
Riley Brown (rileyb3d)
@rileyb3d • 16,040 subscribers
3d asset library and tools for Blender/Godot: https://t.co/5wKAGCWoZY
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Eevee next in 4.1 blowing my mind! Ray traced, motion blur, volume scattering, depth of field. All happening real-time. Feels like a game. I'm pausing Blender beginners course because I feel it's worth backing up to use Eevee. Never been tempted to use Eevee until now. #b3d
Riley Brown (rileyb3d)124,929 次观看 • 2 年前

So far in my two day Godot dev experience I've figured out: - Basic movement - NPC dialog system (where I can write simply branching scripts) - Crouch system that checks for overhead collisions - NPC head tracking (NPC look at you when you get close enough). The live .blend linking alone is enough to justify my switch over.... but I have to say it doesn't just feel like "well I guess it's the free option." So far it feels very intuitive (from my extensive two days experience, lol) #GodotEngine
Riley Brown (rileyb3d)25,149 次观看 • 5 个月前

It's really hard to go wrong with hotspot mapping. Even when I'm being super messy and careless about it. The winner is ZenUV for this in Blender. DreamUV is awesome too, and a good free option. ZenUV has some features that make it more flexible and customizable. #b3d
Riley Brown (rileyb3d)16,443 次观看 • 10 个月前
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