Shinobi602's banner
Shinobi602's profile picture

Shinobi602

@shinobi602418,177 subscribers

Mass Effect nerd, game dad, foodie, all around friendly chap 🇱🇧 🇺🇸

Shorts

Assassin's Kitty 🏴‍☠️🐱 Assassin's Creed #BlackFlag

Assassin's Kitty 🏴‍☠️🐱 Assassin's Creed #BlackFlag

69,337 views

This immediately sold me on Indiana Jones ngl #Xbox #IndianaJones

This immediately sold me on Indiana Jones ngl #Xbox #IndianaJones

2,935,016 views

MOUSE | Official Gameplay Trailer Full Video ➡️ Mouse is a "gritty and noir-fueled first-person shooter that draws inspiration from classic cartoons of the 1930s", coming in 2025. This looks amazing!? 😄

MOUSE | Official Gameplay Trailer Full Video ➡️ Mouse is a "gritty and noir-fueled first-person shooter that draws inspiration from classic cartoons of the 1930s", coming in 2025. This looks amazing!? 😄

2,859,176 views

First look at the untitled AAA open world action game from Liquid Swords (Liquid Swords) and teaser: "Hope moved out. Violence pays the rent. Get comfortable" The studio was founded in 2020 and is led by Just Cause director and Avalanche Studios co-founder Christofer Sundberg

First look at the untitled AAA open world action game from Liquid Swords (Liquid Swords) and teaser: "Hope moved out. Violence pays the rent. Get comfortable" The studio was founded in 2020 and is led by Just Cause director and Avalanche Studios co-founder Christofer Sundberg

663,320 views

Rainbow Six Siege | Solid Snake Teaser ➡️ Full Reveal on Sunday, February 15 #RainbowSixSiege #MetalGearSolid

Rainbow Six Siege | Solid Snake Teaser ➡️ Full Reveal on Sunday, February 15 #RainbowSixSiege #MetalGearSolid

350,979 views

The next Battlefield | Gameplay Teaser ▶️ #Battlefield

The next Battlefield | Gameplay Teaser ▶️ #Battlefield

689,472 views

Metal Gear Solid Δ: Snake Eater's Main Menu Screen

Metal Gear Solid Δ: Snake Eater's Main Menu Screen

926,772 views

Black Myth Wukong | New Trailer ➡️ Launches on PS5, Series X|S and PC on August 20.

Black Myth Wukong | New Trailer ➡️ Launches on PS5, Series X|S and PC on August 20.

512,587 views

Hunter: The Reckoning - Deathwish | Details Reveal Trailer ▶️ ▪️New FPS from developer Teyon (RoboCop: Rogue City, Terminator: Resistance) ▪️Coming to PS5, Xbox, and PC in Summer 2027 ▪️Takes place in New York in the World of Darkness universe ▪️You play as a 'Hunter' - a monster killer hunting down vampires and werewolves ▪️Customizable main character (appearance, merits, flaws) ▪️An old bar is your safehouse, which evolves as the story unfolds to become a "true hideout" ▪️Gather resources, organize equipment, strategize your next move ▪️NPCs can be werewolves, vampires or ghouls in disguise ▪️Find clues, spy, infiltrate, hack, threaten, or steal to stalk targets ▪️Acting without certainty can draw "unwanted attention" (police or other powerful organizations) ▪️Choices you make during the story have consequences ▪️Upgrade weapons like a studded baseball bat, powerful silver blades, etc to take on enemies ▪️"Cell": Other 'weak humans' that have banded together to take on the otherworldly threats ▪️Multiple companions with their own stories, build relationships with, go on investigations, etc ▪️Who you choose to bring on your final mission can have different consequences

Hunter: The Reckoning - Deathwish | Details Reveal Trailer ▶️ ▪️New FPS from developer Teyon (RoboCop: Rogue City, Terminator: Resistance) ▪️Coming to PS5, Xbox, and PC in Summer 2027 ▪️Takes place in New York in the World of Darkness universe ▪️You play as a 'Hunter' - a monster killer hunting down vampires and werewolves ▪️Customizable main character (appearance, merits, flaws) ▪️An old bar is your safehouse, which evolves as the story unfolds to become a "true hideout" ▪️Gather resources, organize equipment, strategize your next move ▪️NPCs can be werewolves, vampires or ghouls in disguise ▪️Find clues, spy, infiltrate, hack, threaten, or steal to stalk targets ▪️Acting without certainty can draw "unwanted attention" (police or other powerful organizations) ▪️Choices you make during the story have consequences ▪️Upgrade weapons like a studded baseball bat, powerful silver blades, etc to take on enemies ▪️"Cell": Other 'weak humans' that have banded together to take on the otherworldly threats ▪️Multiple companions with their own stories, build relationships with, go on investigations, etc ▪️Who you choose to bring on your final mission can have different consequences

