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@Oluwaphilemon1 • 7,978 subscribers

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You don't need Claude Fable 5 or GPT-5.6 I built with Claude 👇 Drifting particles + pulsing sound rings, the techniques: 1. Flow field = each particle reads a Simplex noise field for which way to drift, organic not random. 2. GPGPU = thousands of particles updated on the GPU in a texture, 60fps on a phone. 3. Audio-reactive shader = the rings pulse to the track frequency data. 4. Selective bloom = only the bright parts glow. Lenis + GSAP + Three.js. Save this 🔊

You don't need Claude Fable 5 or GPT-5.6 I built with Claude 👇 Drifting particles + pulsing sound rings, the techniques: 1. Flow field = each particle reads a Simplex noise field for which way to drift, organic not random. 2. GPGPU = thousands of particles updated on the GPU in a texture, 60fps on a phone. 3. Audio-reactive shader = the rings pulse to the track frequency data. 4. Selective bloom = only the bright parts glow. Lenis + GSAP + Three.js. Save this 🔊

462,463 görüntüleme

How I built with Claude 👇 1. Prompt: "Build a storytelling website where each scroll section reveals a new chapter with fluid color transitions" 2. Use Three.js for the painted texture background that reacts to cursor 3. Prompt: "Add GSAP ScrollTrigger so each section animates in as a cinematic scene" 4. Use Lenis.js for that buttery smooth scroll that premium sites have

How I built with Claude 👇 1. Prompt: "Build a storytelling website where each scroll section reveals a new chapter with fluid color transitions" 2. Use Three.js for the painted texture background that reacts to cursor 3. Prompt: "Add GSAP ScrollTrigger so each section animates in as a cinematic scene" 4. Use Lenis.js for that buttery smooth scroll that premium sites have

349,957 görüntüleme

I created this using Claude + 3D animation: 1. Ask Claude for a scroll-based cinematic animation pla 2. Generate prompts for depth, parallax, and camera movement 3. Install Three.js + GSAP + ScrollTrigger 4. Use scroll to control zoom, scale, and scene transitions 5. Add layered images for 3D depth illusion 6. Apply smooth easing, lighting, and shadows for realism 7. Refine until it feels like one continuous scene Save this

I created this using Claude + 3D animation: 1. Ask Claude for a scroll-based cinematic animation pla 2. Generate prompts for depth, parallax, and camera movement 3. Install Three.js + GSAP + ScrollTrigger 4. Use scroll to control zoom, scale, and scene transitions 5. Add layered images for 3D depth illusion 6. Apply smooth easing, lighting, and shadows for realism 7. Refine until it feels like one continuous scene Save this

397,422 görüntüleme

How I built an Anime.js-style site with Claude 👇 • Ask Claude to plan a minimal interactive website with smooth motion • Install Anime.js → "npm i animejs" • Use Claude to generate timelines, staggered text, and hover animations • Add smooth SVG, scroll, and cursor interactions with Anime.js • Keep UI minimal so motion becomes the focus • Use easing + timing to make animations feel fluid and premium Save this 🚀

How I built an Anime.js-style site with Claude 👇 • Ask Claude to plan a minimal interactive website with smooth motion • Install Anime.js → "npm i animejs" • Use Claude to generate timelines, staggered text, and hover animations • Add smooth SVG, scroll, and cursor interactions with Anime.js • Keep UI minimal so motion becomes the focus • Use easing + timing to make animations feel fluid and premium Save this 🚀

363,145 görüntüleme

How I built with Claude 👇 1. Prompt: "Build a storytelling website where each scroll section reveals a new chapter with fluid color transitions" 2. Use Three.js for the painted texture background that reacts to cursor 3. Prompt: "Add GSAP ScrollTrigger so each section animates in as a cinematic scene" 4. Use Lenis.js for that buttery smooth scroll that premium sites have

