
find.ompu.co
@ompuco • 10,261 subscribers
Sam Blye | he/they | 29 | gamedev & tech artist | illustrator | shader ram/sergal | ΘΔ | worked on @ManifoldGarden+@YoNoid2 | ACAB | Pfp @reshirii | open4work!
Videos

JPEG compression + datamoshing Had to perform the datamoshing separate from the initial reprojection so that blocks that cleared to new data would show the converged scene instead of just noisy data, so I'm basically reprojecting everything twice, which is silly but looks great!
find.ompu.co506,301 次观看 • 2 年前

A lot of people were very curious how the lossy datamosh effect was done in my latest gamedev prototype, so I decided to make this breakdown. Everything is rendered in realtime in #unity3d using custom post processing shaders & a custom DXR (raytrace) setup. #madewithunity
find.ompu.co220,028 次观看 • 2 年前
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