71,700 views

One thing that stood out to me with Veilguard's combat is hit reactivity. Some games feel like you're just kind of slicing the air but I love how the enemy is actually taking blows. It looks *crunchy* & impactful. Great sound too. Can't wait to see mage! 👀 #DragonAgeVeilguard

One thing that stood out to me with Veilguard's combat is hit reactivity. Some games feel like you're just kind of slicing the air but I love how the enemy is actually taking blows. It looks *crunchy* & impactful. Great sound too. Can't wait to see mage! 👀 #DragonAgeVeilguard

255,232 views

Dispatch announced for Nintendo Switch, free upgrade on Switch 2 - coming January 28 (10% off launch discount) ➡️ #Dispatch #NintendoSwitch2

Dispatch announced for Nintendo Switch, free upgrade on Switch 2 - coming January 28 (10% off launch discount) ➡️ #Dispatch #NintendoSwitch2

93,022 views

Horizon: Hunter's Gathering announced, coming to PS5 and PC ➡️ Details ▪️New 3-player co-op action game in the Horizon universe ▪️Narrative campaign, different Hunters with motivations and personal stories ▪️Multiple game modes including "Machine Incursion" and "Cauldron Descent" ▪️Machine Incursion: "High-intensity mission where waves of machines pour out from underground gateways, led by a formidable boss" ▪️Cauldron Descent: "Longer, multi-stage trial in which ever-changing rooms push Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them" ▪️Roster of hunters to play as, each with "distinct melee or ranged playstyles and weapons" ▪️Hunters Gathering: Social hub for players to connect and prepare for quests, celebrate, customize, visit vendors, upgrade gear ▪️Closed playtest at the end of February #Horizon #PS5

Horizon: Hunter's Gathering announced, coming to PS5 and PC ➡️ Details ▪️New 3-player co-op action game in the Horizon universe ▪️Narrative campaign, different Hunters with motivations and personal stories ▪️Multiple game modes including "Machine Incursion" and "Cauldron Descent" ▪️Machine Incursion: "High-intensity mission where waves of machines pour out from underground gateways, led by a formidable boss" ▪️Cauldron Descent: "Longer, multi-stage trial in which ever-changing rooms push Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them" ▪️Roster of hunters to play as, each with "distinct melee or ranged playstyles and weapons" ▪️Hunters Gathering: Social hub for players to connect and prepare for quests, celebrate, customize, visit vendors, upgrade gear ▪️Closed playtest at the end of February #Horizon #PS5

67,786 views

MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) teases their next game, codenamed "Project Iron". The game is a dark fantasy, single-player third person action RPG. "I think that we're going to surprise you with this game", said game director Enric Álvarez in 2023.

MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) teases their next game, codenamed "Project Iron". The game is a dark fantasy, single-player third person action RPG. "I think that we're going to surprise you with this game", said game director Enric Álvarez in 2023.

177,845 views

EXODUS -New story driven sci-fi RPG w/ time dilation -Ship, companions, branching narrative -Led by ex BG/KOTOR/DAO lead James Ohlen -Story by Mass Effect writer Drew Karpyshyn -BioWare + Naughty Dog vets What I meant earlier - one of my most anticipated games. #TheGameAwards

EXODUS -New story driven sci-fi RPG w/ time dilation -Ship, companions, branching narrative -Led by ex BG/KOTOR/DAO lead James Ohlen -Story by Mass Effect writer Drew Karpyshyn -BioWare + Naughty Dog vets What I meant earlier - one of my most anticipated games. #TheGameAwards

280,400 views

PlayStation 1 launched 30 years ago today in the US #PlayStation

PlayStation 1 launched 30 years ago today in the US #PlayStation

58,012 views

16 year old me never thought he'd see the day #Halo #HaloCampaignEvolved

Sensitive content

16 year old me never thought he'd see the day #Halo #HaloCampaignEvolved

50,047 views

Acclaim teasing an announcement for next week ▶️ "The legendary name in video games returns — new worlds, bold ideas, and the next wave of unforgettable games".

Acclaim teasing an announcement for next week ▶️ "The legendary name in video games returns — new worlds, bold ideas, and the next wave of unforgettable games".