How I built with Claude 👇 1. Prompt: "Build a storytelling website where each scroll section reveals a new chapter with fluid color transitions" 2. Use Three.js for the painted texture background that reacts to cursor 3. Prompt: "Add GSAP ScrollTrigger so each section animates in as a cinematic scene" 4. Use Lenis.js for that buttery smooth scroll that premium sites have

329,259 görüntüleme

How i build with Claude👇 Three.js = 360 rotatable product zero plugin needed WebGL PointLight = UVC glow reacts to scroll position CSS scroll-snap = buttery infinite horizontal product scroll GSAP ScrollTrigger = product pins while copy scrolls alongside Lottie via lottie-web = After Effects animations play in browser Save this

How i build with Claude👇 Three.js = 360 rotatable product zero plugin needed WebGL PointLight = UVC glow reacts to scroll position CSS scroll-snap = buttery infinite horizontal product scroll GSAP ScrollTrigger = product pins while copy scrolls alongside Lottie via lottie-web = After Effects animations play in browser Save this

168,621 görüntüleme

How I build with Claude Fable 5 1. Three.js = rotate and explore any product in 3D in the browser 2. Color swatches = swap a material value to change the model live 3. CSS radial-gradient = premium spotlight glow zero images 4. GSAP ScrollTrigger = scroll turns one screen into a full story 5. Monospace fonts = signal precision and luxury instantly 6. AudioContext = ambient sound toggle in one call Save this

How I build with Claude Fable 5 1. Three.js = rotate and explore any product in 3D in the browser 2. Color swatches = swap a material value to change the model live 3. CSS radial-gradient = premium spotlight glow zero images 4. GSAP ScrollTrigger = scroll turns one screen into a full story 5. Monospace fonts = signal precision and luxury instantly 6. AudioContext = ambient sound toggle in one call Save this

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You can run a 27B AI model on a Mac with just 16GB of memory. PrismML’s Bonsai 2 27B is a ternary model built on Qwen3.8-27B. Its reported model footprint is around 7GB, while retaining 98.2% of the FP16 model’s quality according to its developers. That’s a substantial compression of a model that would otherwise require considerably more memory at full precision. Bonsai 2 uses ternary compression, representing weights with three possible values rather than conventional multi-bit numerical representations. This can dramatically reduce the storage needed for model weights. Actual speed improvements depend on whether the inference engine and hardware can take advantage of the compressed format. The reported 7GB footprint makes Bonsai 2 particularly interesting for Macs with 16GB of unified memory, although runtime overhead, context length, and other applications still affect how comfortably it runs. It can do more than chat In one reported demonstration, Bonsai 2 generated a voxel-style Japanese pagoda using Three.js from a single prompt. That involves translating a natural-language request into code that builds a recognizable 3D structure. It’s a useful example of what a compact local model might do beyond answering questions, particularly for developers experimenting with procedural graphics and interactive projects. The model reportedly retains 98.2% of FP16 quality despite its much smaller footprint. However, that number needs context. The evaluation method, benchmark selection, and task-specific results determine how meaningful the comparison is. Preserving 98.2% on one evaluation doesn’t guarantee identical coding ability across every workload. Still, the combination of a 27B architecture and a roughly 7GB model is worth investigating. The direction is clear: better compression could let developers run capable models on hardware they already own, without automatically upgrading to a more expensive machine. Model: Bonsai 2 27B by PrismML.

You can run a 27B AI model on a Mac with just 16GB of memory. PrismML’s Bonsai 2 27B is a ternary model built on Qwen3.8-27B. Its reported model footprint is around 7GB, while retaining 98.2% of the FP16 model’s quality according to its developers. That’s a substantial compression of a model that would otherwise require considerably more memory at full precision. Bonsai 2 uses ternary compression, representing weights with three possible values rather than conventional multi-bit numerical representations. This can dramatically reduce the storage needed for model weights. Actual speed improvements depend on whether the inference engine and hardware can take advantage of the compressed format. The reported 7GB footprint makes Bonsai 2 particularly interesting for Macs with 16GB of unified memory, although runtime overhead, context length, and other applications still affect how comfortably it runs. It can do more than chat In one reported demonstration, Bonsai 2 generated a voxel-style Japanese pagoda using Three.js from a single prompt. That involves translating a natural-language request into code that builds a recognizable 3D structure. It’s a useful example of what a compact local model might do beyond answering questions, particularly for developers experimenting with procedural graphics and interactive projects. The model reportedly retains 98.2% of FP16 quality despite its much smaller footprint. However, that number needs context. The evaluation method, benchmark selection, and task-specific results determine how meaningful the comparison is. Preserving 98.2% on one evaluation doesn’t guarantee identical coding ability across every workload. Still, the combination of a 27B architecture and a roughly 7GB model is worth investigating. The direction is clear: better compression could let developers run capable models on hardware they already own, without automatically upgrading to a more expensive machine. Model: Bonsai 2 27B by PrismML.

