Video game designing, engineering and hacking on YouTube and Twitch.
Shorts
After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s). I've implemented proper friction and bounciness, as well as scaling.
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Let's call it a "feature"...
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NOT THE BEES!!
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I wrote a rigid body physics engine datapack for Minecraft 1.20, and made a YouTube video about it!