated evening colors, and natural camera imperfections. The camera operator walks with her and reacts naturally. No stabilization, no cinematic camera movements, no dramatic lighting, no slow motion, no polished commercial appearance. The footage should feel accidentally beautiful rather than deliberately cinematic. --- **00:00–00:05 — LEAVING THE LAUNDROMAT** She pushes open the laundromat door, stepping out with a small basket of folded laundry against her hip. She glances up at the sky, checking if it's really stopped raining, and exhales a small relieved breath. The camera follows her out, slightly unsteady on the wet step. She glances back at the camera with a tired little smile. **00:05–00:10 — THE FLOWER STAND** She walks past a street-side flower stand that's closing up for the night. She pauses, picks up a small bundle of daisies on impulse, pays the vendor, and tucks them into her tote bag. The camera briefly focuses on the flowers before drifting back up to her face. **00:10–00:15 — THE PEDESTRIAN BRIDGE** She crosses a narrow footbridge over the stream, puddles reflecting the streetlights beneath her feet. She stops halfway, resting her forearms on the railing, looking down at the water without saying anything. The camera stays slightly shaky and imperfectly framed, as if her friend is just leaning on the railing beside her. **00:15–00:20 — CONVENIENCE STORE STOP** She ducks into a small convenience store, the automatic door chiming behind her. She grabs a warm canned coffee from the heated shelf, pays, and steps back outside, cracking it open right away. A passing scooter splashes through a puddle in the background. The camera operator accidentally clips the doorframe while following her out, then quickly reframes. **00:20–00:25 — BUS SHELTER** She sits under a covered bus shelter, sipping her coffee, laundry basket beside her feet. A few pigeons wander near the curb; she watches them idly, unbothered. Steam rises faintly from the coffee can in the cool evening air. The camera drifts slightly out of focus on the streetlight behind her, then refocuses. **00:25–00:30 — FINAL MOMENT** She notices the camera still recording and turns toward it, laundry basket now tucked under one arm. She gives a small amused, slightly embarrassed smile and says: *"Why are you still filming me?"* She laughs quietly and starts walking toward the camera, waving it off with her free hand. The camera moves backward as she approaches, and the recording abruptly cuts to black before she reaches it. --- **AUDIO** Natural location sound only: Footsteps on wet pavement, distant traffic, dripping water, a scooter passing, the convenience store door chime, coins and paper bag rustling, pigeons cooing, fabric movement, a bus passing in the distance, and subtle handheld camera noise. No music. No narration. No artificial sound effects. Only the single spoken line: *"Why are you still filming me?"* **FINAL FEEL** The entire video should feel like a completely ordinary rainy evening that somehow became a quiet, beautiful memory. Soft, feminine, tired-but-content, intimate, gently nostalgic, and unplanned. No dramatic events. No exaggerated acting. No model poses. No cinematic hero shots. The realism should come from tiny imperfections, damp reflections, casual body language, natural expressions, ordinary surroundings, imperfect camera operation, and moments that feel completely unposed.

