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Ryan Schmidt

@rms808,025 subscribers

projects at https://t.co/GZ9OF5sNZS. Made UE5 ModelingMode & GeoScript @epicgames. Invented @autodesk @meshmixer. PhD in Computer Shapes.

Shorts

a nice thing about the coding robots is being able to resurrect old demos/etc. I've wanted to re-implement this decal-texturing interface from my SIGGRAPH 2006 ExpMap paper for ... holy shit ~20 years ... but never had the right place & time

a nice thing about the coding robots is being able to resurrect old demos/etc. I've wanted to re-implement this decal-texturing interface from my SIGGRAPH 2006 ExpMap paper for ... holy shit ~20 years ... but never had the right place & time

267,829 просмотров

Hotspot Texturing is pretty neat...took about a day to build this as an tool plugin for UE5 Modeling Mode.

Hotspot Texturing is pretty neat...took about a day to build this as an tool plugin for UE5 Modeling Mode.

22,481 просмотров

just posted an update to my UE Toolbox, fixing a few bugs and adding some new drawing tools (thx @b_swinny). A great thing about not being tied to the UE release cycle is that I can do this every week, not twice a year!

just posted an update to my UE Toolbox, fixing a few bugs and adding some new drawing tools (thx @b_swinny). A great thing about not being tied to the UE release cycle is that I can do this every week, not twice a year!

11,655 просмотров

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