44,942 views

New Darksiders in development by Gunfire Games! Official Teaser ▶️ "Be prepared to ride again" 🔥 #Darksiders

New Darksiders in development by Gunfire Games! Official Teaser ▶️ "Be prepared to ride again" 🔥 #Darksiders

80,256 views

Videos

shinobi602's profile picture

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below 👇 The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker

Shinobi602

340,078 views • 11 days ago

shinobi602's profile picture

007 First Light | Hands-On Impressions and Details ▪️Gamespot: "Could be 2026's GOTY and the best Bond game ever", "shaping up to be a phenomenal IO Interactive game" ▪️CGM: "IO Interactive might be the perfect Bond studio" ▪️Metro: "007 First Light passes the James Bond authenticity test" ▪️Blends old and new Hitman games ▪️Takes players 'through linear sections that funnel into sandboxes and then back, on loop' ▪️Ensures players get "movie-like explosive action and setpieces" + improvised problem-solving "that is authentic to 007" ▪️The game starts out with Bond in the Royal Navy on a mission in Iceland ▪️As a younger Bond, he can be impatient and maybe a bit more reckless ▪️The Iceland mission gets him noticed, goes through training and joins MI6 ▪️Many gadgets to use, Q Lens lets you see enemies through walls and hack things ▪️You can also fire a laser to cut things like ropes or explode devices ▪️'Bluffing' mechanic is fun - one example sees Bond knock out a guard, only to be caught by another on patrol ▪️Bond quickly activates the Bluff skill and convinced him that the unconscious guard had suffered a medical emergency and had fallen on his own ▪️Combat: Punching, blocking, parrying, sidestep, grab nearby objects, bash them against walls ▪️Action is super smooth and feels "utterly transcendent", harkens a bit to Batman Arkham ▪️Enemies can be tough, especially when they gang up ▪️You can blind enemies with the Q Watch's laser or hack something on them to knock them off balance ▪️One mission sees Bond scrambling across rooftops after assassins attack his apartment ▪️Many 'wide-linear' missions ala Hitman with tons of options ▪️Eavesdrop on NPCs or talk to characters to gain info ▪️You can hit NPCs with a poison dart as a distraction ▪️One example sees Bond overhear a chat about a journalist and impersonates him to get past security ▪️Players will have to pay attention however, as you'll need to remember details if asked ▪️"Intense" boss fights, one described as "the James Bond version of the often lauded Mr. Freeze fight" ▪️Firefights can get very chaotic, requiring all of Bond's tricks (stealth, hand-to-hand, gadgets, guns and improvisation) to succeed ➡️ ➡️ ➡️ IGN Video ▶️ Gamespot Video ▶️ #007FirstLight #JamesBond #PS5 #Xbox #Steam

Shinobi602

383,700 views • 2 months ago

shinobi602's profile picture

Turok: Origins | Previews and New Details ▪️Coming Fall 2026 to PS5, Xbox Series, Switch 2 and PC ▪️Why Saber chose to make the game: "I mean, everyone enjoys dinosaurs. That's the truth" ▪️Set years before the original 1997 game ▪️Iconic Cerebral Bore returns ▪️Story campaign is around 12 hours (playable fully offline) ▪️Playable in first-person or third-person, switch with one button press ▪️Story focuses on futuristic warriors from the ancient "Order of the Turok" battling the Xenia, a race of reptilian humanoids ▪️Missions take place across many planets, some with multiple quests ▪️Lush settings, dangerous wildlife, tons of different weapons and bloody spectacle ▪️Fast paced action, "still absolutely a shooter" ▪️"Very fun to play", "gunplay feels good, and gunning down waves of incoming raptors, giant insects, and Xenia warriors is a good time" ▪️Grapple hook to zip across the environment ▪️Upgradeable outfits and weapons ▪️Players can select from 3 "Primal Forms": Cougar, Bison, and Raven ▪️Basically archetypes with their own playstyles, skins, skill trees, help make co-op more interesting ▪️Cougars are weapons specialists (offense), Bison are more defensive, Ravens specialize in ranged ▪️Story campaign can be played in traditional solo or co-op (up to 3 players) ▪️Weapons can be modded and enhanced ▪️Example: You can mod Cerebral Bore to go after three targets instead of one ▪️EchoSyncs: Unique abilities you unlock after defeating bosses (one example is a powerful roar or soundwave attack) ▪️Enemies seen in the preview included dinosaurs like raptors, Xenia, and a mech T-Rex boss ▪️T-Rex boss was a challenge, tail-swipes, chomps, shoots lasers out of its eyes, homing missiles, shockwaves, etc ▪️Many secrets to find in each level, special enemy encounters, collectibles like weapon skins ▪️Post-launch content planned New Gameplay ▶️ IGN ➡️ Game Informer ➡️ DayOne ➡️

Shinobi602

148,147 views • 1 month ago