Oogie

34,985 просмотров • 1 месяц назад

oggii_0's profile picture

Made with seedance 2.5 Prompt: FORMAT: 30 seconds | 16:9 | Ultra-photorealistic live-action | Continuous handheld vacation vlog Preserve the exact face, hairstyle, identity, skin tone, facial features, and body proportions from >> throughout the entire video. The same woman must appear consistently in every shot. VISUAL STYLE: Authentic late-2000s personal vacation vlog recorded on a cheap handheld flip camera. Extremely raw and imperfect footage. Heavy natural camera shake, awkward handheld framing, occasional partial face crops, sudden reframing, autofocus hunting, exposure fluctuations, blown highlights, slightly soft image quality, warm faded colors, mild digital noise, compression artifacts, and subtle motion blur. No cinematic camera movements, no gimbal stabilization, no polished composition, no modern color grading, no beauty filter, no artificial sharpness. Outfit: oversized grey hooded sweatshirt, black leggings, worn white running shoes, hair pulled back into a low messy ponytail, small silver stud earrings, a canvas tote bag slung over one shoulder. The entire video must feel like one genuine recording captured by a friend on an early-morning trip through a fishing village in Sokcho, South Korea, not a staged commercial or cinematic recreation. 00:00–00:04 — EARLY MORNING ARRIVAL The woman walks along a quiet harbor path as the sun rises, fishing boats bobbing gently in the water behind her, seagulls circling overhead. The camera shakes slightly as it follows her from the side. She says: "It's so early, but I really wanted to see the fish market before it gets busy." 00:04–00:08 — THE FISH MARKET She steps into a covered harbor market filled with tanks of live fish, crabs, and squid, fishermen unloading crates from small boats nearby. The camera zooms unsteadily on a tank of wriggling crabs, focus hunting before snapping back to her face. She reacts with a mix of fascination and mild alarm. 00:08–00:12 — TALKING WITH A FISHERMAN An older fisherman hoists a large fish onto a table for her to see up close. She leans in curiously, asks a question, and he answers while gesturing with his hands. She laughs and says to the camera: "He says this one was caught just an hour ago!" 00:12–00:16 — TRYING RAW SQUID A nearby stall vendor offers her a small plate of freshly sliced raw squid with dipping sauce. She hesitates for a second, then takes a bite, chewing slowly with a surprised expression. She turns to the camera and says: "Okay wow, that's way fresher than I expected." 00:16–00:20 — HELPING SORT THE CATCH A fisherwoman nearby is sorting fish into baskets and waves her over to help. She kneels down and awkwardly tries to sort a few fish, nearly dropping one, laughing at herself. The fisherwoman laughs too and pats her on the back encouragingly. 00:20–00:24 — WALKING THE HARBOR She walks along the docks past rows of moored fishing boats, ropes coiled on the ground, nets drying in the morning sun. A couple of fishermen nod and greet her; she waves back cheerfully. The camera briefly swings toward the boats before swinging back to her. 00:24–00:27 — QUIET MOMENT She stops at the edge of the harbor, looking out over the calm water as the sun fully rises over the horizon. For a moment there's no dialogue — just waves lapping, distant gulls, and the creak of boats. She smiles softly and says: "Mornings like this make the early wake-up worth it." 00:27–00:30 — NATURAL ENDING She turns back toward the camera, gives a small wave, and says: "Okay, harbor adventure done. See you next time!" She laughs, turns, and walks off along the dock. The camera lingers a moment before the footage naturally ends with a slight shake and imperfect cut. AUDIO Natural location sound only: - waves lapping against the dock - seagulls calling - boat engines idling in the distance - fishermen calling out to each other - crates being unloaded - water splashing in fish tanks - footsteps on wet pavement - light morning breeze

Oogie

28,352 просмотров • 1 месяц назад

oggii_0's profile picture

The goal wasn’t to make something cinematic. Just make an ordinary day feel real. Made with Seedance 2.5. Prompt: Create a 30-second, 1080p ultra-realistic personal home-video of a young Korean woman confidently claiming she can sing, only to completely fall apart mid-song in a noraebang (karaoke room). No reference image. MAIN SUBJECT Young Korean woman in her early 20s, casual and confident energy, natural makeup that's slightly smudged from a night out, expressive face that goes from cocky to distressed in seconds. Long black hair in loose waves, a claw clip half-holding it up, small hoop earrings catching the disco light. Wearing an oversized denim jacket over a graphic tee, black mini skirt, ankle boots, holding a wireless karaoke mic like it's a real microphone. Maintain the same face, hairstyle, clothing, body proportions, and appearance throughout the entire video. SETTING A small, slightly worn private noraebang room late at night. Neon-colored wall lighting cycling through pink, blue, and purple, a low vinyl couch, a coffee table with empty snack bags and soju/beer cans, a big screen playing a lyrics video with over-the-top visuals, a disco ball casting light spots, a tambourine on the table, a song-selection remote, and mirrored wall panels reflecting the room. Slightly tacky, glowing, chaotic in the best way. CAMERA / VISUAL AESTHETIC Raw personal footage filmed by her friend on a phone, strong handheld vlog shake throughout. Lighting shifts constantly with the neon cycle, causing exposure and color shifts across her face. Autofocus hunts between her face and the flashing screen behind her. Camera swings and dips with the friend's own laughter, mild motion blur during her more dramatic mic-swinging moments, visible digital noise in the dim room, colors slightly oversaturated from the neon wash. No stabilization, no cinematic polish — it should feel like real footage that'll end up in a group chat. 00:00–00:05 — THE CONFIDENT INTRO She grabs the mic with both hands, striking a mock-serious pop-star pose as the intro music starts. She looks dead into the camera, completely deadpan and confident. "Okay watch this. I'm actually good." 00:05–00:10 — STRONG START The first line of the song hits and she nails it — eyes closed, hand on chest, fully committed to the performance. The camera pushes in slightly, genuinely impressed, catching her hitting the note clean. Her friend's voice off-camera: "Okay wait—?!" 00:10–00:15 — THE CRACK The song hits a higher note and her voice visibly strains, cracking halfway through. Her eyes snap open in panic mid-note. She tries to recover by belting harder, which makes it worse. The camera shakes as the friend starts laughing, frame briefly clipping the ceiling. 00:15–00:20 — FULL COLLAPSE She completely loses the melody, mumbling half the lyrics she doesn't know, gesturing wildly with the mic to compensate. She turns away from the camera in embarrassment mid-line, then spins back in for a dramatic (bad) finish, hair flying. The frame overshoots trying to follow her spin, briefly blurring. 00:20–00:25 — GIVING UP She drops onto the couch mid-song, still holding the mic up weakly, mumbling the last few lines into the cushion instead of singing them. The score screen pops up on the TV behind her with a visibly low number. She peeks at the score, winces hard, and covers her face with a couch pillow. 00:25–00:30 — FINAL MOMENT She lowers the pillow slowly, mic still limp in her other hand, and stares into the camera in mock devastation. "...We're never speaking about this again." Her friend, still laughing off-camera, zooms in too close on her defeated face — she weakly swats the lens away — and the footage cuts abruptly to black. AUDIO Natural location sound only: Karaoke backing track playing from the room's speaker (muffled, roomy), her actual singing — strong at first, then cracking and falling apart — her friend's genuine off-camera laughter throughout, mic feedback crackle, couch cushion thud, tambourine jingling faintly when knocked, and handheld camera noise. No added music. No narration. No artificial sound effects. Spoken lines: "Okay watch this. I'm actually good." / "Okay wait—?!" (friend, off-camera) / "...We're never speaking about this again." FINAL FEEL Chaotic, glowing, late-night noraebang energy — the universal experience of confidently starting a karaoke song and immediately regretting every choice that led to that moment. Funny, cringe-in-a-good-way, genuinely unscripted. No polished performance. No actual singing talent required — the comedy comes from the real vocal crack, real panic, and the gap between her confidence and her execution.