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How I use Claude to build luxury real estate websites 👇 • Create a cinematic luxury real estate experience • Use fullscreen hero sections + smooth scroll • Add layered visuals + parallax for depth • Keep typography minimal and premium • Use GSAP + ScrollTrigger + Lenis • Add fades, reveals, and image expansion on scroll • Include subtle hover + cursor interactions • Keep motion slow, smooth, Save this 🚀

How I use Claude to build luxury real estate websites 👇 • Create a cinematic luxury real estate experience • Use fullscreen hero sections + smooth scroll • Add layered visuals + parallax for depth • Keep typography minimal and premium • Use GSAP + ScrollTrigger + Lenis • Add fades, reveals, and image expansion on scroll • Include subtle hover + cursor interactions • Keep motion slow, smooth, Save this 🚀

139,244 görüntüleme

How I built with Claude 👇 1. CSS linear-gradient animated backgrounds create that deep blue oceanic atmosphere with zero images 2. Intersection Observer API staggers each section headline in as users scroll through the content 3.Use a fixed sticky nav with backdrop-filter blur signals authority and keeps users oriented 4. Save this if you want a corporate site that makes billion dollar clients take you seriously 🌐

How I built with Claude 👇 1. CSS linear-gradient animated backgrounds create that deep blue oceanic atmosphere with zero images 2. Intersection Observer API staggers each section headline in as users scroll through the content 3.Use a fixed sticky nav with backdrop-filter blur signals authority and keeps users oriented 4. Save this if you want a corporate site that makes billion dollar clients take you seriously 🌐

138,336 görüntüleme

How I build with Claude Fable 5 1. CSS position sticky = how a product follows you down the page 2. Monospace fonts = instantly signal raw and authentic 3. CSS object-fit cover = full bleed photography fills any screen 4. GSAP ScrollTrigger = pins product while background scrolls position fixed + transform = floating centered label 5. CSS grid + z-index = editorial depth flat sites lack Save this 🏔️

How I build with Claude Fable 5 1. CSS position sticky = how a product follows you down the page 2. Monospace fonts = instantly signal raw and authentic 3. CSS object-fit cover = full bleed photography fills any screen 4. GSAP ScrollTrigger = pins product while background scrolls position fixed + transform = floating centered label 5. CSS grid + z-index = editorial depth flat sites lack Save this 🏔️

120,329 görüntüleme

How I use Claude for 2D website animations 👇 1. Ask Claude to create CSS keyframes for floating or bounce effects 2. Use Claude to write fade-up animations on scroll 3. Ask Claude for parallax code for backgrounds 4. Generate hover effects like glow, scale, rotate buttons 5. Use Claude to animate text word by word 6. Paste the code, adjust timing, launch Save this tutorial 🚀

How I use Claude for 2D website animations 👇 1. Ask Claude to create CSS keyframes for floating or bounce effects 2. Use Claude to write fade-up animations on scroll 3. Ask Claude for parallax code for backgrounds 4. Generate hover effects like glow, scale, rotate buttons 5. Use Claude to animate text word by word 6. Paste the code, adjust timing, launch Save this tutorial 🚀

