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JPEG compression + datamoshing Had to perform the datamoshing separate from the initial reprojection so that blocks that cleared to new data would show the converged scene instead of just noisy data, so I'm basically reprojecting everything twice, which is silly but looks great!

506,301 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von find.ompu.co
find.ompu.covor 2 Jahren

Dang, very surprised how much doing it in the backrooms gave my effects catch much more attention! I’ll see about adding a datamoshing build to my Patreon later, but in the meantime, I have a much less computationally taxing demo of the effect here:

Profilbild von find.ompu.co
find.ompu.covor 2 Jahren

And for those that want a more proper “demo” rather than an experience utilizing the effect, I also have this (also playable in-browser via WebGL)

Profilbild von find.ompu.co
find.ompu.covor 2 Jahren

I've added the JPGPU+datamosh pathtracing build to the Patreon post with the NTSC build! This build will require a GPU with DXR support (& obviously DX12). If you're eager to give it a try & have capable hardware, it's available to $7+ tiers right now!

Profilbild von Chris Smith
Chris Smithvor 2 Jahren

This looks like a nightmare where you can't make out everything clearly and there is a feeling of impending doom

Profilbild von dedgrl
dedgrlvor 2 Jahren

walking on 2300ug’s

Profilbild von walking mirage
walking miragevor 2 Jahren

hoyl fuck

Profilbild von Shawntrrttll
Shawntrrttllvor 2 Jahren

Very cool!! Did the data mosh happen in Adobe Aftereffects or some other application? Was trying to replicate this one day during a school project

Profilbild von find.ompu.co
find.ompu.covor 2 Jahren

All rendering is performed in realtime within Unity.

Profilbild von Odieman
Odiemanvor 2 Jahren

My brain hurts from all the math I imagine is on display here

Profilbild von lil' jeb
lil' jebvor 2 Jahren

This looks like the perspective of an android that is slowly breaking down. Impressive!

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