Oogie

28,167 просмотров • 1 месяц назад

oggii_0's profile picture

If AI can create THIS… Hollywood is definitely cooked. 💀 Berlin street filmed on an HD camera in 1989. Made with seedance 2.5 Prompt: Create a 30-second, 16:9, 1080p ultra-photorealistic archival video of everyday Berlin street life in 1989. The entire video must look like genuine footage recorded in 1989 with an unusually good professional video camera. It should feel like a real archival recording that has been digitized in HD, not a modern recreation, not a movie, and not an AI-generated vintage filter. **MAIN FOCUS:** The video is primarily about ordinary daily life on the streets of West Berlin in 1989. Crowded sidewalks, people walking in different directions, period-correct taxis (Mercedes W123s), Trabants and Wartburgs passing through traffic, buses, storefronts, street vendors, newspaper kiosks, and the constant movement of the city. The camera should feel like someone documenting the everyday routine of Berlin, not showcasing its architecture or politics. **SCENE SEQUENCE:** - **0–5s:** Street-level view from a busy West Berlin sidewalk (e.g. near Kurfürstendamm). A crowd of pedestrians walks past the camera in both directions. Mercedes taxis, Trabants, and older European cars move through the street. Natural handheld camera movement. - **5–10s:** A crowded avenue intersection. People wait at the crosswalk, then begin crossing. Buses, taxis, and traffic move through the frame. The camera slowly pans with the street activity. - **10–15s:** A closer street-level view of everyday pedestrians, storefronts with German signage, newspaper kiosks, and passing cars. People carry shopping bags, talk to each other, and go about their normal routines. Natural, unscripted-looking movement. - **15–20s:** A slightly wider street view showing a busy Berlin avenue filled with pedestrians and traffic. Buildings are visible only as part of the background. A section of the Berlin Wall or period signage may appear naturally in the distance, but the street activity remains the focus. - **20–25s:** Another crowded sidewalk and intersection. Trabants, taxis, buses, pedestrians, and storefronts create a constantly moving urban scene. The camera gently follows the flow of people. - **25–30s:** Final street-level view of a busy avenue, with pedestrians crossing, cars passing, and traffic continuing naturally. End like a real archival recording, without a dramatic cinematic conclusion. **CAMERA & CINEMATOGRAPHY:** Real 1989 professional video-camera footage. Mostly street-level, eye-level, and slightly elevated sidewalk viewpoints. Natural handheld and vehicle-mounted camera movement, slow pans, gentle zooms, slight camera vibration, occasional imperfect framing, and realistic motion blur. The camera should feel operated by a real person filming the city, with small imperfections and natural timing. No modern drone footage, no gimbal-smooth movement, no impossible camera angles, and no dramatic cinematic camera moves. **IMAGE QUALITY:** Surprisingly sharp and detailed for 1989, with clear pedestrians, cars, storefronts, and street details. Slightly soft image edges, natural lens rendering, mild analog video noise, subtle highlight bloom, gentle chromatic aberration, and a very subtle late-1980s video texture. The footage should look like an unusually good archival camera recording, not degraded VHS. **COLOR & LIGHTING:** Overcast or soft natural daylight typical of Berlin, realistic diffuse sunlight, slightly muted highlights, natural shadows, and authentic 1989 color reproduction. Colors should be realistic and slightly desaturated compared with modern digital footage, but still natural. No modern cinematic teal-and-orange grading, no excessive contrast, no fake film look, and no heavy retro effects. **HISTORICAL AUTHENTICITY:** Everything must look correct for West Berlin in 1989: period-correct Mercedes taxis, Trabants, Wartburgs, buses, storefronts, German-language advertisements and signage, period clothing, and architecture of the era. No modern vehicles, smartphones, LED billboards, contemporary advertisements, or post-reunification skyline elements. **REALISM:** Natural traffic movement, believable pedestrians, realistic reflections, accurate building geometry, and physically correct lighting. People should move naturally and independently, with varied walking speeds, gestures, and directions. Cars must have realistic proportions, wheels, reflections, and motion, including the distinct boxy shape and two-stroke-engine character of Trabants. Buildings must remain stable and geometrically accurate. **EDITING:** Use several connected street-level shots with natural archival-video pacing. Most shots should be crowded sidewalks, intersections, and busy avenues. Keep building, Wall, and skyline shots to a minimum. Buildings should mainly appear as background elements behind the people and traffic. Use simple cuts between shots, like genuine archival footage from one recording session. No flashy editing, no music-video style, no artificial cinematic transitions, and no text or subtitles. **FINAL RESULT:** The viewer should genuinely feel that they are watching real Berlin footage filmed in 1989 with an unusually good HD camera. It should feel like an ordinary day in the city, full of people, cars, traffic, and natural street activity. The realism of the pedestrians, cars, lighting, and camera behavior is more important than cinematic beauty. **NEGATIVE PROMPT:** AI-generated appearance, CGI, modern Berlin, post-reunification skyline, modern cars, smartphones, LED screens, contemporary clothing, non-period signage, fake vintage filter, excessive film grain, VHS scanlines, heavy VHS distortion, oversaturated colors, teal-orange grading, cinematic movie look, drone footage, gimbal smoothness, impossible camera movement, empty streets, deserted sidewalks, excessive building shots, architectural showcase, warped buildings, duplicated pedestrians, distorted cars, flickering architecture, text, subtitles, logos, watermarks.