98,375 görüntüleme

How i build with Claude + Higsfield 🐉 Step 1: generate all scenes in Higsfield as MP4 Step 2: paste URLs into Claude, say embed as scroll-triggered WebGL textures Step 3: Claude writes Three.js, Higsfield supplies the visuals Step 4: tell Claude trigger each video at 25% 50% 75% scroll Step 5: ask Claude to wrap hero video in autoplay muted loop Step 6: Higsfield does the art, Claude does the code Save this

How i build with Claude + Higsfield 🐉 Step 1: generate all scenes in Higsfield as MP4 Step 2: paste URLs into Claude, say embed as scroll-triggered WebGL textures Step 3: Claude writes Three.js, Higsfield supplies the visuals Step 4: tell Claude trigger each video at 25% 50% 75% scroll Step 5: ask Claude to wrap hero video in autoplay muted loop Step 6: Higsfield does the art, Claude does the code Save this

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How I built with Lovable 👇 1. Start with midnight blue + soft sand feels cinematic instantly 2. Tell Lovable to make it a single scroll page with scene transitions 3. Add a lone figure walking through a dreamy 3D landscape 4. Each scroll section reveals a new sleep science fact 5. Use CSS fluid shapes for organic background movement 6. Wide spacing + slow fade-ins let the content breathe 7. Deploy in one click no code, no agency, no $10k budget

How I built with Lovable 👇 1. Start with midnight blue + soft sand feels cinematic instantly 2. Tell Lovable to make it a single scroll page with scene transitions 3. Add a lone figure walking through a dreamy 3D landscape 4. Each scroll section reveals a new sleep science fact 5. Use CSS fluid shapes for organic background movement 6. Wide spacing + slow fade-ins let the content breathe 7. Deploy in one click no code, no agency, no $10k budget

98,045 görüntüleme

How I built with Claude 👇 Prompt: "Design an agency site where services are presented as supermarket product packaging in 3D" Use Three.js with WebGL to render all products in real time in the browser Use Blender to model the packaging then export as GLTF to load in Three.js Use GSAP for the smooth product rotation and hover interactions Save this if you want a portfolio that makes clients feel they are buying something premium 🛒

How I built with Claude 👇 Prompt: "Design an agency site where services are presented as supermarket product packaging in 3D" Use Three.js with WebGL to render all products in real time in the browser Use Blender to model the packaging then export as GLTF to load in Three.js Use GSAP for the smooth product rotation and hover interactions Save this if you want a portfolio that makes clients feel they are buying something premium 🛒

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How I built with Claude 👇 1. Structure it as 6 individual 3D scenes per product 2. Design each scene as an intimate alcove with its own world 3. Use scroll to move between scenes 4. Add hidden gestures that reward curious users 5. Pair a custom soundscape to each environment 6. Let the 3D render carry the story 7. This is how luxury brands sell without selling 8. Save this if you want websites that feel like walking into a store 🏆

How I built with Claude 👇 1. Structure it as 6 individual 3D scenes per product 2. Design each scene as an intimate alcove with its own world 3. Use scroll to move between scenes 4. Add hidden gestures that reward curious users 5. Pair a custom soundscape to each environment 6. Let the 3D render carry the story 7. This is how luxury brands sell without selling 8. Save this if you want websites that feel like walking into a store 🏆

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Kimi K3 vs GPT-5.6 vs Claude Fable 5 A game is one of the hardest places to fake working code. A web app can hide bugs behind a polished screenshot. A game can't. Bad collision, clipping, jitter, broken physics, awkward controls, or a snowboard sinking into the terrain become obvious within seconds. That's why I like using games to evaluate coding models. I gave Kimi K3 a single prompt to build a snowboard game in Godot, and just 20 seconds of gameplay told me more than a page of benchmark scores ever could. Benchmarks matter, but watching a model build something interactive reveals a different side of its capabilities. If the gameplay feels right, the systems work together, and the experience holds up under real input, that's a much more convincing demonstration than any leaderboard.

