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Ringash | Demo on Steam

@RingashGame3,338 subscribers

Not Soulslike. Not Roguelite. Just Stylish Action.

Shorts

If I had ONLY 15 seconds to show my combat, it would be this.

If I had ONLY 15 seconds to show my combat, it would be this.

43,404 Aufrufe

I’ve been thinking a lot about stamina systems in my game. A lot of players hate stamina because it limits how much they can act. At the same time, some players like it because it prevents mindless dodge and attack spam. After thinking about this for a long time, I came up with an idea. What if stamina wasn’t a resource at all? Instead, attacks and dodges build fatigue. Higher fatigue means you take more damage (and maybe deal less). You can always act. You’re never locked out of attacking or dodging because a fatigue bar is full. If you like aggressive play and feel confident managing that risk, you’re free to go all in. If you prefer a safer approach, you can manage fatigue and fight more steadily. At the end of the day, you have more freedom to decide how you want to play. This is a pretty big change, and I’d really love to hear your thoughts. Player feedback matters a lot to me!

I’ve been thinking a lot about stamina systems in my game. A lot of players hate stamina because it limits how much they can act. At the same time, some players like it because it prevents mindless dodge and attack spam. After thinking about this for a long time, I came up with an idea. What if stamina wasn’t a resource at all? Instead, attacks and dodges build fatigue. Higher fatigue means you take more damage (and maybe deal less). You can always act. You’re never locked out of attacking or dodging because a fatigue bar is full. If you like aggressive play and feel confident managing that risk, you’re free to go all in. If you prefer a safer approach, you can manage fatigue and fight more steadily. At the end of the day, you have more freedom to decide how you want to play. This is a pretty big change, and I’d really love to hear your thoughts. Player feedback matters a lot to me!

141,974 Aufrufe

If I had ONLY 10 seconds to show my combat, it would be this.

If I had ONLY 10 seconds to show my combat, it would be this.

140,243 Aufrufe

Nobody really talks about how scary it is to share your work online. You’re not just posting a clip. You’re revealing your ideas, your taste, your mistakes, your identity. You’re letting strangers judge something you care deeply about. And when a post gets ignored? Honestly, that silence cuts deeper than any negative comment. But… I still keep posting. Not because I’m confident, but because staying invisible feels even scarier. Every creator knows this feeling... devs, artists, writers, musicians. We’re all fighting the same invisible boss fight. The fear of being seen… and the fear of being unseen. Do you ever feel afraid to share your work? Share your thoughts!

Nobody really talks about how scary it is to share your work online. You’re not just posting a clip. You’re revealing your ideas, your taste, your mistakes, your identity. You’re letting strangers judge something you care deeply about. And when a post gets ignored? Honestly, that silence cuts deeper than any negative comment. But… I still keep posting. Not because I’m confident, but because staying invisible feels even scarier. Every creator knows this feeling... devs, artists, writers, musicians. We’re all fighting the same invisible boss fight. The fear of being seen… and the fear of being unseen. Do you ever feel afraid to share your work? Share your thoughts!

39,848 Aufrufe

Still working on my game every day. I hope more and more people get to see it and enjoy the game.

Still working on my game every day. I hope more and more people get to see it and enjoy the game.

18,285 Aufrufe

Try use only ONE clip to convince people to follow your game.

Try use only ONE clip to convince people to follow your game.

23,522 Aufrufe

Just a combo. Still tuning combat.

Just a combo. Still tuning combat.

13,009 Aufrufe

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