Oogie

22,956 просмотров • 1 месяц назад

oggii_0's profile picture

Made with seedance 2.5 on Higgsfield Prompt: Create a 30-second, 1080p ultra-realistic early-2000s DV home video of a young Korean woman spending a golden-hour evening in an older Seoul neighborhood. MAIN SUBJECT Young Korean woman, early 20s, natural beauty, realistic skin texture, minimal makeup, black straight hair down with a thin headband, oversized striped long-sleeve shirt tucked loosely into wide-leg jeans, worn white sneakers and small hoop earrings. Keep her identity, outfit, hairstyle and proportions perfectly consistent throughout. SETTING A quiet older Seoul neighborhood at dusk. Narrow sloped streets, stone stairways, dim streetlamps just flickering on, small rooftop gardens, an old mailbox row and distant rooftops catching the last orange light. Lived-in, unpolished, no landmarks or brand names. SEQUENCE She sits on a set of stone steps outside her building, sketching in a small notebook, a thermos beside her. An old man from next door struggles to carry a folding chair and a small radio up the same steps. She notices, closes her notebook, and takes the folding chair from him so he only carries the radio. At the top, she sets the chair down for him. He sits, turns on the radio to soft static-y music, and says: "Thank you, my knees aren't what they used to be." She smiles and replies: "Anytime, ahjussi." She picks her notebook and thermos back up and continues up the sloped street, the sound of his radio fading behind her. Partway up, she pauses to watch the sunset color the rooftops, takes a sip from her thermos, then keeps walking. She reaches her doorway, turns to the camera with a soft smile and says: "Best part of the day." She steps inside. Camera cuts to black. CAMERA Raw handheld early-2000s DV camcorder, shaky footage, autofocus hunting in low light, faded warm colors, exposure shifts as the sky darkens, motion blur, soft digital detail, occasional accidental zooms. No polished cinematography. AUDIO Natural neighborhood ambience — evening cicadas, distant dogs barking, wind, footsteps on stone, faint radio static and music, far-off traffic. No score. CONTINUITY Notebook and thermos stay with her throughout. Folding chair transfers cleanly from her hands to the ground; radio stays with the old man. No disappearing, duplicating or teleporting objects. Smooth, realistic movement. NEGATIVE CGI look, plastic skin, identity drift, outfit changes, distorted hands, extra fingers, subtitles, watermark.