Kimi K3 vs GPT-5.6 vs Claude Fable 5 A game is one of the hardest places to fake working code. A web app can hide bugs behind a polished screenshot. A game can't. Bad collision, clipping, jitter, broken physics, awkward controls, or a snowboard sinking into the terrain become obvious within seconds. That's why I like using games to evaluate coding models. I gave Kimi K3 a single prompt to build a snowboard game in Godot, and just 20 seconds of gameplay told me more than a page of benchmark scores ever could. Benchmarks matter, but watching a model build something interactive reveals a different side of its capabilities. If the gameplay feels right, the systems work together, and the experience holds up under real input, that's a much more convincing demonstration than any leaderboard.

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Qwen3.8-Flash-Next is starting to feel like the local model Opus fans have been waiting for. Someone ran the NVFP4 176B-class Flash-Next on 2× DGX Sparks, and the results are wild. Real measured scaling → C1: 44.2 tok/s → C2: 64.6 tok/s → C4: 86.8 tok/s aggregate The per-stream speed drops with concurrency, but total throughput keeps climbing. Long-context behavior was even more impressive: → 5K: needle retrieved → 21K: needle retrieved → 84K: needle retrieved → 167K: needle retrieved → 262K: prefill succeeded, but the window was saturated That 167K retrieval test is the one I care about. Long agent runs are where models usually start losing the plot. Flash-Next didn’t. It also held up surprisingly well on physics-heavy reasoning, artifact generation, research workflows, evidence checking, and long-horizon planning. The personality is interesting too. DeepSeek V4 Flash feels like the dependable workhorse. GLM-5.2 feels like the problem-solving machine. Qwen3.8-Flash-Next feels more insightful. It has that rare ability to understand what you’re actually asking rather than just following the surface pattern. The main weakness I’ve noticed is instruction following. It can occasionally drift between prose turns where DeepSeek and GLM stay tighter. And this is why the 256GB M5 Ultra conversation gets interesting. If Apple can pair that huge unified-memory pool with enough bandwidth, this model class becomes genuinely practical for long-running local agents. We’re talking about frontier-class reasoning on hardware sitting on a desk.

Qwen3.8-Flash-Next is starting to feel like the local model Opus fans have been waiting for. Someone ran the NVFP4 176B-class Flash-Next on 2× DGX Sparks, and the results are wild. Real measured scaling → C1: 44.2 tok/s → C2: 64.6 tok/s → C4: 86.8 tok/s aggregate The per-stream speed drops with concurrency, but total throughput keeps climbing. Long-context behavior was even more impressive: → 5K: needle retrieved → 21K: needle retrieved → 84K: needle retrieved → 167K: needle retrieved → 262K: prefill succeeded, but the window was saturated That 167K retrieval test is the one I care about. Long agent runs are where models usually start losing the plot. Flash-Next didn’t. It also held up surprisingly well on physics-heavy reasoning, artifact generation, research workflows, evidence checking, and long-horizon planning. The personality is interesting too. DeepSeek V4 Flash feels like the dependable workhorse. GLM-5.2 feels like the problem-solving machine. Qwen3.8-Flash-Next feels more insightful. It has that rare ability to understand what you’re actually asking rather than just following the surface pattern. The main weakness I’ve noticed is instruction following. It can occasionally drift between prose turns where DeepSeek and GLM stay tighter. And this is why the 256GB M5 Ultra conversation gets interesting. If Apple can pair that huge unified-memory pool with enough bandwidth, this model class becomes genuinely practical for long-running local agents. We’re talking about frontier-class reasoning on hardware sitting on a desk.

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Claude Fable 5 and GPT-5.6 are cooked already… Sonnet 5 vs Opus 4.8 on another agentic video pipeline. Both generated a storyboard with GPT Images 2.0, then fed it into Seedance 2.0, all through Higgsfield MCP on Claude. Same quality, but each directed Seedance 2.0 completely differently.

Claude Fable 5 and GPT-5.6 are cooked already… Sonnet 5 vs Opus 4.8 on another agentic video pipeline. Both generated a storyboard with GPT Images 2.0, then fed it into Seedance 2.0, all through Higgsfield MCP on Claude. Same quality, but each directed Seedance 2.0 completely differently.

