the queen inspecting the newly isekai'd heroes #gamedev #indiedev
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I started work on body sliders a while back, gotta start somewhere I guess #gamedev #indiedev
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A while back I played some browser game where you can only shoot straight (IIRC it's called doomscroll) and I was curious how it'd feel in a 3D perspective, so I gave it a quick try. Feels a bit wrong not being able to aim left/right at the enemiesthough #gamedev #indiedev
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a whole ocean of _____ #gamedev #indiedev
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gundalf, fastest wizard in the west.. #gamedev #indiedev
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Ninpō: ________ no jutsu
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finally got a proper "turn your head this way" functionality and that helped fix the peeking mode to make it look cooler #gamedev #indiedev
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testing new character design, not sure if it'll be used though. may or may not be inspired by the game I consider to be my personal GOTY #gamedev #indiedev
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cloaked units from my auto-battler game. there's a reason why the auto-battler game is the furthest one along, it's just a very thin layer on top of the engine which handles practically every part of the battle #gamedev #indiedev
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saintess (S-Rank) & skater boy (D-Rank) #gamedev #indiedev
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This is actually giving me ideas of a non-words based game.. #gamedev #indiedev
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Cape of Invisibility but it only makes you, not your clothes, invisible
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If you were to guess from the short clip below, what do you think the combat gameplay would be like? JRPG? Souls-like? #gamedev #indiedev #screenshotsaturday
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Took a bit of refactoring but finally the cloth physics works on multiple units (it's mostly been a hack job for one unit only thus far) #gamedev #indiedev
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sausages anyone? #gamedev #indiedev
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crawling test #gamedev #indiedev #opengl
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rune system #gamedev #indiedev (I drew the glyphs myself, turns out that's easier than finding pixel art glyphs in the first place)
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innovations in toilet mechanics in game design #gamedev #indiedev
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Ultra Nextgen AAA blocking hit detection #gamedev #indiedev
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dungeon diving with your skelebros #gamedev #indiedev