Oogie

19,174 просмотров • 1 месяц назад

oggii_0's profile picture

Journey to the past time travel video using Seedance 2.5 on Higgsfield Prompt: Create a 30-second vertical 9:16 first-person smartphone video, filmed by one standing passenger inside an extremely crowded maglev commuter train. One continuous take only: no cuts, jump cuts, fades, dissolves, overlays, double exposure, scene resets, or artificial transitions. The same train, same carriage, same passengers, same camera, and same interior remain consistent throughout. The camera is a cheap smartphone held at chest height, one-handed while the other hand grips a pole. The phone is never visible. Footage is crooked, shaky, partially blocked by shoulders, and realistically imperfect: rolling-shutter distortion, autofocus hunting, exposure fluctuations, blown highlights, noisy shadows, compression artifacts, motion smear, and no stabilization or cinematic movement. The camera always looks through the left-side window at roughly 90° to the train's direction. The train always moves forward and the outside world flows from front to back. Timeline 0–2s — Present Day Ordinary modern weekday morning: glass buildings, traffic, pedestrians passing outside. Tired commuters barely react. Announcement: “Next stop: 1944.” The train suddenly accelerates; passengers grab poles and sway. 2–4s — Time Turbulence Modern scenery is physically swallowed by a dense silver-gray temporal mist tunnel. It has real depth, airflow, parallax, and particles. Old newspapers, yellowed pages, and radio-static-like fragments fly naturally from front to back. Carriage lights flicker. This is a real tunnel, not a transition effect. 4–8s — June 1944, Normandy The mist clears as the train physically emerges beside the Normandy coast. Gray dawn, naval ships, landing craft, barrage balloons, distant explosions, smoke, and soldiers as distant silhouettes in the surf. No graphic violence. Passengers become solemn and tense. 8–9s — Time Turbulence Parchment fragments and quill-like light streaks rush past the window. Radio-static texture and distant voices. Announcement: “Next stop: 1789.” 9–13s — May 1789, Versailles The train emerges beside Versailles. Stone walls, wrought-iron gates, horse-drawn carriages, formally dressed representatives, and large crowds. Warm golden morning light. Church bells and murmuring voices. Atmosphere of expectation and historical change. 13–14s — Time Turbulence Flying pamphlets and paper fragments fill the temporal mist. Announcement: “Next stop: 1776.” 14–18s — July 1776, Philadelphia The train emerges beside a red-brick bell-tower building and crowded stone square. A bell rings, representatives exit, a proclamation is read, papers flutter, and the crowd celebrates quietly. Warm summer evening light. A passenger smiles and softly says: “Look.” 18–19s — Time Turbulence Rough dark mist, ash-like particles, glowing embers, distant horns. Announcement: “Next stop: 1184 BC.” 19–23s — April 1184 BC, Troy The train emerges at night beside a massive fortified city. Burning walls, smoke, a huge wooden horse being pulled through a damaged gate, shield-bearing silhouettes, and ships along the shore. Convey war only through fire, smoke, silhouettes, and scale. No blood, injuries, or graphic violence. Passengers lean toward the window, visibly grave. 23–24s — Time Turbulence Golden swirling sand replaces the mist. Luminous fragments resembling ancient symbols and distant chanting pass through the window. Announcement: “Next stop: 2500 BC.” 24–28s — Approximately 2500 BC, Giza The turbulence clears to reveal a gigantic unfinished pyramid under intense white-gold desert sunlight. Thousands of workers haul limestone blocks up massive ramps using ropes, rollers, and levers. Supervisors stand above; boats move along the distant Nile. Immense scale and photorealistic ancient construction. A passenger whispers: “Ohh.” 28–30s — Ending The train keeps moving beside the enormous pyramid. Dust floats through the sunlight; distant workers continue their labor. Every passenger is silent and stunned. At approximately 29.7s, the announcement quietly says: “Welcome to 2500 BC.” The train continues moving and the video ends naturally—no fade or cut. Physics, Lighting & Sound Passengers, hand loops, clothing, backpacks, and loose objects react naturally to acceleration and turbulence. Keep the same people and interior throughout. Lighting changes physically with each era: cool modern morning → gray-blue Normandy dawn → warm Versailles morning → warm Philadelphia evening → orange-red Troy firelight → intense white-gold Giza sunlight. Light always enters from the left window and illuminates passengers naturally. Use only diegetic sound: maglev hum, mechanical rattling, vibrating poles, compressed phone-mic audio, plus era-specific ambience. Every time jump includes a brief radio-static scan and historical echoes before naturally becoming the new environment's sound. Critical Rules Single uninterrupted shot. Same train. Same passengers. Same phone. Forward motion only. Left-window view only. Every time jump must be achieved by physically entering and exiting a real 3D temporal-mist tunnel. No editing or compositing. All historical environments must be photorealistic and period-appropriate. Do not show recognizable famous historical figures in facial close-up. Keep Normandy and Troy non-graphic. The footage must feel like an accidental, low-quality smartphone recording—not a polished movie.