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DeepSeek V4 Flash 0731 first test. DeepSeek V4 Flash 0731 is ridiculously cheap compared to Kimi K3, GPT-5.6, and Opus 5 For its price, this is a surprisingly capable model. First challenge: Generate a railway station in Three.js. The result exceeded my expectations for such a low-cost model. It’s definitely one to watch if you’re building 3D projects on a tight budget.

DeepSeek V4 Flash 0731 first test. DeepSeek V4 Flash 0731 is ridiculously cheap compared to Kimi K3, GPT-5.6, and Opus 5 For its price, this is a surprisingly capable model. First challenge: Generate a railway station in Three.js. The result exceeded my expectations for such a low-cost model. It’s definitely one to watch if you’re building 3D projects on a tight budget.

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Videos

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Qwen3.8-Flash-Next is still going strong at 364.7K tokens of context on an M5 Max. And this isn’t just a static long-context test. The model was reasoning about how to speed up its own workflow while using tools, and the tool calls kept working without misses. Setup: • Qwen3.8-Flash-Next • M5 Max • 128GB unified memory • MLX-Serve PR #363 • OpenCode 2 • 364.7K context The interesting part isn’t simply getting hundreds of thousands of tokens into memory. It’s what happens once the context gets this large. Long-context inference usually comes with a painful tradeoff. As the KV cache grows, memory pressure increases and generation can slow down. But this setup is still pushing through 364K tokens while maintaining a usable agent workflow. The model can reason, call tools, inspect results, continue working, and keep the session moving. And the tool calls reportedly haven’t missed so far. That’s important for agentic coding. A huge context window is only useful if the model can actually operate reliably inside it. A 400K-token context that constantly breaks tool calls isn’t very useful. A 364K session that can keep reasoning and executing tools is a different story. And the test isn’t finished yet. The current run is approaching 400K tokens, with the expectation that it can keep going. This is also another interesting example of why Apple Silicon keeps showing up in local LLM experiments. The M5 Max’s unified memory gives a large model and its growing KV cache access to one shared memory pool. With MLX-Serve continuing to improve, these machines are becoming surprisingly capable long-context inference boxes. The bigger takeaway: Context length is becoming a workload, not just a model specification. Running a model at 256K is one thing. Keeping an agent alive at 300K+ while it reasons and uses tools is much more interesting. And Qwen3.8-Flash-Next is showing that this can be pushed surprisingly far on a single 128GB Mac. 364.7K and counting. Next stop: 400K.

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Qwen3.8-27B spent 21 days trying to build its own CUDA inference engine on a single RTX 3090. Mostly unsupervised. No human-written CUDA. Only around 12 human nudges across the entire experiment. The model wasn’t just given one giant prompt and left alone either. DeepSeek Harness managed the whole operation: Subagents. Roles. Handoffs. Context management. Compaction. HyperQwen served Qwen3.8-27B through vLLM while the agents worked on the inference engine. And the project accumulated some serious numbers over those three weeks: 180 subagents 230M tokens processed 1.7B cache-read tokens 699 context compactions 83 hours spent on context compaction The final engine didn’t beat llama.cpp. That’s important. HyperQwen managed roughly 250 prefill tok/s compared with around 700 tok/s for llama.cpp in the reported comparison. So this isn’t a story about an AI suddenly inventing a better CUDA runtime. It’s a story about how far you can push a local 27B model when you give it an engineering environment, persistent state and enough time. The funniest part was what happened when the agent started testing its own work. The RTX 3090 has 24GB of VRAM, and the same GPU needed to run both Qwen3.8-27B through vLLM and the CUDA engine being tested. That meant the workflow had to repeatedly: Stop vLLM. Run the benchmark. Restart vLLM. Continue the project. Then one subagent ignored the handoff protocol and killed vLLM while the orchestrator was still running. It basically shut down its own brain. A genuine AI suicide loop. And yet the larger system recovered and continued the project. That part is more interesting to me than whether the resulting inference engine beat llama.cpp. A quantized Qwen3.8-27B model maintained a real software engineering project for three weeks on consumer hardware. It spawned 180 subagents. Processed 230M tokens. Compacted its own context 699 times. And required only about a dozen human interventions. That’s a very different kind of benchmark. We’re starting to move from: “Can the model write code?” to: “Can the model maintain a software project long enough to actually get somewhere?” The answer here wasn’t “it built a better inference engine.” It didn’t. But it did demonstrate that a local Qwen3.8-27B can participate in a surprisingly long-running engineering workflow without a human sitting there writing the implementation. One clarification because the attached video can be misleading: The video is NOT the CUDA engine produced during the 21-day experiment. It compares HyperQwen, the inference backend used to run Qwen3.8-27B during the experiment, against stock vLLM on the same RTX 3090 using the same prompts. The 21-day experiment and the video comparison are separate things. The engine lost the speed race. The agent endurance experiment is still pretty wild.

