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SEA3D

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Open-source format and tools for game developers.

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Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity. PR and live example #threejs #tsl #webgpu

Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity. PR and live example #threejs #tsl #webgpu

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