Oogie

20,345 просмотров • 1 месяц назад

oggii_0's profile picture

Motion Graphics using seedance 2.5 Prompt: Create an explosive, motion-graphics-driven anime character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. Introduce a completely new character: REI, a calm but fearless anime-inspired urban racer girl with a short jet-black wolf cut, uneven textured bangs, a subtle crimson streak hidden near her right temple, intense amber-red eyes, warm natural skin, and lean athletic proportions. She wears a cropped matte-black racing bomber with deep-red inner lining and thin reflective piping, a fitted dark-grey ribbed tank, wide black technical trousers with red stitching and metal hardware, a slim utility belt, black racing gloves, a small silver chain necklace, and heavy black sneakers with translucent dark-red soles. Preserve REI’s exact face, proportions, hair, crimson streak, outfit, materials, accessories and colors throughout. Never redesign her between cuts. CONCEPT: REI enters an enormous futuristic automotive testing tunnel where everything is built around velocity, acceleration and the visual language of a tachometer hitting redline. She never drives a vehicle. Instead, the architecture itself accelerates around her. Road markings race beneath her feet, tunnel lights stretch into graphic lines, speedometers become typography, warning stripes transform into transitions, and giant numbers count upward as the trailer approaches its peak. The visual identity should be completely different from chrome parking-garage, subway, rooftop-signal and frozen-city concepts. Film balance: 80% motion-design spectacle / 20% character performance. PALETTE: Matte black, racing red, off-white, gunmetal and tiny amber accents. GRAPHIC LANGUAGE: Tachometer markings, racing numbers, chevrons, lane markings, circular gauges, red warning blocks, mechanical counters, timing codes, oversized condensed typography and aggressive diagonal compositions. STYLE: Premium AAA anime rendering × experimental automotive title sequence × high-fashion streetwear campaign. CUT 01 | 0.00–1.00s — IGNITION Pitch-black frame. A tiny red vertical line appears. 01 02 03 Numbers rapidly count upward around it. A circular tachometer graphic suddenly builds from hundreds of tiny white ticks. Its needle violently swings from zero to maximum. At maximum RPM, the entire gauge breaks into enormous typography: REDLINE Bass impact. CUT 02 | 1.00–2.00s — EYES Extreme macro shot of REI’s closed eye. A thin racing-red reflection sweeps across her eyelid. Her eye opens. The tachometer needle is reflected inside her amber-red iris. Tiny numbers race around the frame. Instant snap zoom backward. CUT 03 | 2.00–3.10s — FIRST STEP Perfectly symmetrical testing tunnel. REI stands far in the distance. She begins walking toward camera. With every step, another section of overhead lighting switches red. Huge floor markings race underneath her: 10 20 40 80 She remains calm while the environment appears to accelerate. CUT 04 | 3.10–4.00s — CHEVRON ATTACK Flat off-white background. REI becomes a sharp black silhouette. Huge red directional chevrons blast from left to right behind her. She turns her shoulders in the opposite direction. The frame divides diagonally into four sections. Each section captures a different phase of the turn. Everything snaps together on the beat. CUT 05 | 4.00–5.10s — RUN Back inside the tunnel. REI suddenly accelerates into a sprint. Camera tracks sideways. Road markings beneath her transform into graphic speed strips. Every foot impact launches a short red line backward. The environment becomes increasingly abstract until only REI and hundreds of horizontal speed lines remain. CUT 06 | 5.10–6.00s — 100 Hard cut to a gigantic red field. Enormous white 100 fills almost the entire screen. REI runs directly toward the first zero. She passes through its center like a tunnel. Camera follows. Inside the zero is a rotating cylindrical world made entirely from black-and-white racing stripes. CUT 07 | 6.00–7.00s — BRAKE REI plants one sneaker and performs a sudden controlled stop. Her body responds with believable forward momentum before settling. A gigantic graphic skid mark tears diagonally across the composition. The word: BRAKE appears— then immediately receives a red strike-through. A second word slams over it: DON’T. She gives the camera a subtle confident glance. CUT 08 | 7.00–8.00s — SPEED TEST Overhead camera. REI stands inside a giant circular speedometer painted across the floor. The needle rotates around her faster and faster. She walks calmly in the opposite direction. Every quarter rotation triggers enormous typography: FAST FASTER MAX ZERO Final word fills the entire frame. CUT 09 | 8.00–9.00s — GRAVITY SHIFT The testing tunnel visually rotates 90 degrees. REI appears to continue walking normally while lane markings climb vertically behind her. Then the environment rotates another 90 degrees. She remains the stable visual anchor. Red rectangular graphics fall across the frame like physical cards. One passes directly across camera. Transition. CUT 10 | 9.00–10.10s — COUNTDOWN Black graphic space. REI stands perfectly still. Giant numbers appear behind her: 03 Impact. 