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25,177 görüntüleme • 28 gün önce

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Qwen3.8-27B running at full BF16 on a free Kaggle TPU is kind of ridiculous. No quantization. No tiny context window. No expensive GPU instance. Just Qwen3.8-27B running on a Kaggle TPU v5e-8. The reported numbers: ~130 tok/s decode ~10,000 tok/s prefill 262K context That prefill number is especially wild. You can throw a huge amount of code or context at the model and ingest it extremely quickly, while still getting around 130 tokens per second during generation. And because it’s running in full BF16, you’re not relying on an aggressive quant just to make the model fit. But the really interesting part isn’t even the raw throughput. You can expose it as an OpenAI-compatible endpoint. That means you can plug the model into tools that already understand OpenAI-style APIs. Claude Code. Codex. OpenCode. And other compatible clients. So the workflow becomes pretty simple: Spin up the Qwen3.8-27B endpoint on Kaggle. Point your coding tool at the API. And suddenly you have a 27B coding model sitting behind the same interface you’d normally use for hosted models. The 262K context is also a huge deal for agentic coding. Large repositories can fit into a single context. Long conversations don’t need to be constantly trimmed. And tools can feed much more information back to the model without hitting a tiny context ceiling. The fact that this can be built around a free TPU environment is what makes this especially interesting. We’re getting to a point where experimenting with serious open models doesn’t always require owning a $2,000 GPU or paying for a large cloud instance. Free compute + open weights + an OpenAI-compatible API + existing coding agents. That’s a pretty powerful combination. Qwen3.8-27B is already an interesting model. Running the full BF16 version at ~130 tok/s with 262K context on free Kaggle TPU compute makes it a lot more interesting.

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Qwen3.8 Flash Next is starting to look ridiculous on Apple Silicon. I’m running the 4-bit MTP build locally on an M3 Ultra Studio, and the latest OMP run hit: 97.1 tok/s decode 23K context ~1,131 tok/s uncached prompt processing That first number is the one that caught my attention. Nearly 100 tokens per second from a local Qwen3.8 Flash Next setup is already fast enough that the usual “local models are slow” argument starts feeling pretty outdated. And the prompt processing speed is even crazier. Over 1,100 tok/s on an uncached prompt means the model can chew through a large amount of context before generation even starts. The setup matters here. This isn’t just Qwen3.8 Flash Next running untouched. It’s a 4-bit quantized build with MTP, and the inference stack is clearly doing a lot of work behind the scenes to make the hardware perform like this. There’s already a PR open for the implementation on oMLX, so this isn’t just a one-off local experiment either. If these optimizations make their way into the broader MLX ecosystem, running large models locally on Apple Silicon gets even more interesting. The other thing I like about numbers like this is that they put the focus back on the entire inference stack. Model size is one variable. Quantization is another. Then you have MTP, KV cache configuration, runtime optimizations and the hardware itself. Change the recipe and the same model can feel completely different. Qwen3.8 Flash Next at ~97 tok/s on an M3 Ultra is a pretty good demonstration of that.

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