
Shinobi602
@shinobi602 • 513,536 subscribers
Mass Effect nerd, game dad, foodie, all around friendly chap 🇱🇧 🇺🇸
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Marvel's Wolverine | Game Features Trailer ▶️ Goddamn I can't wait 🔥
Shinobi602159,844 views • 4 days ago

Fable | Official Quest Gameplay 18 Minutes ▶️ #Fable #Xbox #PS5 #gamescom
Shinobi602209,602 views • 6 days ago

Halo: Campaign Evolved is fully playable in third person ▶️ Coming July 28 to Xbox, PS5 and PC #Halo
Shinobi6022,910,076 views • 2 months ago

Tomb Raider: Legacy of Atlantis | Gamescom Gameplay Demo Full Video ▶️ #TombRaider #gamescom
Shinobi602135,111 views • 6 days ago
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Marvel's Wolverine | Hands-On Previews ▪️"Could Be the Best Superhero Story of the Year" ▪️"[...]mighty impressed with how Insomniac is handling Wolverine, from the savagery of the combat to McIntyre’s layered, complicated portrayal of the Weapon X" ▪️Takes place on Earth 1048, the same universe as Insomniac's Spider-Man games ▪️The X-Men haven't been formed yet, Logan is mostly a loner ▪️There is a "Team X", comprised of Wolverine, Saber Tooth and Mystique, led by Nathaniel Essex (Mister Sinister) ▪️Opens up with Wolverine and Saber Tooth teaming up as Weapon X base is being assaulted ▪️Combat: Light + heavy attacks, parrying, dodging ▪️Combat is but very gory, intended to encourage brutality where violence also feeds into the narrative ▪️"Ferocious, animalistic moves that compliment Logan’s fighting style perfectly" ▪️Logan develops 'Rage' during combat, which begins as health recovery but becomes much more aggressive the longer violence continues ▪️Some previewers feel combat needs a bit more variety and be more engaging, not as exciting as Spider-Man's ▪️Others describe combat as familiar but very satisfying, stronger enemies take priority, multiple segments in Rage meter, special attacks increase Rage ▪️At level 3, Wolverine can launch in a berserker frenzy where the world desaturates and he slices through enemies like butter ▪️"Synergy between the various systems building into a big, violent payoff put a smile on my face" ▪️"Quite a bit of freedom to tailor gameplay" through build-crafting, equipping abilities and different mutation strands ▪️Tornado Spin for example is useful for creating space with enemies, can be upgraded for combo chain enders, finishing staggers, retaliatory counters ▪️Traversing levels is "just as much fun", as Wolverine pounces between buildings, claws up trees, etc ▪️"I didn’t expect for movement in Wolverine to feel quite as good [as Spider-Man], but it’s delivered so beautifully through the game’s animation artists" ▪️Linear environments but also larger areas where you can plot your path to take down enemies ▪️Mystique has a cool head, depicted as smart and level-headed ▪️Cracks form within Team X, Jean Grey is on the run trying to help other mutants evade capture ▪️Logan and Jean start to build a relationship ▪️Omega Red has partnered with Trask to hunt down Team X ▪️The Hand and Lady Deathstrike are also in the game ▪️One section sees Wolverine chasing The Hand across rooftops to save a kidnapped mutant ▪️There is a big boss battle against a giant Sentinel robot ▪️You can check in with teammates in a mutant-friendly bar in Madripoor, listen to old records from Logan's past, playing a drinking game with Mystique and get into an arm-wrestling match with Saber Tooth ▪️"Tons of comic-book Easter eggs, costumes and claw combinations that fans will love" ▪️Various suits: Classic yellow/blue X-Men suit, brown and tan costume, gray X-Force suit, cybernetic Weapon X helmet, Fang costume, red Ultimate variant, 'Days of Future Past' jacket, white Patch suit, or a simple tank-top ▪️Claws: Adamantium, bone claws, diamond, reflective mirror, other colors Gamespot ▶️ IGN ▶️ ➡️ ➡️ ➡️ #Wolverine #PS5
Shinobi602208,844 views • 19 days ago

Silver Pines | 10 Minutes of Gameplay ▶️ ▪️2D "survival horror metroidvania" inspired by The X-Files and Twin Peaks ▪️Coming to PS5, Xbox and PC on October 8 ▪️Graphic novel style cutscenes, "rotoscope animation", "easily one of the most stylish and unique games of 2026" ▪️Play as private investigator Red Walker tracking Eddie Velvet, a missing musician in small town America ▪️"Love letter to classic survival horror", fight or avoid "nightmarish terrors", scavenge for resources and solve puzzles blocking your way ▪️Locked doors, hidden paths with things to discover, find better tools and weapons to unlock more of the town ▪️Large variety of "challenging monsters and hulking bosses"
Shinobi60286,286 views • 12 days ago

Mafia: The Old Country | Man of Honor Gameplay First Look ▶️ ▪️Coming to PS5, Xbox and PC on August 14 ▪️Set in 1905, a few months after Enzo's initiation into the Torrisi crime family ▪️New story chapters ▪️Features Ennio Salieri, before his rise to power in Mafia 1 ▪️New challenges, 'brutal standoffs', elite assassinations, new races like Vineyard Tour ▪️Jobs: Unique contracts scattered around the valley ▪️New weapons like pump action shotgun, precision rifle, unique bouncing throwing knife ▪️New charms, classic cars and vintage rides #MafiaTheOldCountry #PS5 #Xbox
Shinobi602196,043 views • 28 days ago

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below 👇 The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker
Shinobi602345,682 views • 1 month ago

Forza Horizon 6 | Nine Minutes of Gameplay Full Video ▶️ #ForzaHorizon6
Shinobi6021,045,894 views • 6 months ago