
Shinobi602
@shinobi602 • 325,526 subscribers
Mass Effect nerd, game dad, foodie, all around friendly chap 🇱🇧 🇺🇸
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CLUTCH | Details Official Reveal ▶️ ▪️Cinematic, open-world action driving game ▪️Developed by Maverick Games and led by Mike Brown, former creative director behind Forza Horizon 5 ▪️Launches Spring 2027, full reveal at Summer Game Fest ▪️Living PvPvE open world ▪️Feels like NFS meets Forza Horizon ▪️Story focuses on a pair of sibling 'driving prodigies' navigating their way through R1K (prestigious racing tournament) and Midnight Collective (underground car community) ▪️"Open-world sandbox unleashes blockbuster action and unscripted chaos in every high-speed getaway" ▪️"Clutch Tech Mods": Gadgets and modifications that can change the way you drive ▪️One example depicts a car firing a grappling gadget at a pole and swinging around it at speed ▪️'Legitimate racing' by day, street racing by night structure ▪️Extensive customization and personalization ▪️Snorkels, gear carriers, wings, wheels, exhaust setups, aero pieces, swappable steering wheels + seats, mudflaps, etc ▪️You can add underglow neon and nitrous ▪️Deep interior personalization like drinks in cupholders, receipts on the dash, items to hang on the rearview mirror and clothes on seats ▪️Cars will feel 'lived in' and used instead of cars in most driving games that are spotless and pristine and don't quite fit the scene ➡️ ➡️ #Clutch #MaverickGames #PS5 #Xbox #Steam #racing
Shinobi602120,858 views • 1 day ago
3:07
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First look at Wolverine's combat Full Video ▶️ #PS5 #StateofPlay #Wolverine
Shinobi60269,060 views • 1 day ago

Call of Duty: Modern Warfare 4 announced, coming October 23 to PS5, Xbox, Switch 2 and PC Reveal Trailer ▶️ ▪️Developed by Infinity Ward ▪️Takes place on the Korean Peninsula as North Korea launches invasion into the South ▪️Features young squad of South Korean soldiers ▪️Captain Price wages a "personal war from the shadows" against those hunting him ▪️Trench warfare in Korea, close-quarters combat in New York, high-octane chases through Paris, SAS night raids in Mumbai, etc ▪️Multiplayer: "Grounded, precise combat", fluid movement, 'player choice', greater control ▪️DMZ first look on June 7 #CallofDuty #PS5 #Xbox #Steam
Shinobi602100,225 views • 6 days ago

Assassin's Creed Black Flag: Resynced | Details Full Overview ▶️ ▪️Coming to PS5, Xbox and PC on July 9 ▪️Rebuilt from the ground up with latest Anvil Engine ▪️High-res textures, enhanced lighting, much more detailed environments ▪️New dynamic weather systems ▪️More expansive underwater exploration ▪️Reworked combat system, action oriented experience ▪️Dual swords, pistols, hidden blade etc all play specific roles with faster, more fluid attacks ▪️Improved parkour, free jumps, back and side ejects ▪️Crouch added ▪️New quests with Blackbeard and Stede ▪️Revamped tailing/eavesdropping missions, no more insta-fail if spotted ▪️Jackdaw equipped with more firepower, new alternate fire modes for every weapon ▪️3 new officers join your crew with unique narrative quests ▪️New cat or pet monkey can also hop aboard the Jackdaw ▪️All classic shanties + new ones #AssassinsCreed4 #AssassinsCreed #PS5 #Xbox #Steam
Shinobi602565,721 views • 1 month ago

007 First Light | Hands-On Impressions and Details ▪️Gamespot: "Could be 2026's GOTY and the best Bond game ever", "shaping up to be a phenomenal IO Interactive game" ▪️CGM: "IO Interactive might be the perfect Bond studio" ▪️Metro: "007 First Light passes the James Bond authenticity test" ▪️Blends old and new Hitman games ▪️Takes players 'through linear sections that funnel into sandboxes and then back, on loop' ▪️Ensures players get "movie-like explosive action and setpieces" + improvised problem-solving "that is authentic to 007" ▪️The game starts out with Bond in the Royal Navy on a mission in Iceland ▪️As a younger Bond, he can be impatient and maybe a bit more reckless ▪️The Iceland mission gets him noticed, goes through training and joins MI6 ▪️Many gadgets to use, Q Lens lets you see enemies through walls and hack things ▪️You can also fire a laser to cut things like ropes or explode devices ▪️'Bluffing' mechanic is fun - one example sees Bond knock out a guard, only to be caught by another on patrol ▪️Bond quickly activates the Bluff skill and convinced him that the unconscious guard had suffered a medical emergency and had fallen on his own ▪️Combat: Punching, blocking, parrying, sidestep, grab nearby objects, bash them against walls ▪️Action is super smooth and feels "utterly transcendent", harkens a bit to Batman Arkham ▪️Enemies can be tough, especially when they gang up ▪️You can blind enemies with the Q Watch's laser or hack something on them to knock them off balance ▪️One mission sees Bond scrambling across rooftops after assassins attack his apartment ▪️Many 'wide-linear' missions ala Hitman with tons of options ▪️Eavesdrop on NPCs or talk to characters to gain info ▪️You can hit NPCs with a poison dart as a distraction ▪️One example sees Bond overhear a chat about a journalist and impersonates him to get past security ▪️Players will have to pay attention however, as you'll need to remember details if asked ▪️"Intense" boss fights, one described as "the James Bond version of the often lauded Mr. Freeze fight" ▪️Firefights can get very chaotic, requiring all of Bond's tricks (stealth, hand-to-hand, gadgets, guns and improvisation) to succeed ➡️ ➡️ ➡️ IGN Video ▶️ Gamespot Video ▶️ #007FirstLight #JamesBond #PS5 #Xbox #Steam
Shinobi602379,730 views • 1 month ago

