
Renaud
@onirenaud • 12,298 subscribers
Renderer @spawn WebGPU @threejs
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Working on an ultra-fast SDF Texts. Instance culling via compute shader & indirect-draw is just a drop-in piece. Everything reuses and connects. Made with TSL, Threejs Plus will bring a whole new level of performance into the Web that wasn't possible before WebGPU! Stay tuned!
Renaud22,151 次观看 • 8 个月前

Had a fun bug while working on a TransmissionNodeMaterial for Three.js Plus. I’ll leave these settings available, I’m sure some creative developers are going to make something cool with them! Also, here's a preview of the starter with a native canvas recorder, HMR and more! 😎
Renaud17,753 次观看 • 7 个月前

Almost done with the interaction of my WebGPU fluid simulation! After testing BVH geometry and marching cubes with compute shaders, I chose raymarching for hands interaction & rendering. It adapts well with MLS-MPM and enables precise interaction in real-time for <2ms. #threejs
Renaud10,095 次观看 • 11 个月前
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