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SethBling

@SethBling • 269,458 subscribers

Video game designing, engineering and hacking on YouTube and Twitch.

Shorts

After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s). I've implemented proper friction and bounciness, as well as scaling.

After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s). I've implemented proper friction and bounciness, as well as scaling.

282,108 görüntüleme

It took me an unexpectedly long time to get block damage working properly. It was hard to get the engine to differentiate between a heavy pile of stones pressing down in contact versus a high energy collision. The trick was to accumulate impulses to make them cancel out.

It took me an unexpectedly long time to get block damage working properly. It was hard to get the engine to differentiate between a heavy pile of stones pressing down in contact versus a high energy collision. The trick was to accumulate impulses to make them cancel out.

228,732 görüntüleme

I spent this week learning how to code Fabric server-side mods, so that I could import a real physics engine and run it in Java. Finally got it working. This opens up a lot more possibilities.

I spent this week learning how to code Fabric server-side mods, so that I could import a real physics engine and run it in Java. Finally got it working. This opens up a lot more possibilities.

198,185 görüntüleme

Let's call it a "feature"...

Let's call it a "feature"...

97,953 görüntüleme

NOT THE BEES!!

NOT THE BEES!!

75,101 görüntüleme

I wrote a rigid body physics engine datapack for Minecraft 1.20, and made a YouTube video about it!

I wrote a rigid body physics engine datapack for Minecraft 1.20, and made a YouTube video about it!

73,481 görüntüleme

Wrote some rough ground-plane collision code for my physics datapack. It wobbles a lot when sitting still (because it only collides at one corner each tick), but looks pretty believable while it's moving.

Wrote some rough ground-plane collision code for my physics datapack. It wobbles a lot when sitting still (because it only collides at one corner each tick), but looks pretty believable while it's moving.

75,961 görüntüleme

Videos

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First level is finished!

SethBling

1,284,283 görüntüleme • 2 yıl önce

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Oh my god this is so satisfying

SethBling

978,768 görüntüleme • 2 yıl önce

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They see me rollin', they hatin'

SethBling

163,150 görüntüleme • 2 yıl önce

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Why didn't the Angry Birds just rent a car?

SethBling

63,979 görüntüleme • 2 yıl önce

Daha fazla içerik yok.