Forza Horizon 6 | Nine Minutes of Gameplay Full Video ▶️ #ForzaHorizon6
Shinobi6021,045,066 views • 3 months ago

EXODUS | First Look Gameplay ▶️ Extended gameplay coming this Summer #Exodus #PS5 #Xbox #Steam
Shinobi602603,203 views • 2 months ago

The Expanse: Osiris Reborn | Beta Hands-On Impressions and Details 35 Minutes of Gameplay ▶️ ▪️Impressed by how well Owlcat captured the look and vibe of The Expanse ▪️Translated the canon, world, science of the IP into a video game format ▪️Pinkwater Station is extremely detailed, "chunkiness" to the technical design of everything ▪️Desire to explore every nook and cranny ▪️Mass Effect-like combat, get into cover, use abilities mapped to shoulder buttons, slow down time to use powers, etc ▪️Lots of interaction and destructible environments/scenarios during combat ▪️Example: Order your companion to shoot a pipe that's sticking out, sending an explosive shockwave that tears the ground and enemies into pieces ▪️"Superb" audio design in Zero G segments ▪️Characters and their armor are impressively detailed ▪️Some choppiness in certain scenes and dialogue, hopefully addressed before launch ➡️ ➡️ ➡️ #TheExpanse #TheExpanseOsirisReborn #PS5 #Xbox #Steam
Shinobi602285,213 views • 1 month ago

Control: Resonant | New Details ▪️Not a Soulslike ▪️"Push-forward, action-driven, aggressive-playstyle action game" ▪️Not quite Ninja Gaiden, but more DMC/Bayonetta ▪️Updated Northlight Engine, more enemies, enhanced draw distance ▪️Aiming for solid 60FPS on all platforms ▪️Manhattan divided into unique zones ▪️Improved map design over the first game ▪️Each zone has it's own visual variety, lore, secrets ▪️Architecture warps, gravity fractures, twisting streets ▪️Zoe is a new character and Dylan's handler ▪️Seamless convos with dialogue choices unfold while out exploring ▪️No multiple endings ▪️Not open world where a big world map causes anxiety, "less is more" ▪️Goal isn't to "clear" the map, it's to explore ▪️Quests: Main campaign (Dylan's Journey), World Quests (side stories) ▪️Aberrant: Main weapon, Primary and Secondary Forms, Combo Enders ▪️Combat pushes momentum and flow, different play styles ▪️Melee hits restore Combat Ability resource ▪️Abilities stun enemies and open them up for executions ▪️Executions temporarily boost melee damage ▪️Build variety, heavy close range or more tactical ▪️No ranged-only builds ▪️Summons like "Mold Turrets", attack independently, harmful status effects ▪️The "Gap": Dreamlike space to shape your build (similar to AW2's Mind Place) ▪️Your build: Supernatural Combat Abilities, Weapon Forms, Talents ▪️Perfect Dodge grants a boost to your next attack if dodge perfectly ▪️Other talents include Extended Dash, Backstab Damage and Sustained Assault ▪️"Resonants": Major boss encounters ▪️Defeating Resonants grants unique abilities, some offer branching playstyle choices IGN Video ▶️ PS Blog ➡️ Xbox Wire ➡️ Gamespot ➡️ #ControlResonant #PS5 #Xbox #Steam
Shinobi602549,676 views • 3 months ago

