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@revenant_MMXX55,492 subscribers

𝔭𝔰𝔶𝔠𝔥𝔦𝔠 𝔳𝔞𝔪𝔭𝔦𝔯𝔢

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Even if playing uninverted didn't bother me or affect my experience, it would still be points off for the laziness. Not a coincidence for games that do this to be unpolished liquid shit in other areas.

Even if playing uninverted didn't bother me or affect my experience, it would still be points off for the laziness. Not a coincidence for games that do this to be unpolished liquid shit in other areas.

12,363 次观看

Dunkey is never 100% serious, but he's unironically right on this — NO WAY any console will run GTA VI like this, or even most PCs If they weren't trying to trick you with these flashy trailers, they wouldn't bother making them.

Dunkey is never 100% serious, but he's unironically right on this — NO WAY any console will run GTA VI like this, or even most PCs If they weren't trying to trick you with these flashy trailers, they wouldn't bother making them.

3,630,753 次观看

"Nostalgia" is the biggest cope for the fact that old media was better and you know because you can A-B test old vs new music, games, movies etc to young children who have no generational baggage whatsoever and they'll get it immediately

"Nostalgia" is the biggest cope for the fact that old media was better and you know because you can A-B test old vs new music, games, movies etc to young children who have no generational baggage whatsoever and they'll get it immediately

112,427 次观看

You see whining about "clunky" old games because old games lack the player assists found in newgen games, which are literally designed for actual idiots on the assumption that the average player won't be able to learn how the game works for themselves. Almost every action game now has: >strong autotracking on attacks >tons of i-frames >no "checkmate" situations that are unrecoverable; endless mulligans so the player sees "you died/game over" as little as possible >no lives, timers, scoring, or any other hard constraints on the player; failure doesn't cost anything >multi-step actions triggered by single button presses like sliding/dashing to go faster, instant takedowns, etc; no need to combine multiple actions or learn any techniques like crouchjumping, bhopping, rocket/grenade jumping >"cinematic" boss fights where the core gameplay may be totally absent and the "fight" is relegated to QTEs >strong enemy leashing that keeps enemies in tiny areas, allowing you to whittle them down with no risk They are deliberately designing games to place as few expectations on the player as possible and when someone who has only experienced these new games is shown an old game without these "quality of life" features, they call it "clunky" because the game is designed to actually be played by the player.

You see whining about "clunky" old games because old games lack the player assists found in newgen games, which are literally designed for actual idiots on the assumption that the average player won't be able to learn how the game works for themselves. Almost every action game now has: >strong autotracking on attacks >tons of i-frames >no "checkmate" situations that are unrecoverable; endless mulligans so the player sees "you died/game over" as little as possible >no lives, timers, scoring, or any other hard constraints on the player; failure doesn't cost anything >multi-step actions triggered by single button presses like sliding/dashing to go faster, instant takedowns, etc; no need to combine multiple actions or learn any techniques like crouchjumping, bhopping, rocket/grenade jumping >"cinematic" boss fights where the core gameplay may be totally absent and the "fight" is relegated to QTEs >strong enemy leashing that keeps enemies in tiny areas, allowing you to whittle them down with no risk They are deliberately designing games to place as few expectations on the player as possible and when someone who has only experienced these new games is shown an old game without these "quality of life" features, they call it "clunky" because the game is designed to actually be played by the player.

19,807 次观看

One wonders why they even pretend to like anime at all, aside from fun policing If they're not complaining about horny teenagers, they pivot to 1,000 Year Old Loli Dragons without missing a beat, or worse, reading American LGBT ideology into characters with ambiguous depictions

One wonders why they even pretend to like anime at all, aside from fun policing If they're not complaining about horny teenagers, they pivot to 1,000 Year Old Loli Dragons without missing a beat, or worse, reading American LGBT ideology into characters with ambiguous depictions

13,014 次观看

Videos

"Yeah, I flicked my bean to this on ERP forums at 13 but here's why it's problematic and should be banned"
3:51

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