02 Closer. 01 Extreme close-up. On 00, she suddenly steps directly toward camera. A circular red shock graphic erupts from beneath her sneaker and fills the frame. CUT 11 | 10.10–11.10s — CAMPAIGN BURST Five ultra-fast full-screen editorial posters snap through: 01 — REI sprinting beneath red tunnel lights. 02 — Extreme portrait with the crimson hair streak visible. 03 — Low-angle sneaker shot over giant racing numbers. 04 — REI surrounded by circular tachometer graphics. 05 — Calm hands-in-pockets portrait against an enormous red ZERO. Every poster uses a completely different composition. Include timing marks, arrows, numerical scales, racing stripes and tiny technical graphics. CUT 12 | 11.10–13.00s — MAXIMUM Return to the full testing tunnel. REI stands dead center. Every tunnel light behind her begins illuminating sequentially at extreme speed. A gigantic red tachometer appears behind her. Its needle climbs: 20. 21. 22. 23. 24. MAX. At MAX, thousands of road markings, numbers, chevrons and gauge ticks explode outward as flat graphic elements. REI does not react dramatically. She simply slides both hands into her jacket pockets. Her bomber settles naturally. She gives a tiny confident half-smile. Everything freezes. One brutal bass hit. White flash. CUT 13 | 13.00–15.00s — REI Minimal off-white field. REI stands centered. Enormous condensed black typography behind her: REI A thin red tachometer arc wraps partially around the typography. Small numbers 00–100 run along its edge. Diagonal racing stripes, timing marks and tiny technical ticks complete the composition. The tachometer needle slowly enters frame. Silence for half a beat. It suddenly snaps to maximum. The entire word REI flashes racing red. Immediate cut to black. Cold mechanical logo stinger. EDITING: Relentlessly precise beat-driven editing. Hard cuts, diagonal wipes, numerical graphic matches, speed ramps, whip pans, snap zooms, poster flashes, rotational transitions, freeze frames and impact shakes. Never repeat the same transition twice consecutively. Every cut must have a clearly different composition. TYPOGRAPHY: Giant condensed sans-serif lettering with racing-poster influence. Typography must be intentionally composed and readable before being covered, distorted or transitioned away. CAMERA: Low ground-level tracking, symmetrical tunnel compositions, macro eye photography, overhead views, extreme perspective pushes, lateral sprint tracking and controlled rotational shots. MOTION: REI must have convincing human mass and momentum. Sprinting requires proper foot contact and body mechanics. Stops show inertia and recovery. Hair, bomber jacket, trousers, straps and accessories react naturally to acceleration. AUDIO: Aggressive electronic soundtrack built around distorted drums, mechanical percussion, sub-bass impacts and accelerating rhythmic patterns. Add sneaker impacts, tunnel echoes, mechanical counter clicks, rushing air, electrical switches and synthetic tachometer-like rises. Every numerical increase should contribute to the musical build. Music reaches maximum intensity during CUT 12, briefly drops near silence at CUT 13, then finishes with one sharp mechanical stinger. NEGATIVE: No AO, no blue-haired character, no silver-haired character, no reused outfit, no subway, no rooftop antennas, no frozen city, no chrome parking-garage concept, no driving, no visible branded vehicles, no weapons, combat, explosions, fire or gore. No character redesign, face drift, changing hair length, disappearing crimson streak, wardrobe changes, malformed anatomy, distorted hands, extra fingers, sliding feet, weightless running, floating graphics without design purpose, duplicate REI, plastic skin, cheap CGI, generic game rendering, excessive bloom, random particles, subtitles, watermarks or unrelated logos. FINAL QUALITY: Premium AAA anime-inspired cinematic rendering, razor-sharp motion-design direction, believable character physics, sophisticated typography, professional fashion-campaign composition, strong red/black identity, flawless continuity and an unmistakably original daily X character-reveal aesthetic.