No Law | Details on Neon Giant's (The Ascent) Next Title ▪️New first-person cyberpunk RPG coming to PS5, Xbox and PC ▪️The team is "directly responsible" for games like Far Cry 3, Bulletstorm and modern Wolfenstein titles ▪️Play as Grey Harker, a military veteran, in the city of Port Desire where there are no laws ▪️Choices with branching consequences, alternate paths, new outcomes ▪️Port Desire is a "cybergrunge" metropolis - lush greenery, arms dealers, street vendors, gangsters, etc ▪️Environments: Tight, vertically stacked slums, open squares and courtyards, luxury interiors, etc ▪️Multiple playstyles let you customize your build suited to tactics and stealth or more action packed destruction ▪️Focus on systems-driven design; "enemies react to sounds, sightlines and pressure" Announce Trailer ▶️ #NoLaw #TheGameAwards #PS5 #Xbox
Shinobi6021,055,646 views • 5 months ago
4:12
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Assassin's Creed Black Flag: Resynced | Hands-On Impressions & New Gameplay ▪️'Maintains the spirit of the original while also feeling new' ▪️Graphics are a "night and day improvement" over the original ▪️Much more foliage density and NPC crowds make the world feel more alive ▪️Steers clear from the RPG elements found in later AC games ▪️Dedicated crouch and jump buttons are a welcome addition ▪️"This might be the smoothest parkour has ever felt in an Assassin’s Creed game" ▪️Edward unlocks the Ropedart gadget much earlier in the game ▪️Auto-fail stealth missions have been completely reworked, can now attack at will even when tailing and keep the quest going ▪️Parry comes in handy, makes combat feel more fluid/faster (some previewers did not like parrying) ▪️Multiple enemies attack at once instead of each waiting their turn ▪️If you spam the same attack, enemies become more defensive ▪️Ship combat is seemingly unchanged for the most part in a good way ▪️Present-day Abstergo arc is no longer in the game ▪️Many new quests added, included whole story sections for Black Beard, Adéwalé, Stede Bonnet, and more ▪️There are also all-new characters with quests to recruit for your ship ▪️Exploring the ocean is now more seamless, not interrupted by loading ▪️Can dive anywhere, many locations fully redesigned, new locations in some cities ▪️The preview build had some bugs/tech issues in its current state ▪️Outside of Edward and the main cast, some NPC facial details/animations were less life-like, needed some improvement 1+ Hour of Gameplay ▶️ ➡️ ➡️ ➡️ #AssassinsCreed #AssassinsCreedBlackFlag #BlackFlag #PS5 #Xbox #Steam #Ubisoft
Shinobi60258,373 views • 13 days ago

007 First Light | "Rules of Spycraft" Deep Dive Full Video ▶️ ▪️Coming to PS5, Xbox, Switch 2 and PC on May 27 ▪️Blend in, eavesdrop, silent takedowns ▪️Bluff your way through large groups of enemies ▪️Bluffing consumes 'instinct', more powerful enemies will see through your disguise ▪️Talk with NPCs back at MI6 HQ ▪️Q Lab gives you a range of high-tech gadgets ▪️"Q-Lens" can highlight useful info in the environment ▪️"Q-Watch" can deactivate cameras, trigger hazards, etc ▪️Other gadgets include smoke pods, modified earbuds, and more ▪️Improvisation is key in combat, use a large variety of objects and tools on the fly ▪️MI6 grants you a 'license to kill' in heated scenarios, giving you more abilities ▪️Some enemies are harder to defeat, you can disable their armor and even diffuse grenades thrown at you ▪️Focus training lets you dilate time for precision, incapacitate enemy's legs, disarm as a marksman, etc ▪️TAC-SIM: Virtual reality challenges lets you earn XP points to spend on gadget upgrades, new firearms, disguises etc (new content added over time) #007FirstLight #JamesBond #PS5 #Xbox #Switch2
Shinobi602190,159 views • 1 month ago

Resident Evil Requiem | New Gameplay + Details Full Video ▶️ GZLa0 ▪️Originally tried to make a Leon horror game but the team felt people wouldn't want to see a "timid Leon" ▪️Grace sections are more similar to RE2 and RE7 ▪️Leon sections are more thrilling tension like RE4 ▪️Post RE6, Leon is still working with DSO, 'pushed to his limits' ▪️Zombies will retain characteristics from when they were alive (ex: a zombie who was a custodian can be seen still trying to clean) ▪️Leon gameplay: Evolution of RE4, can use hatchet to parry, refined gunplay ▪️You can target specific parts on enemies to strategize ▪️Grace gameplay: Tighter spaces, scarce ammo, terrifying enemies ▪️Requiem Gun: Large caliber "assault revolver" with limited ammo, deadly damage ▪️Crafting: Specialized injectors with infected blood ▪️Deluxe Edition: 5 bonus costumes for Grace and Leon, weapon skins, screen filters #ResidentEvilRequiem #ResidentEvil
Shinobi602622,117 views • 4 months ago