Oogie

11,374 просмотров • 1 месяц назад

oggii_0's profile picture

Seedance 2.5 is now live on @imagineart_x and the results are seriously insane!

Oogie

13,171 просмотров • 2 месяцев назад

oggii_0's profile picture

You walk into a convenience store at midnight… and see this.

Oogie

29,650 просмотров • 7 месяцев назад

oggii_0's profile picture

Made with seedance 2.5 SUBJECT: Young Korean woman, early 20s, natural refined everyday look. Oversized cream cardigan over a white tee, wide-leg light denim, plain leather loafers, small canvas tote on her shoulder, hair in a low loose ponytail with a few soft strands framing her face. Minimal makeup, dewy realistic skin, calm and warm reflective presence. Keep her identity, clothing, and hair consistent all the way through. SETTING: A quiet old hillside neighborhood in Seoul, soft overcast late afternoon into early golden hour. Narrow sloping alleys between low brick-and-tile houses, blue and green painted metal gates, potted plants and styrofoam garden boxes along the doorsteps, a shallow stone-lined stream with a low footbridge, tangled power lines overhead, a parked bicycle with a wire basket, an old zelkova tree with a small wooden pavilion beneath it, a red post box on the corner, laundry drying on a rooftop, rooftop water tanks in the distance. Lived-in and peaceful — no stores, no crowds, no tourists. LOOK: Cinematic slice-of-life vlog. Composed, intentional framing, quiet and observational. Soft muted natural tones, cool and gentle, realistic skin. Shallow depth of field, fine film grain, soft natural light. Smooth cinematic camera movement throughout — calm, unhurried, letting each moment breathe. SEQUENCE: **[0–4s]** Wide establishing shot of the empty sloping alley, power lines crossing overhead, potted plants along the walls. She enters frame from the far end, walking her bicycle slowly toward the camera. The camera holds still, then begins a slow push in. *sound: distant cicadas / gentle wind / faint neighborhood ambience* **[4–8s]** She rides the bicycle slowly down the lane, cardigan and loose strands drifting in the breeze. The camera travels beside her at an even pace, walls and blue gates sliding past. *sound: soft bicycle wheels / cicadas / wind / a faraway train* **[8–12s]** She stops at the low footbridge over the stream, leans her bicycle against the railing, rests her arms on it, and gazes down at the shallow water moving over the stones. The camera drifts gently toward her, then past her shoulder down to the water. *sound: quiet running water / cicadas / soft wind* **[12–16s]** She sits on the edge of the wooden pavilion under the old zelkova tree, opens a small notebook, and writes slowly, pausing to think and look up at the branches. The camera moves evenly around her, focus soft on her hands, then rising to her face. *sound: pen on paper / cicadas softening / wind through leaves / distant wind bell* **[16–20s]** She crouches by a doorway beside a row of potted plants and gently lifts a small brass wind bell hanging from the eaves, watching it turn in her fingers. The camera rises slowly from the bell up to her face, catching a small smile. *sound: single clear wind bell / soft breeze / cicadas / faint chatter from a nearby house* **[20–24s]** She walks up the lane holding a cold canned barley tea, condensation on the can, the red post box passing softly behind her. The camera moves ahead of her at a steady pace, keeping her centered as the light warms. *sound: unhurried footsteps / cicadas / distant bicycle bell / wind* **[24–27s]** She pauses at a low wall overlooking the neighborhood, tiled rooftops and water tanks layered below, and takes a slow sip. The camera drifts sideways past her, revealing the view opening out beneath the hill. *sound: soft wind over rooftops / cicadas / a faraway train horn* **[27–30s]** She reaches a long stone stairway between the houses, climbs the first steps, and glances back over her shoulder with a small calm smile before continuing up into the softening golden light. The camera holds low at the base of the stairs, letting her walk out of frame. *sound: footsteps on stone / cicadas / soft wind / slow fade* **AUDIO:** Natural ambient only — summer cicadas, shallow stream water, a distant train, wind through the power lines, a single brass wind bell, unhurried footsteps, faint neighborhood ambience. No music. **FEEL:** A serene, composed afternoon in an old Seoul hillside neighborhood — smooth, warm in feeling but cool in tone, an unhurried and beautiful slice of everyday life.

Oogie

10,822 просмотров • 1 месяц назад